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path: root/crawl-ref/source/rltiles/dc-misc.txt
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* Ugly tiles for the new cloud types.Steve Melenchuk2014-03-191-9/+8
* Enums for tiles for the new cloud types.Steve Melenchuk2014-03-191-0/+12
* Hellfire tileontoclasm2013-08-071-0/+2
* Searing ray tilesontoclasm2013-08-031-0/+7
* Differentiate noxious fumes in tilesontoclasm2013-07-291-0/+3
* Remove gloomChris Campbell2013-07-161-0/+1
* Updated projectile tiles (roctavian, 7229)ontoclasm2013-06-201-0/+25
* Tiles for the new Crypt monstersontoclasm2013-05-261-0/+4
* Forest fire tileontoclasm2013-04-141-0/+2
* Hilight Vehumet gifts in the tiles mem. tabontoclasm2013-01-201-0/+1
* Gloom and seething chaos tilesontoclasm2012-09-101-0/+6
* Fix compilation.Florian Diebold2012-08-111-4/+0
* roctavian's spell projectiles (#5638).Florian Diebold2012-08-111-0/+55
* Drop the dc- prefix from three tile directory names, for consistency.Adam Borowski2012-06-101-4/+4
* Dust trails for bouldersPete Hurst2012-03-201-0/+5
* Weak-ass tiles for calcifying dust.Adam Borowski2011-07-091-0/+5
* Add a tile for sensed allies.Johanna Ploog2011-04-151-0/+1
* Some (crappy) tornado effect tiles.Adam Borowski2011-04-021-0/+3
* Temporary tile for holy flames.Jude Brown2011-03-191-0/+2
* Move blood tiles into subdirectory dc-misc/blood.Johanna Ploog2011-03-151-1/+2
* Ash mon detection: makeshift tiles.Adam Borowski2011-01-221-0/+4
* Automated whitespace fixes.Adam Borowski2010-12-221-1/+0
* Split icons out from main.png. Fixes #2981.Johanna Ploog2010-12-161-60/+4
* Use new Zz tile for sleeping (stabbable) monsters. Cute.Johanna Ploog2010-12-151-1/+1
* Add coolio's mimic icon, modified by me to make it smaller.Johanna Ploog2010-11-271-0/+1
* Add cloud with disturbance tiles for invisible monsters in cloud.Raphael Langella2010-11-171-0/+9
* Remove "better water transparency" option.Enne Walker2010-05-141-3/+0
* Add inky wave overlays for the kraken's ink clouds.Johanna Ploog2010-02-231-0/+3
* Tiles support for displaying spores prior to creating themCharles Otto2010-02-201-0/+3
* Display priority numbers for Fedhas' growth in tilesCharles Otto2010-02-141-0/+11
* Replace demons' number icons with coloured pentagrams.Johanna Ploog2010-02-011-5/+5
* Experimentally overlay demon tiles with the corresponding numbers.Johanna Ploog2010-01-271-0/+8
* Add purge's tile for the orb of destruction and its magic trail.Johanna Ploog2010-01-211-1/+5
* Tile transparency in water without overlays.Enne Walker2010-01-171-0/+3
* New type of cloud: thick gloom.Jude Brown2010-01-101-0/+2
* Distinguish icons of neutral and good neutral monsters.Johanna Ploog2010-01-061-0/+1
* Colour-variant "white smoke" tile.Jude Brown2009-12-291-0/+6
* Add tiles for rain clouds and mutagenic fog.Johanna Ploog2009-12-121-0/+11
* Add purge's tile for berserk monsters. Very neat, thanks!Johanna Ploog2009-12-071-0/+1
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-1/+1
* Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.j-p-e-g2009-09-161-0/+2
* * Fix infinite Xom teleportation rides. Whoops!j-p-e-g2009-08-031-3/+0
* Make fish on dry land (due to Feawn's Sunlight power) flop about andj-p-e-g2009-07-211-1/+1
* Properly set more SVN properties.dolorous2009-06-261-96/+96
* Add more semi-animations to the dungeon. This just means that some tilesj-p-e-g2009-06-251-1/+1
* * Monsters shout only when they notice you (i.e. you are in sight).j-p-e-g2009-05-091-0/+1
* * Add tile for Nergalle, who's actually not all that ugly but apparently j-p-e-g2009-03-091-0/+1
* Tidy up tiles some more.j-p-e-g2008-12-281-1/+0
* Add tiles for the sewers' murky (deep and shallow) water, as well as aj-p-e-g2008-11-201-0/+3
* Adding health bars for monsters (and allies).ennewalker2008-09-161-0/+6