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* Add a tile for sixfirhy, drawn by Porkchop and slightly tweaked by me.Johanna Ploog2010-01-171-0/+0
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* Replace the bush tile with a brighter version, also by purge.Johanna Ploog2010-01-161-0/+0
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* Add tiles for bush and sleeping brand, both courtesy of purge. Thanks!Johanna Ploog2010-01-161-0/+0
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* Recolour Dissolution again to increase the difference to the jelly tile.Johanna Ploog2010-01-151-0/+0
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* Add purge's toadstool tiles.Johanna Ploog2010-01-152-0/+0
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* Add tiles for the new merfolk monsters.Johanna Ploog2010-01-1510-0/+0
| | | | | | The plain merfolk is only used for the corpse tile but I decided to add it anyway, especially as I'm considering using that for the base merfolk and the current fighter one for the impaler.
* Replace Pikel's black "markings" with darkgreen ones.Johanna Ploog2010-01-151-0/+0
| | | | | No idea what they're supposed to be, ribbons or tattoos or whatever, but plain black should really only be used for outlines and shadow.
* Add some spikes to the alligator snapping turtle's tile.Johanna Ploog2010-01-141-0/+0
| | | | | | | Despite my misgivings it actually looks reasonably well. In other news, I finally figured out who the turtle tile reminds me of: I've got a photo where my cat has that exact same look and posture. :)
* Recolour player hog tile to increase difference from monster hog.Johanna Ploog2010-01-141-0/+0
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* Replace bland human tile with a nicer one.Johanna Ploog2010-01-141-0/+0
| | | | Move the old tile into the UNUSED/monsters folder.
* Use purge's Pikel tile.Johanna Ploog2010-01-141-0/+0
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* Tweak slave tile and add a smaller alternative one.Johanna Ploog2010-01-142-0/+0
| | | | | The large one looks a bit too burly, the small one really puny. A combination of the two would be ideal.
* Add shadows to mermaid/siren/Ilsuiw tiles.Johanna Ploog2010-01-146-0/+0
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* Recolour Dissolution. The old colours (green/red) really clashed awfully.Johanna Ploog2010-01-141-0/+0
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* Add a new turtle design and use it for the (alligator) snapping turtle.Johanna Ploog2010-01-143-0/+0
| | | | Move the old turtle tile into UNUSED/monsters.
* Clean up some of the wizlab tiles.Johanna Ploog2010-01-134-0/+0
| | | | | | | | | | For the deformed elf/human/orc tiles and the human_monk_ghost, I redrew the outline in standard black. I also removed some dangling transparent pixels and changed a few other transparent pixels to either be completely blank or fully drawn, as seemed appropriate. General tip: When compiling tiles into the game, check e.g. player.png to see how they'll look like in-game, outline and all.
* Clean up and recolour Sonja's tile.Johanna Ploog2010-01-131-0/+0
| | | | | | | | | | | I always figured her tile was a bit too similar to the plain Kobold one. Also, a tip to other tiles designers: just before declaring a tile as "finished", try setting the alpha threshold to 0. Chances are there are some highly transparent residues on the edges that will completely throw off the automated %rim outline and make the tile look much uglier than it deserves. (And here I've been wondering where Sonja's odd outline came from...)
* Add a tile for Pikel.Johanna Ploog2010-01-131-0/+0
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* Move undead monsters' tiles into subfolder dc-mon/undead.Johanna Ploog2010-01-0837-0/+0
| | | | | It should be much easier now to sift through the monster tiles for the ones I'm looking for.
* Add a powder-blue snake tile variant for sea snakes.Johanna Ploog2010-01-081-0/+0
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* Add preliminary turtle tile.Johanna Ploog2010-01-081-0/+0
| | | | | | It's a bit on the smallish side, having been originally intended for altar decoration, and also a bit too dark. I've no idea how an alligator turtle is supposed to look, so the two share the same tile for now.
* Move nonliving monsters' tiles into subfolder dc-mon/nonliving.Johanna Ploog2010-01-0824-0/+0
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* Give Kirke's tile a staff and remove her from the weapon offset function.Johanna Ploog2010-01-081-0/+0
| | | | | | Since Kirke is a spellcaster and not wielding a weapon, she looks kinda stupid holding her hand like that and the staff is a common sign of a unique being a spellcaster.
