Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Clean up some of the wizlab tiles. | Johanna Ploog | 2010-01-13 | 1 | -0/+0 |
| | | | | | | | | | | For the deformed elf/human/orc tiles and the human_monk_ghost, I redrew the outline in standard black. I also removed some dangling transparent pixels and changed a few other transparent pixels to either be completely blank or fully drawn, as seemed appropriate. General tip: When compiling tiles into the game, check e.g. player.png to see how they'll look like in-game, outline and all. | ||||
* | Add more tiles for Cigotuvi WizLab. | Jude Brown | 2009-12-17 | 1 | -0/+0 |
This includes deformed human (sickly green, with a single wing), a deformed elf (horrible fleshy grey colour with a hole in the middle), and a deformed orc (missing an arm and part of its face). Also, add a tile for "flesh golem". This is basically a reworked stone golem, using some colours from the wall_flesh series of tiles. Might be a bit dark, but it looks okay at the minute. |