summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/rltiles/dc-dngn/dngn_trap_shaft.png
Commit message (Collapse)AuthorAgeFilesLines
* Improved shaft tile.Johanna Ploog2009-12-231-0/+0
| | | | | | | | | The thicker outline makes it easily visible on *all* terrain types, and the transparent gradient makes it fit differently coloured backgrounds. While I was at it, I also corrected the shadows falling in the wrong direction. Considering the shaft was my first tile back then, it's easy to see I've become better at drawing them. I'm very happy with this one. :)
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-231-0/+0
Added PNG and non-palettized image input. Added PNG output. Added better tile packing and support for tiles of different sizes. Converted all BMPs to PNGs (for space and explicit transparency reasons.) Added the 48x32 pandemonium demon tiles, but these are not yet used in game. Added Bill B.'s portal tile (finally). The Win32 makefiles are not updated quite yet and thus will not build. Sorry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573