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* Use Porkchop's Nessos tile, tweaked to make the bow flaming.Johanna Ploog2010-01-171-0/+0
| | | | As usual, the old tile can be found in the UNUSED folder.
* Add purge's tiles for Dowan and Duvessa, yay! :DJohanna Ploog2010-01-172-0/+0
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* Recolour Dissolution again to increase the difference to the jelly tile.Johanna Ploog2010-01-151-0/+0
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* Replace Pikel's black "markings" with darkgreen ones.Johanna Ploog2010-01-151-0/+0
| | | | | No idea what they're supposed to be, ribbons or tattoos or whatever, but plain black should really only be used for outlines and shadow.
* Use purge's Pikel tile.Johanna Ploog2010-01-141-0/+0
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* Add shadows to mermaid/siren/Ilsuiw tiles.Johanna Ploog2010-01-142-0/+0
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* Recolour Dissolution. The old colours (green/red) really clashed awfully.Johanna Ploog2010-01-141-0/+0
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* Clean up and recolour Sonja's tile.Johanna Ploog2010-01-131-0/+0
| | | | | | | | | | | I always figured her tile was a bit too similar to the plain Kobold one. Also, a tip to other tiles designers: just before declaring a tile as "finished", try setting the alpha threshold to 0. Chances are there are some highly transparent residues on the edges that will completely throw off the automated %rim outline and make the tile look much uglier than it deserves. (And here I've been wondering where Sonja's odd outline came from...)
* Add a tile for Pikel.Johanna Ploog2010-01-131-0/+0
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* Give Kirke's tile a staff and remove her from the weapon offset function.Johanna Ploog2010-01-081-0/+0
| | | | | | Since Kirke is a spellcaster and not wielding a weapon, she looks kinda stupid holding her hand like that and the staff is a common sign of a unique being a spellcaster.
* Greatly improve tiles for mermaids, sirens and Ilsuiw.Johanna Ploog2010-01-082-0/+0
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* Fix 0000353: Make Agnes' tile wield a lajatang.Johanna Ploog2010-01-071-0/+0
| | | | | | The short sword probably dates back from before lajatangs were added. Rather than draw in a lajatang, I removed the weapon and added her into the weapon offset function.
* Tweak Nikola's tile to make him look like his hair is standing on end.Johanna Ploog2010-01-061-0/+0
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* Replace the flat Maurice tile with a more 3dimensional one.Johanna Ploog2009-12-271-0/+0
| | | | | I'm not entirely convinced this is actually better but the flat one stood out like a sore thumb, so that's a nogo.
* New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | This re-uses several ideas from the Emerald Eye FR, and implements the spell "Mislead": this grants the "Misled" status effect to the player, and causes on-level monsters to appear (glyph, name and tile) to be other monsters. Only their appearance is changed. Healing potions and rain remove this status effect. Mara also has a beefed-up version of the Rakshasa clone spell: it instead creates an "exact" clone (slightly altered spells list, and non-unique status for his clones). Only two will ever be created at once. Finally, he has the spell "Summon Player Ghost". This spell creates a ghost of the player (though marked as a summon, meaning that it (shouldn't) register a milestone, though it will be treated as a self-ghost kill) that is hostile. Only one of these should be existant at any one point in time. I'm pretty sure that I haven't broken anything, but would definitely appreciate someone sanity-checking this commit. Known minor issue: Kirke's summon ugly things being cast while having the Misled status causes them to show up with no glyph.
* Improve Kirke's tile by removing the superfluous internal outlines.Johanna Ploog2009-12-241-0/+0
| | | | (With thanks to Enne for pointing out the value of pixel art tutorials! :D)
* Add a tile for Nikola (purge).Jude Brown2009-12-221-0/+0
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* Add a tile for Khufu (purge).Jude Brown2009-12-191-0/+0
| | | | Thanks!
* Add a tile for Maurice. :)Johanna Ploog2009-12-171-0/+0
| | | | | Might be a bit too hard to see on some textures, though I tested it in all branches.
* Really add the Crazy Yiuf tile.Johanna Ploog2009-12-131-0/+0
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* Use a recoloured guardian serpent tile for Aizul.Johanna Ploog2009-12-131-0/+0
| | | | | Also add an older tile of Aizul I made before the guardian serpent decision into the UNUSED tiles folder. We can use it for some (other) naga unique.
