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* | | | | Move other statue tiles into the new dc-mon/statues folder.Johanna Ploog2009-12-263-0/+0
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* | | | | Add tiles for animated statues wielding bow, axe, mace, ...Johanna Ploog2009-12-268-0/+0
| |_|_|/ |/| | | | | | | | | | | Hope these are okay, more can be added if needed. :)
* | | | New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This re-uses several ideas from the Emerald Eye FR, and implements the spell "Mislead": this grants the "Misled" status effect to the player, and causes on-level monsters to appear (glyph, name and tile) to be other monsters. Only their appearance is changed. Healing potions and rain remove this status effect. Mara also has a beefed-up version of the Rakshasa clone spell: it instead creates an "exact" clone (slightly altered spells list, and non-unique status for his clones). Only two will ever be created at once. Finally, he has the spell "Summon Player Ghost". This spell creates a ghost of the player (though marked as a summon, meaning that it (shouldn't) register a milestone, though it will be treated as a self-ghost kill) that is hostile. Only one of these should be existant at any one point in time. I'm pretty sure that I haven't broken anything, but would definitely appreciate someone sanity-checking this commit. Known minor issue: Kirke's summon ugly things being cast while having the Misled status causes them to show up with no glyph.
* | | | Improve Kirke's tile by removing the superfluous internal outlines.Johanna Ploog2009-12-241-0/+0
| |_|/ |/| | | | | | | | (With thanks to Enne for pointing out the value of pixel art tutorials! :D)
* | | Add a tile for Nikola (purge).Jude Brown2009-12-221-0/+0
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* | | Add a tile for Khufu (purge).Jude Brown2009-12-191-0/+0
| |/ |/| | | | | Thanks!
* | Add a tile for Maurice. :)Johanna Ploog2009-12-171-0/+0
| | | | | | | | | | Might be a bit too hard to see on some textures, though I tested it in all branches.
* | Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-161-0/+0
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* | Really add the Crazy Yiuf tile.Johanna Ploog2009-12-131-0/+0
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* | Replace the giant leech tile with a version that should be more visible.Johanna Ploog2009-12-131-0/+0
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* | Use a recoloured guardian serpent tile for Aizul.Johanna Ploog2009-12-131-0/+0
| | | | | | | | | | Also add an older tile of Aizul I made before the guardian serpent decision into the UNUSED tiles folder. We can use it for some (other) naga unique.
* | Add a new guardian serpent tile. Move guardian naga tile -> UNUSED.Johanna Ploog2009-12-112-0/+0
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* Actually add the aforementioned tile (jpeg).Jude Brown2009-12-111-0/+0
| | | | Whoops!
* Tweak Norris' tile to not include a surfboard anymore. Move Michael -> UNUSED.Johanna Ploog2009-12-062-0/+0
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* New monster: giant leech (Eronarn).Jude Brown2009-12-021-0/+0
| | | | | | | | | A blood-sucking amphibious 'w'-glyph. It also submerges, much like swamp worms, but will follow you onto dry land. It has a tile, but after a quick play through of Swamp and using wizard mode to create some, it's quite difficult to see. Hopefully someone can improve the tile for me!
* Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.Jude Brown2009-12-021-0/+0
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* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-0/+0
| | | | | | This brings it in line with all the other "drake" monsters: "swamp drake", "death drake", etc. I don't believe this change is contentious, and I hopefully haven't broken tiles build.
* Add an attempt at a golden eye tile.David Lawrence Ramsey2009-11-211-0/+0
| | | | Currently, it's just a palette-swapped giant eyeball tile.
* Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.Eino Keskitalo2009-10-151-0/+0
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Reorganize (very) ugly things' colors again so that red is the firstDavid Lawrence Ramsey2009-10-0810-0/+0
| | | | one, as in the tiles version.
* Attempt to make the new (very) ugly thing tiles map to their colorsDavid Lawrence Ramsey2009-10-0812-0/+0
| | | | properly.
* Replace the original (very) ugly thing tiles for palette-swapped (very)David Lawrence Ramsey2009-10-0814-0/+0
| | | | | | | ugly thing tiles, to account for their new colors. The red versions are mostly identical to the originals: the ugly thing tile is resaved, and the very ugly thing tile has one overly subtle shade of red removed and is resaved.
