| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5429 c06c8d41-db1a-0410-9941-cceddc491573
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* Reallow monster placement of bands (at least for Beogh's retribution;
it might be similarly buggy for normal generation).
* Extend documentation on orc naming, and sometimes name the band
leader of a band sent after you for retribution.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4894 c06c8d41-db1a-0410-9941-cceddc491573
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the props table. No more re-rolling every time we need the name, yay! :D
Should be save file compatible, and I also modified my previous change
to be save file compatible, after all. Not entirely sure this works,
though, as I didn't have any old saved games to test this with.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4479 c06c8d41-db1a-0410-9941-cceddc491573
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and use it to force TSO's blessed blades to be randart items with
the holy wrath brand and (for flavour) life protection.
This change breaks saves, unfortunately, but allows for much cleaner
finetuning.
I also replaced all those randart names "of The Shining One's @esteem@"
etc. with plain "of The Shining One", as they're just too long
otherwise. I'm sorry, dolorous!
If it helps, I also culled some of the other overly long names.
Randart names are now generally restricted to a maximum length of 25.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4472 c06c8d41-db1a-0410-9941-cceddc491573
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restrict it to about 25, but "The Shining One's" needs 20 letters, so
that's out.)
Don't automatically regard unID'd jewellery randarts as {tried},
instead use a (very) rough estimate: if you know at least one property,
the item will be marked as tried, otherwise (e.g. if the only property
is +Dam, or prevents spellcasting) it won't be marked at all. I'm not
actually sure this is better than never outputting {tried} for randarts,
but we'll see...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4374 c06c8d41-db1a-0410-9941-cceddc491573
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"of [player name]". The randartization isn't working as expected, so,
until it can be fixed, give the blessed blades random properties for
now, just like other artefacts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4260 c06c8d41-db1a-0410-9941-cceddc491573
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the randomized effects). There should probably be some restrictions on
the randart name eventually, so you don't end up with e.g. "the +1
blessed blade of Atheism".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4258 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3511 c06c8d41-db1a-0410-9941-cceddc491573
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Also:
- Move database text files into subfolder "database", yay!
- Don't print "uncursed" for identified randart weapons/jewellery
as the status should be obvious once the name is known.
- A bit of code cleanup (change in enum.h breaks saves!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3460 c06c8d41-db1a-0410-9941-cceddc491573
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a lance (spear, really) of dragon slaying
properties: +Rage, rPois, rF+, AC+5
Obviously it's still lacking a tile, so I used the general
randart spear tile instead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3414 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573
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for a given base item.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3046 c06c8d41-db1a-0410-9941-cceddc491573
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Code cleanup with unrandarts and fixedarts. Bugfix for isomorphic-up-to-colour
unrandarts being confused when lost in the Abyss.
Trowel will not clobber critical features (stairs, portals, etc.)
Nemelex is unhappy about Trowel failing.
Breaks savefiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3003 c06c8d41-db1a-0410-9941-cceddc491573
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For jewellery randarts, the properties of the randart's basetype are
included in the auto-inscription.
Auto-inscribe unidentified randarts if the the player has learned
some of its properties via equiping it.
If an unidentified randart is autoinscribed, is subsequently identified,
and the identification reveals more of its properties, then remove the
old atuo-inscription string before adding the new one.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3000 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2848 c06c8d41-db1a-0410-9941-cceddc491573
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with a stat property that will be fatal.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2839 c06c8d41-db1a-0410-9941-cceddc491573
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Type safety; this required moving randart_prop_type to enum.h.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2518 c06c8d41-db1a-0410-9941-cceddc491573
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effects caused by the base type item as if they were randart properties.
Related changes:
* Equpping or unequipping a ring of magical power or staff of power will
give a message about mana capacity increasing/decreasing.
* The randart property RAP_MAGICAL_POWER has been added.
randart_wpn_property() doesn't yet give this to any randarts, but
the rest of the code for it is in place.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2419 c06c8d41-db1a-0410-9941-cceddc491573
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where the properties are redundant or conflicting with respect to the
base jewellery type. Also, add known randart properties boolean vector
to unrandarts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2417 c06c8d41-db1a-0410-9941-cceddc491573
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wearing the randart. Breaks savefile compatibility for saved games
containing any randarts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2403 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1751 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1607 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1598 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1376 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1292 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed a free-without-malloc security issue (of art_n.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1291 c06c8d41-db1a-0410-9941-cceddc491573
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still fairly tangled, but they're better than the old monster. The idea is to
also put monster-vs-player and monster-vs-monster into the melee_attack
framework so that refactoring combat code with elements of 4.1 becomes easier.
This is a big refactoring, so it's likely to be buggy. Some of the combat
diagnostics - notably the damage rolls - are also AWOL. Will fix going forward.
Note: The combat code is still classic b26.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@655 c06c8d41-db1a-0410-9941-cceddc491573
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field for future fun.
dungeon.cc cleanup and rework to support floating vaults.
Updated levcomp to support the float orientation.
coord_def now has a constructor.
USE_RIVERS and USE_NEW_UNRANDS are no longer conditional.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@585 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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