summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/rltiles/dc-spells.txt
Commit message (Collapse)AuthorAgeFilesLines
* Fix tiles compile, mark Poison Ammunition unused. (Napkin)Jude Brown2010-01-021-1/+0
|
* A (sucky) pair of tiles for Orb of Destruction.Adam Borowski2009-12-271-0/+1
|
* Rename "Fling Icicle" to "Throw Icicle".David Ploog2009-11-031-1/+1
|
* Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicleabrahamwl2009-10-291-2/+2
| | | | | | | | | | | | | | | | | | | | Based on FR 1801710 Bolt of Iron and Ice Bolt were both mechanically different from the other "bolts" in that they didn't penetrate targets. In addition, Ice Bolt was very easy to confuse with Bolt of Cold. So they got their names changed to Iron Shot and Fling Icicle, respectively. This change is both external (in the game output) and internal (how the code refers to the spells). This commit also changes the names of the spells in the data files (ie. for tiles) and the names of some data files themselves (tile images). (See the file list.) Note that Lemuel's comment about the concept (and tile art)of "bolt" not fitting with the way the "bolt" spells behave is still valid, but that's another issue. I think this stems from a confusion between lightning "bolts" and crossbow "bolts." Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Rename Summon Wraiths to Haunt everywhere, for consistency, and adjustDavid Lawrence Ramsey2009-10-131-3/+3
| | | | the tiles accordingly.
* Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.j-p-e-g2009-09-161-1/+0
| | | | | | | | | | | | It's possible that they make the water look too busy, but maybe I only need to get used to it. Also add some more alternative tiles for the plain dungeon floor and walls, and move around some spell tiles again. Also fix 2844278: melding stacks stat bonuses for Merfolk. Update change log for the starting stat and exclusion changes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10688 c06c8d41-db1a-0410-9941-cceddc491573
* Rearrange some tiles, add some alternative tiles into the UNUSED folder.j-p-e-g2009-09-161-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10684 c06c8d41-db1a-0410-9941-cceddc491573
* Add the last missing spell tiles.j-p-e-g2009-09-131-1/+3
| | | | | | | Update change log. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10668 c06c8d41-db1a-0410-9941-cceddc491573
* Add tiles for Stonemail, Phase Shift and Portal Projectile.j-p-e-g2009-09-131-0/+3
| | | | | | | Still missing: Warp Weapon, Death's Door and Summon Ugly Thing. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10667 c06c8d41-db1a-0410-9941-cceddc491573
* Reassign some of the spell tiles.j-p-e-g2009-09-111-5/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10656 c06c8d41-db1a-0410-9941-cceddc491573
* Add a button to memorise spells to the new spell display. All this doesj-p-e-g2009-09-111-0/+3
| | | | | | | | at the moment is call learn_spell(), but I'm planning to reuse the spell display for this purpose. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10655 c06c8d41-db1a-0410-9941-cceddc491573
* Move around a couple of spell tiles, reorder spells in the tiles code,j-p-e-g2009-09-111-8/+3
| | | | | | | | and document the missing tiles. Also add a tile for small skeletons, and update the change log. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10653 c06c8d41-db1a-0410-9941-cceddc491573
* Adding spell images, rltiles build script, and a tileidx_spell function. ↵ennewalker2009-09-111-0/+182
There are quite a few spells that don't have images (marked as TODO in tileidx_spell) and about three images that are named "unknown" because I can't figure out what they map to. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10651 c06c8d41-db1a-0410-9941-cceddc491573