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* Use Porkchop's Nessos tile, tweaked to make the bow flaming.Johanna Ploog2010-01-171-0/+0
| | | | As usual, the old tile can be found in the UNUSED folder.
* Add the old angel tile to UNUSED/monsters.Johanna Ploog2010-01-171-0/+0
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* Replace bland human tile with a nicer one.Johanna Ploog2010-01-141-0/+0
| | | | Move the old tile into the UNUSED/monsters folder.
* Add a new turtle design and use it for the (alligator) snapping turtle.Johanna Ploog2010-01-141-0/+0
| | | | Move the old turtle tile into UNUSED/monsters.
* Adding some unused floor tiles from Denzi.Enne Walker2010-01-094-0/+0
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* Move recently removed tiles into UNUSED subfolders.Johanna Ploog2010-01-033-0/+0
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* Fix tiles compile, mark Poison Ammunition unused. (Napkin)Jude Brown2010-01-021-0/+0
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* Remove hand crossbows.Jude Brown2009-12-312-0/+0
| | | | | | | | | | | | | | | | | | This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything!
* Add Purge's transparent flesh tiles.Jude Brown2009-12-251-0/+0
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* Add base tiles for altars and statues (pedestal) to the UNUSED folder.Johanna Ploog2009-12-232-0/+0
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* Add reaping brand tile by rsaarelm, thanks!Johanna Ploog2009-12-192-0/+0
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* Replace the giant leech tile with a version that should be more visible.Johanna Ploog2009-12-131-0/+0
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* Use a recoloured guardian serpent tile for Aizul.Johanna Ploog2009-12-131-0/+0
| | | | | Also add an older tile of Aizul I made before the guardian serpent decision into the UNUSED tiles folder. We can use it for some (other) naga unique.
* Add a new guardian serpent tile. Move guardian naga tile -> UNUSED.Johanna Ploog2009-12-111-0/+0
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* Tweak Norris' tile to not include a surfboard anymore. Move Michael -> UNUSED.Johanna Ploog2009-12-063-0/+0
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* Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.j-p-e-g2009-09-1636-0/+0
| | | | | | | | | | | | It's possible that they make the water look too busy, but maybe I only need to get used to it. Also add some more alternative tiles for the plain dungeon floor and walls, and move around some spell tiles again. Also fix 2844278: melding stacks stat bonuses for Merfolk. Update change log for the starting stat and exclusion changes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10688 c06c8d41-db1a-0410-9941-cceddc491573
* Rearrange some tiles, add some alternative tiles into the UNUSED folder.j-p-e-g2009-09-1610-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10684 c06c8d41-db1a-0410-9941-cceddc491573
* Add the last missing spell tiles.j-p-e-g2009-09-131-0/+0
| | | | | | | Update change log. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10668 c06c8d41-db1a-0410-9941-cceddc491573
* Adding base images used in many of the existing spell images.ennewalker2009-09-1334-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10665 c06c8d41-db1a-0410-9941-cceddc491573
* Reassign some of the spell tiles.j-p-e-g2009-09-111-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10656 c06c8d41-db1a-0410-9941-cceddc491573
* Move around a couple of spell tiles, reorder spells in the tiles code,j-p-e-g2009-09-115-0/+0
| | | | | | | | and document the missing tiles. Also add a tile for small skeletons, and update the change log. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10653 c06c8d41-db1a-0410-9941-cceddc491573
* ATTR_RUNES_IN_ZOT is no longer needed. I couldn't decide if I shouldj-p-e-g2009-07-191-0/+0
| | | | | | | | | simply remove it or leave it for the weak save file compatibility we try to maintain within trunk, so I left its definition in enum.h. Also, change Beogh's altar tile to include the orcish idol. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10305 c06c8d41-db1a-0410-9941-cceddc491573
* * Add a tile for detected secret doors as suggested by zebez, then turnedj-p-e-g2009-07-131-0/+0
| | | | | | | | | | | | | the idea on its head. * Fix corpses getting the wrong blood stain background tile (also a patch by zebez), and change around the colours a bit: a red blood stain now shows that Vampires can drain the corpse, undrainable corpses get the green background instead * Apply a small patch by Josh Triplett to give more appropriate messages when glowing weapons are sacrificed and disappear "without a glow" git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10209 c06c8d41-db1a-0410-9941-cceddc491573
* * Replace rock stair tiles with Eino's cool new escape hatch tiles.j-p-e-g2009-06-292-0/+0
| | | | | | | * Don't check milestones in arena mode. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10078 c06c8d41-db1a-0410-9941-cceddc491573
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-075-0/+0
| | | | | | | | | | | | | castamir. Nessos still needs to be buffed (he's a normal centaur with fixed equipment) and is also in need of speech. The Lernaean hydra shouldn't be generated randomly but instead be placed via vaults (which will favour spoiled players, but you can't have everything). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8307 c06c8d41-db1a-0410-9941-cceddc491573
* Adding a few randart book tiles (and using a few from UNUSED.)ennewalker2009-01-073-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8290 c06c8d41-db1a-0410-9941-cceddc491573
* Add the old misc_book tile to the UNUSED tiles.j-p-e-g2009-01-041-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8188 c06c8d41-db1a-0410-9941-cceddc491573
* Tidy up tiles some more.j-p-e-g2008-12-2891-0/+0
Add subfolders for some armour types, demonic monsters, and reinstate some of the unused tiles that conceivably could see use in the future (e.g. for new unrandarts or for meta-commands) in an UNUSED folder. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8006 c06c8d41-db1a-0410-9941-cceddc491573