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* Add some spikes to the alligator snapping turtle's tile.Johanna Ploog2010-01-141-0/+0
| | | | | | | Despite my misgivings it actually looks reasonably well. In other news, I finally figured out who the turtle tile reminds me of: I've got a photo where my cat has that exact same look and posture. :)
* Recolour player hog tile to increase difference from monster hog.Johanna Ploog2010-01-141-0/+0
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* Add a new turtle design and use it for the (alligator) snapping turtle.Johanna Ploog2010-01-143-0/+0
| | | | Move the old turtle tile into UNUSED/monsters.
* Add a powder-blue snake tile variant for sea snakes.Johanna Ploog2010-01-081-0/+0
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* Add preliminary turtle tile.Johanna Ploog2010-01-081-0/+0
| | | | | | It's a bit on the smallish side, having been originally intended for altar decoration, and also a bit too dark. I've no idea how an alligator turtle is supposed to look, so the two share the same tile for now.
* Clean up shark tile.Johanna Ploog2010-01-061-0/+0
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* Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-161-0/+0
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* Replace the giant leech tile with a version that should be more visible.Johanna Ploog2009-12-131-0/+0
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* New monster: giant leech (Eronarn).Jude Brown2009-12-021-0/+0
| | | | | | | | | A blood-sucking amphibious 'w'-glyph. It also submerges, much like swamp worms, but will follow you onto dry land. It has a tile, but after a quick play through of Swamp and using wizard mode to create some, it's quite difficult to see. Hopefully someone can improve the tile for me!
* Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.Jude Brown2009-12-021-0/+0
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* Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.Eino Keskitalo2009-10-151-0/+0
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Add Mitsuhiro's new kraken tiles, slightly modified to make them workj-p-e-g2009-09-197-0/+0
| | | | | | | | | | | with the water overlays. Experimentally disallow krakens (heads) to be placed in or move into shallow water. If the player wants to get rid of the source of all those tentacles he'll have to use ranged combat/spells or face the disadvantage of standing inside shallow water. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10731 c06c8d41-db1a-0410-9941-cceddc491573
* Move around a couple of spell tiles, reorder spells in the tiles code,j-p-e-g2009-09-111-0/+0
| | | | | | | | and document the missing tiles. Also add a tile for small skeletons, and update the change log. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10653 c06c8d41-db1a-0410-9941-cceddc491573
* Add Eino's totally awesome Grum tile, as well as my own significantly less j-p-e-g2009-06-291-0/+0
| | | | | | | | | | | | | | | | | awesome tile for Kirke. Thanks, Eino, you rock! Some modifications for Kirke: * reduce the size of Kirke's hog band * replace Summon Ice Beasts with another instance of the "porkalator" * give the porkalator a 33% chance of upgrading a nearby hostile monster to hog Also, open a new category in dc-mon.txt for transformations, so specific tiles are easier to add. The player's pig form now looks subtly different from the other hogs, some greater difference would be better, though. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10076 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Eino's patches renaming snakes and eels.j-p-e-g2009-06-284-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
* * Add tile for Nergalle, who's actually not all that ugly but apparently j-p-e-g2009-03-091-0/+0
| | | | | | | | | | | has a really bad fashion sense. * Add a sticky flame marker for monsters. * Replace the trapdoor spider tile with a less original, but nicer one. * Improve shopping interface: replace "examine item" command with a toggle between browsing and shopping. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9397 c06c8d41-db1a-0410-9941-cceddc491573
* Add harpy and shark tiles. (I feel the harpy bears some similarity toj-p-e-g2008-12-281-0/+0
| | | | | | | Amy Winehouse, but I swear that's not intentional! :D) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7997 c06c8d41-db1a-0410-9941-cceddc491573
* * Move all tiles of animal monsters into a subfolder animals/.j-p-e-g2008-11-3083-0/+20
* Reorder dc-mon.txt accordingly, and by difficulty. * Add the siren tiles I forgot in my last commit. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7697 c06c8d41-db1a-0410-9941-cceddc491573