Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use Porkchop's Nessos tile, tweaked to make the bow flaming. | Johanna Ploog | 2010-01-17 | 1 | -0/+0 |
| | | | | As usual, the old tile can be found in the UNUSED folder. | ||||
* | Add purge's tiles for Dowan and Duvessa, yay! :D | Johanna Ploog | 2010-01-17 | 2 | -0/+0 |
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* | Add Porkchop's improved angel tile, slightly tweaked. | Johanna Ploog | 2010-01-17 | 1 | -0/+0 |
| | | | | | | The old tile erroneously displayed angels wielding a long blade and wearing a shield. It was, in fact, identical to the Daeva one, except in coloration. | ||||
* | Add a tile for sixfirhy, drawn by Porkchop and slightly tweaked by me. | Johanna Ploog | 2010-01-17 | 1 | -0/+0 |
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* | Replace the bush tile with a brighter version, also by purge. | Johanna Ploog | 2010-01-16 | 1 | -0/+0 |
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* | Add tiles for bush and sleeping brand, both courtesy of purge. Thanks! | Johanna Ploog | 2010-01-16 | 1 | -0/+0 |
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* | Recolour Dissolution again to increase the difference to the jelly tile. | Johanna Ploog | 2010-01-15 | 1 | -0/+0 |
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* | Add purge's toadstool tiles. | Johanna Ploog | 2010-01-15 | 2 | -0/+0 |
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* | Add tiles for the new merfolk monsters. | Johanna Ploog | 2010-01-15 | 10 | -0/+0 |
| | | | | | | The plain merfolk is only used for the corpse tile but I decided to add it anyway, especially as I'm considering using that for the base merfolk and the current fighter one for the impaler. | ||||
* | Replace Pikel's black "markings" with darkgreen ones. | Johanna Ploog | 2010-01-15 | 1 | -0/+0 |
| | | | | | No idea what they're supposed to be, ribbons or tattoos or whatever, but plain black should really only be used for outlines and shadow. | ||||
* | Add some spikes to the alligator snapping turtle's tile. | Johanna Ploog | 2010-01-14 | 1 | -0/+0 |
| | | | | | | | Despite my misgivings it actually looks reasonably well. In other news, I finally figured out who the turtle tile reminds me of: I've got a photo where my cat has that exact same look and posture. :) | ||||
* | Recolour player hog tile to increase difference from monster hog. | Johanna Ploog | 2010-01-14 | 1 | -0/+0 |
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* | Replace bland human tile with a nicer one. | Johanna Ploog | 2010-01-14 | 1 | -0/+0 |
| | | | | Move the old tile into the UNUSED/monsters folder. | ||||
* | Use purge's Pikel tile. | Johanna Ploog | 2010-01-14 | 1 | -0/+0 |
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* | Tweak slave tile and add a smaller alternative one. | Johanna Ploog | 2010-01-14 | 2 | -0/+0 |
| | | | | | The large one looks a bit too burly, the small one really puny. A combination of the two would be ideal. | ||||
* | Add shadows to mermaid/siren/Ilsuiw tiles. | Johanna Ploog | 2010-01-14 | 6 | -0/+0 |
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* | Recolour Dissolution. The old colours (green/red) really clashed awfully. | Johanna Ploog | 2010-01-14 | 1 | -0/+0 |
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* | Add a new turtle design and use it for the (alligator) snapping turtle. | Johanna Ploog | 2010-01-14 | 3 | -0/+0 |
| | | | | Move the old turtle tile into UNUSED/monsters. | ||||
* | Clean up some of the wizlab tiles. | Johanna Ploog | 2010-01-13 | 4 | -0/+0 |
| | | | | | | | | | | For the deformed elf/human/orc tiles and the human_monk_ghost, I redrew the outline in standard black. I also removed some dangling transparent pixels and changed a few other transparent pixels to either be completely blank or fully drawn, as seemed appropriate. General tip: When compiling tiles into the game, check e.g. player.png to see how they'll look like in-game, outline and all. | ||||
* | Clean up and recolour Sonja's tile. | Johanna Ploog | 2010-01-13 | 1 | -0/+0 |
| | | | | | | | | | | | I always figured her tile was a bit too similar to the plain Kobold one. Also, a tip to other tiles designers: just before declaring a tile as "finished", try setting the alpha threshold to 0. Chances are there are some highly transparent residues on the edges that will completely throw off the automated %rim outline and make the tile look much uglier than it deserves. (And here I've been wondering where Sonja's odd outline came from...) | ||||
* | Add a tile for Pikel. | Johanna Ploog | 2010-01-13 | 1 | -0/+0 |
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* | Move undead monsters' tiles into subfolder dc-mon/undead. | Johanna Ploog | 2010-01-08 | 37 | -0/+0 |
| | | | | | It should be much easier now to sift through the monster tiles for the ones I'm looking for. | ||||
* | Add a powder-blue snake tile variant for sea snakes. | Johanna Ploog | 2010-01-08 | 1 | -0/+0 |
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* | Add preliminary turtle tile. | Johanna Ploog | 2010-01-08 | 1 | -0/+0 |