* Tweak Norris' tile to not include a surfboard anymore. Move Michael -> UNUSED.Johanna Ploog2009-12-062-0/+0
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* Add new unique Gastronok (slug wizard), via a patch by bookofjude and some j-p-e-g2009-09-221-0/+0
| | | | | | | | tweaks to make his speech and casting work correctly. Turns up around the same time as Erolcha and Grum. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10774 c06c8d41-db1a-0410-9941-cceddc491573
* Actually add the tile of Menkaure to the repository.evktalo2009-08-111-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10516 c06c8d41-db1a-0410-9941-cceddc491573
* Add a new low-level unique: Purgy, the meek troll. Used in a Sewer vault.evktalo2009-07-091-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10127 c06c8d41-db1a-0410-9941-cceddc491573
* Add Eino's totally awesome Grum tile, as well as my own significantly less j-p-e-g2009-06-292-0/+0
| | | | | | | | | | | | | | | | | awesome tile for Kirke. Thanks, Eino, you rock! Some modifications for Kirke: * reduce the size of Kirke's hog band * replace Summon Ice Beasts with another instance of the "porkalator" * give the porkalator a 33% chance of upgrading a nearby hostile monster to hog Also, open a new category in dc-mon.txt for transformations, so specific tiles are easier to add. The player's pig form now looks subtly different from the other hogs, some greater difference would be better, though. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10076 c06c8d41-db1a-0410-9941-cceddc491573
* Add new unique gnoll Grum, courtesy of Eino's patch. Thanks!j-p-e-g2009-06-281-0/+0
| | | | | | | Also added a preliminary tile. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10070 c06c8d41-db1a-0410-9941-cceddc491573
* Various documentation tweaks. Among others, replace all references toj-p-e-g2009-03-121-0/+0
| | | | | | | | "class" with "job", and "race" with "species" because that comes much closer to what they actually are. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
* * Add tile for Nergalle, who's actually not all that ugly but apparently j-p-e-g2009-03-091-0/+0
| | | | | | | | | | | has a really bad fashion sense. * Add a sticky flame marker for monsters. * Replace the trapdoor spider tile with a less original, but nicer one. * Improve shopping interface: replace "examine item" command with a toggle between browsing and shopping. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9397 c06c8d41-db1a-0410-9941-cceddc491573
* * Add tile for Sonja.j-p-e-g2009-03-091-0/+0
| | | | | | | | * Display wielded weapons for zombies, Sonja, Ilsuiw and Saint Roka. * Reorder get_weapon_offset() to be more logical. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9394 c06c8d41-db1a-0410-9941-cceddc491573
* Add tiles for Azrael and Saint Roka.j-p-e-g2009-03-082-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9384 c06c8d41-db1a-0410-9941-cceddc491573
* * Add tiles for Eustachio and Roxanne. This leaves Sonja, Azrael,j-p-e-g2009-02-262-0/+0
| | | | | | | | | | Nergalle, and Saint Roka, for none of which I've got a clear image I can reconcile with the depiction of the base monster. :p * Add quiver backwards key to keybind.txt. (Some other newer commands may still be missing, I don't know.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9226 c06c8d41-db1a-0410-9941-cceddc491573
* Add yet another unique courtesy of castamir: Dissolution, sentientj-p-e-g2009-01-101-0/+0
| | | | | | | | jelly. Update Credits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8382 c06c8d41-db1a-0410-9941-cceddc491573
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-072-0/+0
| | | | | | | | | | | | | castamir. Nessos still needs to be buffed (he's a normal centaur with fixed equipment) and is also in need of speech. The Lernaean hydra shouldn't be generated randomly but instead be placed via vaults (which will favour spoiled players, but you can't have everything). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8307 c06c8d41-db1a-0410-9941-cceddc491573
* Reorder monster tiles in dc-mon.txt.j-p-e-g2009-01-053-0/+0
| | | | | | | Add Ilsuiw tiles (mermaid with green hair). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8246 c06c8d41-db1a-0410-9941-cceddc491573
* Setting temporary tiles for new uniques (and adding a real tile for Prince ↵ennewalker2009-01-051-0/+0
| | | | | | Ribbit.) Also, auto-excluding Roxanne. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8222 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-2843-0/+0
* Add a new tile each for the flaming corpse and trapdoor spider. * Add a sticky flame overlay for the player tile. * Move all unique monsters into dc-mon/unique (minus Adolf). * Remove comments and commented out monsters from the tile definitions. * Minor comment fixes and code cleanup. I'm really starting to get the hang of the tile creation. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573