* Greatly improve tiles for mermaids, sirens and Ilsuiw.Johanna Ploog2010-01-086-0/+0
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* Clean up harpy tile.Johanna Ploog2010-01-081-0/+0
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* Fix 0000353: Make Agnes' tile wield a lajatang.Johanna Ploog2010-01-071-0/+0
| | | | | | The short sword probably dates back from before lajatangs were added. Rather than draw in a lajatang, I removed the weapon and added her into the weapon offset function.
* Clean up shark tile.Johanna Ploog2010-01-061-0/+0
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* Tweak Nikola's tile to make him look like his hair is standing on end.Johanna Ploog2010-01-061-0/+0
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* [291] New slime creature tiles (purge).Enne Walker2010-01-033-0/+0
| | | | | This adds a large and a titanic slime creature tile. Slightly edited from purge's original versions to be more vertically centered.
* Merge branch 'master' into ioodAdam Borowski2009-12-3033-0/+0
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| * Merge branch 'master' into wizlabJude Brown2009-12-3018-0/+0
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| | * Move the giant spore tile into the fungi_plants subfolder.Johanna Ploog2009-12-291-0/+0
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| | * Remove the statue tiles predating the weapon overlays.Johanna Ploog2009-12-297-0/+0
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| | * Add a mage statue overlay including a wizard hat.Johanna Ploog2009-12-291-0/+0
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| | * Cleanup animated statues' weapon overlays.Johanna Ploog2009-12-297-0/+0
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| | * Add light and dark vine-covered statue bases.Jude Brown2009-12-299-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | Also, convert the weapons wielded by the current statue into overlays, and add relevant combination lines to dc-mon.txt to generate. The names may require changing if they cause confusion, or if unneeded, the section could be commented out. Also update the relevant vaults.
| * | Merge branch 'master' into wizlabJude Brown2009-12-297-0/+0
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| | * Move plant and fungi tiles into their own subdirectory.Johanna Ploog2009-12-287-0/+0
| | | | | | | | | | | | | | | | | | This seems sensible especially considering we'll also be adding tiles for the toadstool, bush, burning bush, and possibly more plants. That said, the folder could use some renaming itself. Not very creative right now.
| | * Add purge's ballistomycete tiles, thanks!Johanna Ploog2009-12-282-0/+0
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| * | Merge branch 'master' into wizlabJude Brown2009-12-282-0/+0
| |\| | | | | | | | | | | | | Conflicts: crawl-ref/source/rltiles/dc-mon.txt
| * | Merge branch 'master' into wizlabJude Brown2009-12-2711-0/+0
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| * \ \ Merge branch 'master' into wizlabJude Brown2009-12-252-0/+0
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| * | | | Vine-covered golem tile for Erinya's Garden (purge).Jude Brown2009-12-221-0/+0
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| * | | | Merge branch 'master' into wizlabJude Brown2009-12-222-0/+0
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| * | | | | Add more tiles for Cigotuvi WizLab.Jude Brown2009-12-174-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This includes deformed human (sickly green, with a single wing), a deformed elf (horrible fleshy grey colour with a hole in the middle), and a deformed orc (missing an arm and part of its face). Also, add a tile for "flesh golem". This is basically a reworked stone golem, using some colours from the wall_flesh series of tiles. Might be a bit dark, but it looks okay at the minute.
| * | | | | Merge branch 'master' into wizlabJude Brown2009-12-177-0/+0
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| * | | | | | Add tiles for Wucad Mu's ghosts, descriptions.Jude Brown2009-12-113-0/+0
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* | | | | | | A (sucky) pair of tiles for Orb of Destruction.Adam Borowski2009-12-271-0/+0
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* | | | | | Replace the flat Maurice tile with a more 3dimensional one.Johanna Ploog2009-12-271-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I'm not entirely convinced this is actually better but the flat one stood out like a sore thumb, so that's a nogo.
* | | | | | Add a tile for human slaves (purge).Jude Brown2009-12-271-0/+0
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