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path: root/crawl-ref/source/ranged_attack.h
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* Use correct stats for reflected range attacks (#8794)Neil Moore2014-07-171-1/+1
* Make needles of sleep do something again (bmfx).Steve Melenchuk2014-05-211-0/+1
* Fix reflection brand for ranged combat.Steve Melenchuk2014-05-031-0/+1
* Adjust scaling of throwing damage with throwing skill.Steve Melenchuk2014-05-011-0/+1
* Let stabbing with blowgun attacks extend effect duration (elliptic).Steve Melenchuk2014-04-271-0/+1
* Disable ranged stabbing.Steve Melenchuk2014-04-271-0/+1
* Give M_ARCHER monsters their acc/dam bonuses back.Steve Melenchuk2014-04-271-0/+1
* Ranged attack brands!Steve Melenchuk2014-04-271-1/+5
* Basic ranged attack functionality.Steve Melenchuk2014-04-271-8/+19
* Hook up ranged_attack to the beam code.Steve Melenchuk2014-04-271-0/+7
* A skeleton ranged_attack class, derived from attack.Steve Melenchuk2014-04-271-0/+35