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path: root/crawl-ref/source/ranged_attack.cc
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* Tweak defender_name method and use it more.Neil Moore2014-08-071-7/+4
* Hide a hack better.Shmuale Mark2014-08-031-2/+1
* Make ranged attacks ablate *msl (Kvaak)Nicholas Feinberg2014-07-301-0/+3
* Avoid a few more incorrect reflexives.Neil Moore2014-07-301-1/+2
* Don't let reflected projectiles miss themselves (PleasingFungus)Neil Moore2014-07-301-1/+2
* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Move canned_message() from stuff.cc to message.ccNicholas Feinberg2014-07-271-1/+1
* Make projectiles not hit themselves (Humans Among Us)Neil Moore2014-07-171-1/+2
* Use correct stats for reflected range attacks (#8794)Neil Moore2014-07-171-4/+4
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-9/+9
* Fix steel arrowsNicholas Feinberg2014-07-091-1/+4
* Don't apply unarmed melee bonuses from forms to throwing weaponsChris Campbell2014-07-091-1/+3
* Remove darts (from a comment)Nicholas Feinberg2014-07-081-1/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+1
* Don't give launcher penetration to thrown missiles (#8679)Neil Moore2014-06-131-3/+3
* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-1/+1
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-1/+1
* Combine the frost/flame and freezing/flaming brands.Shmuale Mark2014-06-101-6/+2
* Frost ammo no longer causes Dithmenos penanceNicholas Feinberg2014-06-061-1/+1
* Destroy item destructiongammafunk2014-05-281-1/+1
* Restore calc_to_hit determinism when requested.Neil Moore2014-05-211-1/+1
* Make needles of sleep do something again (bmfx).Steve Melenchuk2014-05-211-3/+6
* Let needles of frenzy wake up and thus affect sleeping enemies.Steve Melenchuk2014-05-211-1/+7
* Don't announce out-of-sight ranged combat hits (#8526).Steve Melenchuk2014-05-191-0/+3
* Condense three functions into one.Steve Melenchuk2014-05-191-3/+3
* Fix "if(" and friends.Neil Moore2014-05-121-1/+1
* Don't trigger berserkitis on ranged attacks (#8516).Steve Melenchuk2014-05-081-1/+1
* Rescale base throwing skill damage bonus.Steve Melenchuk2014-05-071-2/+2
* Don't apply ranged weapon brand if not using the weapon (MarvinPA).Steve Melenchuk2014-05-041-1/+4
* Nerf throwing (#8493).Steve Melenchuk2014-05-041-15/+14
* Fix a crash on hitting yourself with a dart of dispersal (Grunt).Shmuale Mark2014-05-041-1/+1
* Fix reflection brand for ranged combat.Steve Melenchuk2014-05-031-3/+32
* The triumphant return of the blowgun of the Assassin.Shmuale Mark2014-05-031-0/+9
* Only print ranged attack wounds if the attack connects.Steve Melenchuk2014-05-011-1/+4
* Adjust scaling of throwing damage with throwing skill.Steve Melenchuk2014-05-011-0/+14
* More fixes for throwing.Steve Melenchuk2014-05-011-2/+7
* De-special-case throwing stone damage.Steve Melenchuk2014-05-011-5/+0
* Make needle poisoning consistent with ! display (78291).Steve Melenchuk2014-04-291-1/+6
* Handle action counts and exercise properly for ranged (78291).Steve Melenchuk2014-04-281-16/+0
* Don't crash on throwing flame/frost projectiles without a weapon.Steve Melenchuk2014-04-281-4/+6
* Print monster wounds for ranged attacks.Steve Melenchuk2014-04-281-0/+3
* Let stabbing with blowgun attacks extend effect duration (elliptic).Steve Melenchuk2014-04-271-9/+51
* Disable ranged stabbing.Steve Melenchuk2014-04-271-0/+6
* Give M_ARCHER monsters their acc/dam bonuses back.Steve Melenchuk2014-04-271-0/+13
* Make throwing nets do something on hit again.Steve Melenchuk2014-04-271-12/+28
* Ranged attack brands!Steve Melenchuk2014-04-271-6/+413
* Basic ranged attack functionality.Steve Melenchuk2014-04-271-20/+277
* Hook up ranged_attack to the beam code.Steve Melenchuk2014-04-271-1/+7
* A skeleton ranged_attack class, derived from attack.Steve Melenchuk2014-04-271-0/+68