Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Convert LOS algorithm to use coord_def instead of separate x,y. | Robert Vollmert | 2009-10-11 | 1 | -3/+2 | |
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* | Declare ray_def::footprint const. | Robert Vollmert | 2009-10-10 | 1 | -1/+1 | |
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* | Fix bug in ray_def::footprint. | Robert Vollmert | 2009-10-10 | 1 | -4/+6 | |
| | | | | footprint was trampling on the ray's starting position. | |||||
* | Move shoot_ray into ray_def. | Robert Vollmert | 2009-10-10 | 1 | -24/+24 | |
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* | Initialize ray.full_idx to -1 and remove outdated(?) valgrind intialization ↵ | Robert Vollmert | 2009-10-09 | 1 | -3/+2 | |
| | | | | lines. | |||||
* | Comment and formatting. | Robert Vollmert | 2009-10-09 | 1 | -14/+12 | |
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* | Split LOS code from view.cc. | Robert Vollmert | 2009-10-08 | 1 | -0/+345 | |
los.cc: basic raycasting algorithm; losight(), see_grid() etc. ray.cc: ray_def implementation. mon-los.cc: monster_los This includes adding a bunch of #includes; there's probably some obsolete includes of view.h now. |