Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Use correct stats for reflected range attacks (#8794) | Neil Moore | 2014-07-17 | 1 | -1/+1 |
* | Make needles of sleep do something again (bmfx). | Steve Melenchuk | 2014-05-21 | 1 | -0/+1 |
* | Fix reflection brand for ranged combat. | Steve Melenchuk | 2014-05-03 | 1 | -0/+1 |
* | Adjust scaling of throwing damage with throwing skill. | Steve Melenchuk | 2014-05-01 | 1 | -0/+1 |
* | Let stabbing with blowgun attacks extend effect duration (elliptic). | Steve Melenchuk | 2014-04-27 | 1 | -0/+1 |
* | Disable ranged stabbing. | Steve Melenchuk | 2014-04-27 | 1 | -0/+1 |
* | Give M_ARCHER monsters their acc/dam bonuses back. | Steve Melenchuk | 2014-04-27 | 1 | -0/+1 |
* | Ranged attack brands! | Steve Melenchuk | 2014-04-27 | 1 | -1/+5 |
* | Basic ranged attack functionality. | Steve Melenchuk | 2014-04-27 | 1 | -8/+19 |
* | Hook up ranged_attack to the beam code. | Steve Melenchuk | 2014-04-27 | 1 | -0/+7 |
* | A skeleton ranged_attack class, derived from attack. | Steve Melenchuk | 2014-04-27 | 1 | -0/+35 |