| Commit message (Collapse) | Author | Age | Files | Lines |
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Hope these are okay, more can be added if needed. :)
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This re-uses several ideas from the Emerald Eye FR, and implements the
spell "Mislead": this grants the "Misled" status effect to the player,
and causes on-level monsters to appear (glyph, name and tile) to be
other monsters. Only their appearance is changed.
Healing potions and rain remove this status effect.
Mara also has a beefed-up version of the Rakshasa clone spell: it
instead creates an "exact" clone (slightly altered spells list, and
non-unique status for his clones). Only two will ever be created at
once.
Finally, he has the spell "Summon Player Ghost". This spell creates a
ghost of the player (though marked as a summon, meaning that it
(shouldn't) register a milestone, though it will be treated as a
self-ghost kill) that is hostile. Only one of these should be existant
at any one point in time.
I'm pretty sure that I haven't broken anything, but would definitely
appreciate someone sanity-checking this commit.
Known minor issue: Kirke's summon ugly things being cast while having
the Misled status causes them to show up with no glyph.
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(With thanks to Enne for pointing out the value of pixel art tutorials! :D)
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Thanks!
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Might be a bit too hard to see on some textures, though I tested it in all
branches.
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Also add an older tile of Aizul I made before the guardian serpent decision
into the UNUSED tiles folder. We can use it for some (other) naga unique.
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Whoops!
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A blood-sucking amphibious 'w'-glyph. It also submerges, much like swamp
worms, but will follow you onto dry land.
It has a tile, but after a quick play through of Swamp and using wizard
mode to create some, it's quite difficult to see. Hopefully someone can
improve the tile for me!
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This brings it in line with all the other "drake" monsters: "swamp
drake", "death drake", etc. I don't believe this change is contentious,
and I hopefully haven't broken tiles build.
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Currently, it's just a palette-swapped giant eyeball tile.
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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one, as in the tiles version.
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properly.
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ugly thing tiles, to account for their new colors. The red versions are
mostly identical to the originals: the ugly thing tile is resaved, and
the very ugly thing tile has one overly subtle shade of red removed and
is resaved.
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tweaks to make his speech and casting work correctly. Turns up around the same
time as Erolcha and Grum.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10774 c06c8d41-db1a-0410-9941-cceddc491573
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with the water overlays.
Experimentally disallow krakens (heads) to be placed in or move into
shallow water. If the player wants to get rid of the source of all those
tentacles he'll have to use ranged combat/spells or face the
disadvantage of standing inside shallow water.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10731 c06c8d41-db1a-0410-9941-cceddc491573
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and document the missing tiles. Also add a tile for small skeletons, and
update the change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10653 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10516 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10127 c06c8d41-db1a-0410-9941-cceddc491573
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awesome tile for Kirke. Thanks, Eino, you rock!
Some modifications for Kirke:
* reduce the size of Kirke's hog band
* replace Summon Ice Beasts with another instance of the "porkalator"
* give the porkalator a 33% chance of upgrading a nearby hostile monster
to hog
Also, open a new category in dc-mon.txt for transformations, so specific
tiles are easier to add. The player's pig form now looks subtly different
from the other hogs, some greater difference would be better, though.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10076 c06c8d41-db1a-0410-9941-cceddc491573
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Also added a preliminary tile.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10070 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
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"class" with "job", and "race" with "species" because that comes much
closer to what they actually are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
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has a really bad fashion sense.
* Add a sticky flame marker for monsters.
* Replace the trapdoor spider tile with a less original, but nicer one.
* Improve shopping interface: replace "examine item" command with a
toggle between browsing and shopping.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9397 c06c8d41-db1a-0410-9941-cceddc491573
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* Display wielded weapons for zombies, Sonja, Ilsuiw and Saint Roka.
* Reorder get_weapon_offset() to be more logical.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9394 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9384 c06c8d41-db1a-0410-9941-cceddc491573
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Nergalle, and Saint Roka, for none of which I've got a clear image I can
reconcile with the depiction of the base monster. :p
* Add quiver backwards key to keybind.txt.
(Some other newer commands may still be missing, I don't know.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9226 c06c8d41-db1a-0410-9941-cceddc491573
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jelly.
Update Credits.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8382 c06c8d41-db1a-0410-9941-cceddc491573
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castamir.
Nessos still needs to be buffed (he's a normal centaur with fixed
equipment) and is also in need of speech.
The Lernaean hydra shouldn't be generated randomly but instead be placed
via vaults (which will favour spoiled players, but you can't have
everything).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8307 c06c8d41-db1a-0410-9941-cceddc491573
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Add Ilsuiw tiles (mermaid with green hair).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8246 c06c8d41-db1a-0410-9941-cceddc491573
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Ribbit.) Also, auto-excluding Roxanne.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8222 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8116 c06c8d41-db1a-0410-9941-cceddc491573
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Add subfolders for some armour types, demonic monsters, and reinstate
some of the unused tiles that conceivably could see use in the future
(e.g. for new unrandarts or for meta-commands) in an UNUSED folder.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8006 c06c8d41-db1a-0410-9941-cceddc491573
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Amy Winehouse, but I swear that's not intentional! :D)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7997 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7949 c06c8d41-db1a-0410-9941-cceddc491573
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can only recognize them if you're looking for them), and for closed shops.
Move statue tiles into monster folder.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7767 c06c8d41-db1a-0410-9941-cceddc491573
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* Reorder dc-mon.txt accordingly, and by difficulty.
* Add the siren tiles I forgot in my last commit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7697 c06c8d41-db1a-0410-9941-cceddc491573
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program bugs instead).
* Add sirens (don't really work yet).
* Reorder monsters in tile code.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7696 c06c8d41-db1a-0410-9941-cceddc491573
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* Add a new tile each for the flaming corpse and trapdoor spider.
* Add a sticky flame overlay for the player tile.
* Move all unique monsters into dc-mon/unique (minus Adolf).
* Remove comments and commented out monsters from the tile definitions.
* Minor comment fixes and code cleanup.
I'm really starting to get the hang of the tile creation. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6974 c06c8d41-db1a-0410-9941-cceddc491573
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labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6910 c06c8d41-db1a-0410-9941-cceddc491573
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Added PNG and non-palettized image input. Added PNG output. Added better tile
packing and support for tiles of different sizes. Converted all BMPs to PNGs
(for space and explicit transparency reasons.) Added the 48x32 pandemonium
demon tiles, but these are not yet used in game. Added Bill B.'s portal tile
(finally).
The Win32 makefiles are not updated quite yet and thus will not build. Sorry.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
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