* Add new unique Gastronok (slug wizard), via a patch by bookofjude and some j-p-e-g2009-09-221-0/+0
| | | | | | | | tweaks to make his speech and casting work correctly. Turns up around the same time as Erolcha and Grum. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10774 c06c8d41-db1a-0410-9941-cceddc491573
* Add Mitsuhiro's new kraken tiles, slightly modified to make them workj-p-e-g2009-09-197-0/+0
| | | | | | | | | | | with the water overlays. Experimentally disallow krakens (heads) to be placed in or move into shallow water. If the player wants to get rid of the source of all those tentacles he'll have to use ranged combat/spells or face the disadvantage of standing inside shallow water. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10731 c06c8d41-db1a-0410-9941-cceddc491573
* Move around a couple of spell tiles, reorder spells in the tiles code,j-p-e-g2009-09-112-0/+0
| | | | | | | | and document the missing tiles. Also add a tile for small skeletons, and update the change log. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10653 c06c8d41-db1a-0410-9941-cceddc491573
* Actually add the tile of Menkaure to the repository.evktalo2009-08-111-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10516 c06c8d41-db1a-0410-9941-cceddc491573
* Add a new low-level unique: Purgy, the meek troll. Used in a Sewer vault.evktalo2009-07-091-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10127 c06c8d41-db1a-0410-9941-cceddc491573
* Add Eino's totally awesome Grum tile, as well as my own significantly less j-p-e-g2009-06-293-0/+0
| | | | | | | | | | | | | | | | | awesome tile for Kirke. Thanks, Eino, you rock! Some modifications for Kirke: * reduce the size of Kirke's hog band * replace Summon Ice Beasts with another instance of the "porkalator" * give the porkalator a 33% chance of upgrading a nearby hostile monster to hog Also, open a new category in dc-mon.txt for transformations, so specific tiles are easier to add. The player's pig form now looks subtly different from the other hogs, some greater difference would be better, though. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10076 c06c8d41-db1a-0410-9941-cceddc491573
* Add new unique gnoll Grum, courtesy of Eino's patch. Thanks!j-p-e-g2009-06-281-0/+0
| | | | | | | Also added a preliminary tile. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10070 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Eino's patches renaming snakes and eels.j-p-e-g2009-06-284-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
* Various documentation tweaks. Among others, replace all references toj-p-e-g2009-03-121-0/+0
| | | | | | | | "class" with "job", and "race" with "species" because that comes much closer to what they actually are. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
* * Add tile for Nergalle, who's actually not all that ugly but apparently j-p-e-g2009-03-092-0/+0
| | | | | | | | | | | has a really bad fashion sense. * Add a sticky flame marker for monsters. * Replace the trapdoor spider tile with a less original, but nicer one. * Improve shopping interface: replace "examine item" command with a toggle between browsing and shopping. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9397 c06c8d41-db1a-0410-9941-cceddc491573
* * Add tile for Sonja.j-p-e-g2009-03-091-0/+0
| | | | | | | | * Display wielded weapons for zombies, Sonja, Ilsuiw and Saint Roka. * Reorder get_weapon_offset() to be more logical. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9394 c06c8d41-db1a-0410-9941-cceddc491573
* Add tiles for Azrael and Saint Roka.j-p-e-g2009-03-082-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9384 c06c8d41-db1a-0410-9941-cceddc491573
* * Add tiles for Eustachio and Roxanne. This leaves Sonja, Azrael,j-p-e-g2009-02-262-0/+0
| | | | | | | | | | Nergalle, and Saint Roka, for none of which I've got a clear image I can reconcile with the depiction of the base monster. :p * Add quiver backwards key to keybind.txt. (Some other newer commands may still be missing, I don't know.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9226 c06c8d41-db1a-0410-9941-cceddc491573
* Add yet another unique courtesy of castamir: Dissolution, sentientj-p-e-g2009-01-101-0/+0
| | | | | | | | jelly. Update Credits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8382 c06c8d41-db1a-0410-9941-cceddc491573
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-072-0/+0
