summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/rltiles/dc-dngn/wall
Commit message (Collapse)AuthorAgeFilesLines
* Add shadows to the tree tiles.Johanna Ploog2009-12-302-0/+0
| | | | How comes I'm writing tutorials and don't even listen to my own advice?
* Merge branch 'master' into wizlabJude Brown2009-12-292-0/+0
|\
| * Add two placeholder tiles for trees.Johanna Ploog2009-12-292-0/+0
| | | | | | | | | | Crayon-style they're not strictly bad but I feel they don't fit the feel of the rest of the dungeon. Still, much better than error tiles.
* | Add Purge's transparent flesh tiles.Jude Brown2009-12-257-0/+0
| |
* | Merge branch 'master' into wizlabJude Brown2009-12-2536-0/+0
|\|
| * Basic support for tile recolouring.Enne Walker2009-12-2436-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added %variation, %repeat, %desat, %lum, %hue, %pal, %resetcol commands to rltiles. Also, multiple enum synonyms can now be specified. Documentation on all rltiles commands is forthcoming. Sorry. Added coloured variations for a number of floor and wall tiles, removing duplicate source art where it made sense. The variations probably need some adjusting to look less like fruit salad. COLOUR in a vault specification will now automatically try to pick coloured variations of basic floor and rock wall tiles by default. It will also pick coloured variations of any tiles specified by FTILE/RTILE/TILE. I'll leave it as an exercise for due to generalize this to features and monsters. tile_dngn_coloured (and corresponding functions for other tile sheets) can be used to look up coloured variations for a given tile index.
* | Add fleshy doors and (temporary) transparent flesh walls for Cigotuvi's.Jude Brown2009-12-191-0/+0
|/
* Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.j-p-e-g2009-09-164-0/+0
| | | | | | | | | | | | It's possible that they make the water look too busy, but maybe I only need to get used to it. Also add some more alternative tiles for the plain dungeon floor and walls, and move around some spell tiles again. Also fix 2844278: melding stacks stat bonuses for Merfolk. Update change log for the starting stat and exclusion changes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10688 c06c8d41-db1a-0410-9941-cceddc491573
* * Move wall tiles into the dc-dngn/wall folder.j-p-e-g2009-01-024-0/+0
| | | | | | | * Flip downstairs tiles to match the upstairs (FR 2479239). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8114 c06c8d41-db1a-0410-9941-cceddc491573
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-23208-0/+0
| | | | | | | | | | | | | Added PNG and non-palettized image input. Added PNG output. Added better tile packing and support for tiles of different sizes. Converted all BMPs to PNGs (for space and explicit transparency reasons.) Added the 48x32 pandemonium demon tiles, but these are not yet used in game. Added Bill B.'s portal tile (finally). The Win32 makefiles are not updated quite yet and thus will not build. Sorry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing Pan assertion.ennewalker2008-01-0518-0/+0
| | | | | | | | | Fixing Pan coloring issue. Adding new dungeon tiles from Denzi. Fixing lack of initialization of tiles when going up stairs to a new level. Allowing for different flavors of lava and water. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3199 c06c8d41-db1a-0410-9941-cceddc491573
* Tiles!ennewalker2008-01-0588-0/+0
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573