| | | | | | | It's a bit on the smallish side, having been originally intended for altar decoration, and also a bit too dark. I've no idea how an alligator turtle is supposed to look, so the two share the same tile for now. | ||||
* | Move nonliving monsters' tiles into subfolder dc-mon/nonliving. | Johanna Ploog | 2010-01-08 | 24 | -0/+0 |
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* | Give Kirke's tile a staff and remove her from the weapon offset function. | Johanna Ploog | 2010-01-08 | 1 | -0/+0 |
| | | | | | | Since Kirke is a spellcaster and not wielding a weapon, she looks kinda stupid holding her hand like that and the staff is a common sign of a unique being a spellcaster. | ||||
* | Greatly improve tiles for mermaids, sirens and Ilsuiw. | Johanna Ploog | 2010-01-08 | 6 | -0/+0 |
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* | Clean up harpy tile. | Johanna Ploog | 2010-01-08 | 1 | -0/+0 |
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* | Fix 0000353: Make Agnes' tile wield a lajatang. | Johanna Ploog | 2010-01-07 | 1 | -0/+0 |
| | | | | | | The short sword probably dates back from before lajatangs were added. Rather than draw in a lajatang, I removed the weapon and added her into the weapon offset function. | ||||
* | Clean up shark tile. | Johanna Ploog | 2010-01-06 | 1 | -0/+0 |
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* | Tweak Nikola's tile to make him look like his hair is standing on end. | Johanna Ploog | 2010-01-06 | 1 | -0/+0 |
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* | [291] New slime creature tiles (purge). | Enne Walker | 2010-01-03 | 3 | -0/+0 |
| | | | | | This adds a large and a titanic slime creature tile. Slightly edited from purge's original versions to be more vertically centered. | ||||
* | Merge branch 'master' into iood | Adam Borowski | 2009-12-30 | 33 | -0/+0 |
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| * | Merge branch 'master' into wizlab | Jude Brown | 2009-12-30 | 18 | -0/+0 |
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| | * | Move the giant spore tile into the fungi_plants subfolder. | Johanna Ploog | 2009-12-29 | 1 | -0/+0 |
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| | * | Remove the statue tiles predating the weapon overlays. | Johanna Ploog | 2009-12-29 | 7 | -0/+0 |
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| | * | Add a mage statue overlay including a wizard hat. | Johanna Ploog | 2009-12-29 | 1 | -0/+0 |
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| | * | Cleanup animated statues' weapon overlays. | Johanna Ploog | 2009-12-29 | 7 | -0/+0 |
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| | * | Add light and dark vine-covered statue bases. | Jude Brown | 2009-12-29 | 9 | -0/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Also, convert the weapons wielded by the current statue into overlays, and add relevant combination lines to dc-mon.txt to generate. The names may require changing if they cause confusion, or if unneeded, the section could be commented out. Also update the relevant vaults. | ||||
| * | | Merge branch 'master' into wizlab | Jude Brown | 2009-12-29 | 7 | -0/+0 |
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| | * | Move plant and fungi tiles into their own subdirectory. | Johanna Ploog | 2009-12-28 | 7 | -0/+0 |
| | | | | | | | | | | | | | | | | | | This seems sensible especially considering we'll also be adding tiles for the toadstool, bush, burning bush, and possibly more plants. That said, the folder could use some renaming itself. Not very creative right now. | ||||
| | * | Add purge's ballistomycete tiles, thanks! | Johanna Ploog | 2009-12-28 | 2 | -0/+0 |
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| * | | Merge branch 'master' into wizlab | Jude Brown | 2009-12-28 | 2 | -0/+0 |
| |\| | | | | | | | | | | | | | Conflicts: crawl-ref/source/rltiles/dc-mon.txt | ||||
| * | | Merge branch 'master' into wizlab | Jude Brown | 2009-12-27 | 11 | -0/+0 |
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| * \ \ | Merge branch 'master' into wizlab | Jude Brown | 2009-12-25 | 2 | -0/+0 |
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| * | | | | Vine-covered golem tile for Erinya's Garden (purge). | Jude Brown | 2009-12-22 | 1 | -0/+0 |
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| * | | | | Merge branch 'master' into wizlab | Jude Brown | 2009-12-22 | 2 | -0/+0 |
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| * | | | | | Add more tiles for Cigotuvi WizLab. | Jude Brown | 2009-12-17 | 4 | -0/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This includes deformed human (sickly green, with a single wing), a deformed elf (horrible fleshy grey colour with a hole in the middle), and a deformed orc (missing an arm and part of its face). Also, add a tile for "flesh golem". This is basically a reworked stone golem, using some colours from the wall_flesh series of tiles. Might be a bit dark, but it looks okay at the minute. | ||||
| * | | | | | Merge branch 'master' into wizlab | Jude Brown | 2009-12-17 | 7 | -0/+0 |
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| * | | | | | | Add tiles for Wucad Mu's ghosts, descriptions. | Jude Brown | 2009-12-11 | 3 | -0/+0 |
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