| | | | | | | | | | | | | castamir. Nessos still needs to be buffed (he's a normal centaur with fixed equipment) and is also in need of speech. The Lernaean hydra shouldn't be generated randomly but instead be placed via vaults (which will favour spoiled players, but you can't have everything). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8307 c06c8d41-db1a-0410-9941-cceddc491573
* Reorder monster tiles in dc-mon.txt.j-p-e-g2009-01-059-0/+0
| | | | | | | Add Ilsuiw tiles (mermaid with green hair). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8246 c06c8d41-db1a-0410-9941-cceddc491573
* Setting temporary tiles for new uniques (and adding a real tile for Prince ↵ennewalker2009-01-051-0/+0
| | | | | | Ribbit.) Also, auto-excluding Roxanne. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8222 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing arena LOS/env.show issues. Adding a test spawner monster tile.ennewalker2009-01-021-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8116 c06c8d41-db1a-0410-9941-cceddc491573
* Tidy up tiles some more.j-p-e-g2008-12-2894-0/+0
| | | | | | | | | Add subfolders for some armour types, demonic monsters, and reinstate some of the unused tiles that conceivably could see use in the future (e.g. for new unrandarts or for meta-commands) in an UNUSED folder. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8006 c06c8d41-db1a-0410-9941-cceddc491573
* Add harpy and shark tiles. (I feel the harpy bears some similarity toj-p-e-g2008-12-284-0/+0
| | | | | | | Amy Winehouse, but I swear that's not intentional! :D) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7997 c06c8d41-db1a-0410-9941-cceddc491573
* Adding flaming corpse tile from Bill Beher.ennewalker2008-12-241-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7949 c06c8d41-db1a-0410-9941-cceddc491573
* Add tiles for disturbance in shallow water (only preliminary since youj-p-e-g2008-12-073-0/+0
| | | | | | | | can only recognize them if you're looking for them), and for closed shops. Move statue tiles into monster folder. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7767 c06c8d41-db1a-0410-9941-cceddc491573
* * Move all tiles of animal monsters into a subfolder animals/.j-p-e-g2008-11-3085-0/+20
| | | | | | | | * Reorder dc-mon.txt accordingly, and by difficulty. * Add the siren tiles I forgot in my last commit. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7697 c06c8d41-db1a-0410-9941-cceddc491573
* * Repurpose program bug tile for chaos spawns (using error tile forj-p-e-g2008-11-301-0/+0
| | | | | | | | | program bugs instead). * Add sirens (don't really work yet). * Reorder monsters in tile code. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7696 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-2848-0/+0
| | | | | | | | | | | | | * Add a new tile each for the flaming corpse and trapdoor spider. * Add a sticky flame overlay for the player tile. * Move all unique monsters into dc-mon/unique (minus Adolf). * Remove comments and commented out monsters from the tile definitions. * Minor comment fixes and code cleanup. I'm really starting to get the hang of the tile creation. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
* Added new monster draconian tiles. Improved ring and amulet graphics. ↵ennewalker2008-09-2520-0/+0
| | | | | | Fixed issue where the deep elf blademaster did not appear with weapons. (These graphics are all from Mitsuhiro Itakura.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6974 c06c8d41-db1a-0410-9941-cceddc491573
* Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have ↵ennewalker2008-09-126-0/+0
| | | | | | labels when identified. Centaurs/yaktaurs now display the weapon they're wielding (and look better too). Variations of weapons and armor (i.e. normal, shiny, randart) are now determined automatically from the tile definitions, rather than being hardcoded. Also, improved axe tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6910 c06c8d41-db1a-0410-9941-cceddc491573
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-23727-0/+0
| | | | | | | | | | | | | Added PNG and non-palettized image input. Added PNG output. Added better tile packing and support for tiles of different sizes. Converted all BMPs to PNGs (for space and explicit transparency reasons.) Added the 48x32 pandemonium demon tiles, but these are not yet used in game. Added Bill B.'s portal tile (finally). The Win32 makefiles are not updated quite yet and thus will not build. Sorry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573