| Commit message (Collapse) | Author | Age | Files | Lines |
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%end is now called %end_ctg.
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This is basically my old Grum design with a beard. :)
Also reorder the nonhuman unique tiles in tilepick.cc by glyph and use the
base monster tiles as placeholders for those that don't have a tile yet,
which should be an improvement over displaying question marks.
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It creates clouds of rain and thin mist around the player (very
occasionally). Provides insulation and evocable levitation. Also has a
tile!
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struck.
The exact resists are not yet filled in, we'd need to interrogate zelgadis who
provided the idea.
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10579 c06c8d41-db1a-0410-9941-cceddc491573
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* Restrict BASE to species-fitting dolls after all.
(We may want to add this once we've worked out a way to distinguish between
species-dependent differences, and those the player wishes to apply to all
characters. For now, it's just terribly confusing to have all characters
look like Centaurs just because I prefer the brown tiles over the grey ones.)
* Allow the old gnome tiles as alternative for Mountain Dwarf.
* Using Enter in the doll menu confirms the current choice and automatically
changes equip to the current index and mode to custom.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10576 c06c8d41-db1a-0410-9941-cceddc491573
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wingless Kenku, and a few more hair styles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10575 c06c8d41-db1a-0410-9941-cceddc491573
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as the 0.4 version and are documented.
Dolls are no longer limited in what features they can force, so your character can always look like a flaming centaur with wings if that's how you want to present yourself.
This shouldn't cause any major breakage with save games or dolls.txt files, although expect some weirdness. Sorry.
Also, fixed a bug where barding wasn't appearing on nagas or centaurs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10568 c06c8d41-db1a-0410-9941-cceddc491573
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save on memory and only load title.png if Options.tile_title_screen is
true.
Also: delete m_region_title once the title screen was shown.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10376 c06c8d41-db1a-0410-9941-cceddc491573
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* Rename some tiles and tile folders.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10054 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10051 c06c8d41-db1a-0410-9941-cceddc491573
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with 2 or more variants get a random one whenever the buffer is
refilled. Right now the following tiles are variable like that:
* Item: orb of Zot (should be the only animated item in the game)
* Features: portal, abyssal exit, altars to Xom/Makhleb, lava
I also added tiles for the crystal spear (nice) and the ratskin cloak
(abysmal). I also tidied up the tiles some more.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9191 c06c8d41-db1a-0410-9941-cceddc491573
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visual issues (error tiles) because env.show gets updated weirdly in arena mode.
Tangentially related to fixing this, also cleaning up logic in view.cc to use grid2show, adding a number of asserts for tiles-related problems, adding error tiles for all textures, and fixing some incorrect logic about centering on the player instead of vgrdc.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8104 c06c8d41-db1a-0410-9941-cceddc491573
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with a few new creations. :)
* Move tiles for unrandarts and fixedarts into artefact/ subfolders.
* Move the Knife of Accuracy into the unrandart list.
* Add a lab vault containing a hungry ghost (maybe should be rarer).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7680 c06c8d41-db1a-0410-9941-cceddc491573
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* Add a new tile each for the flaming corpse and trapdoor spider.
* Add a sticky flame overlay for the player tile.
* Move all unique monsters into dc-mon/unique (minus Adolf).
* Remove comments and commented out monsters from the tile definitions.
* Minor comment fixes and code cleanup.
I'm really starting to get the hang of the tile creation. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
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last seen equipment. Player ghosts are now drawn correctly again. Denzi's new 48x32 pandemonium demon tiles are now used.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6875 c06c8d41-db1a-0410-9941-cceddc491573
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Added PNG and non-palettized image input. Added PNG output. Added better tile
packing and support for tiles of different sizes. Converted all BMPs to PNGs
(for space and explicit transparency reasons.) Added the 48x32 pandemonium
demon tiles, but these are not yet used in game. Added Bill B.'s portal tile
(finally).
The Win32 makefiles are not updated quite yet and thus will not build. Sorry.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
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