Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Make water bubbles in Shoals' deep water "animation" rarer. | Johanna Ploog | 2010-01-12 | 1 | -0/+0 |
| | | | | | | I've tweaked the water tiles to create variants with/without bubbles or dark shapes, then used the %weight command to give the plain water tiles a total probability of 66%. | ||||
* | Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals. | j-p-e-g | 2009-09-16 | 1 | -0/+0 |
It's possible that they make the water look too busy, but maybe I only need to get used to it. Also add some more alternative tiles for the plain dungeon floor and walls, and move around some spell tiles again. Also fix 2844278: melding stacks stat bonuses for Merfolk. Update change log for the starting stat and exclusion changes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10688 c06c8d41-db1a-0410-9941-cceddc491573 |