Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Tele trap tile edits | ontoclasm | 2014-06-30 | 2 | -0/+0 |
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* | Hopefully fix shoals coastlines & ink | ontoclasm | 2014-06-25 | 9 | -0/+0 |
| | | | | | They should draw underneath features now; it remains to be seen how WebTiles will work out. | ||||
* | Improve wall shadow behavior | ontoclasm | 2014-06-25 | 9 | -0/+0 |
| | | | | | | | Corners were being drawn on top of other shadows, and shadows were drawing on top of grates. In addition, I deepened the normal shadows a little (they were almost invisible in many places), set Depths to use the darker shadows, and added shadows for the top corners of walls. | ||||
* | Differentiate teleport trap tiles | Nicholas Feinberg | 2014-06-17 | 2 | -0/+0 |
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* | Qazlal altar tiles (roctavian). | Steve Melenchuk | 2014-05-07 | 3 | -0/+0 |
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* | Gozag altar tiles (roctavian). | Steve Melenchuk | 2014-05-07 | 3 | -0/+0 |
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* | Gadget shop tile | ontoclasm | 2014-02-27 | 1 | -0/+0 |
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* | Grass/dirt tile tweaks (roctavian, #8159). | Steve Melenchuk | 2014-02-16 | 33 | -0/+0 |
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* | Ice cave floor tiles (roctavian, #8159). | Steve Melenchuk | 2014-02-16 | 4 | -0/+0 |
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* | Stone wall tiles (roctavian, 8159) | ontoclasm | 2014-02-16 | 12 | -0/+0 |
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* | Floor and stone tiles for Vaults (roctavian, 8159) | ontoclasm | 2014-02-16 | 16 | -0/+0 |
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* | s/Dithmengos/Dithmenos/ (dpeg). | Steve Melenchuk | 2014-02-10 | 3 | -0/+0 |
| | | | | | At least three devs are probably waiting for this to be pushed if they're not about to push it themselves. So now it's done. | ||||
* | Recolor floor_frozen to fit the new Coc walls | ontoclasm | 2014-02-09 | 13 | -0/+0 |
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* | Icy walls and stone for Cocytus (Bloax) | ontoclasm | 2014-02-09 | 10 | -0/+0 |
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* | Ice block walls for ice caves (Bloax) | ontoclasm | 2014-02-09 | 5 | -0/+0 |
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* | Metal wall tile edits | ontoclasm | 2014-01-24 | 18 | -0/+0 |
| | | | | Hopefully these will make them a bit more varied and metallic-looking. | ||||
* | White metal tiles for evilmike_silver_temple | ontoclasm | 2014-01-17 | 3 | -0/+0 |
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* | Remove the unused metal_wall_cracked | ontoclasm | 2014-01-17 | 1 | -0/+0 |
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* | Metal walls (Bloax) | ontoclasm | 2014-01-17 | 19 | -0/+0 |
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* | Dithmengos altar tiles | ontoclasm | 2014-01-17 | 3 | -0/+0 |
| | | | | With thanks to Bloax | ||||
* | De-rim | ontoclasm | 2014-01-15 | 1 | -0/+0 |
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* | Open/closed tiles for the Vaults entrance | ontoclasm | 2014-01-15 | 4 | -0/+0 |
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* | Merge branch 'shadow-god' | Steve Melenchuk | 2014-01-14 | 1 | -0/+0 |
|\ | | | | | | | | | | | | | With bugfixes and more general balancing out of the way, and with the generally positive reception this has had to this point, it's time for fine-tuning the balance by way of the widespread feedback bringing this to trunk will yield. | ||||
| * | Give the shadow god a non-placeholder name: Dithmengos. | Steve Melenchuk | 2014-01-10 | 1 | -0/+0 |
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| * | An altar tile for the shadow god. | Steve Melenchuk | 2014-01-10 | 1 | -0/+0 |
| | | | | | | | | | | Pretty obviously based on the generic altar, but it'll suffice for the moment. | ||||
* | | Optimize some tiles. | Adam Borowski | 2014-01-14 | 96 | -0/+0 |
|/ | | | | | | As this makes git checkouts bigger (there's fully history...), and there's only relatively few users of tarballs, this commit touches only tiles where the size was reduced by a factor of 2 or more. | ||||
* | Move sources for floor sigils to UNUSED/ | Adam Borowski | 2013-12-14 | 39 | -0/+0 |
| | | | | | Preferably, we'd build them instead of using pre-combined ones (it's red pebble + these sigils), but that would require some work. | ||||
* | Deuglify and enable a tile variant. | Adam Borowski | 2013-12-14 | 1 | -0/+0 |
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* | Remove runelock tile changes for Depths. | Adam Borowski | 2013-11-26 | 2 | -0/+0 |
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* | ontoclasm's tiles for Depths entry/exit. | Steve Melenchuk | 2013-11-12 | 3 | -0/+0 |
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* | Zot gate tile | ontoclasm | 2013-11-08 | 3 | -0/+0 |
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* | Shift some D tiles; add recolored floor for low D | ontoclasm | 2013-11-03 | 8 | -0/+0 |
| | | | | | The floor and torches shift noticeably once you're past D:14 (and thus the rune-lock). | ||||
* | Darken sand tiles | ontoclasm | 2013-09-15 | 8 | -0/+0 |
| | | | | | This maybe makes them a little less beach-like, but at least you'll be able to see items in the Shoals now. | ||||
* | Shoals water variations and disturbance tiles | ontoclasm | 2013-09-08 | 27 | -0/+0 |
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* | Shoals water tiles | ontoclasm | 2013-09-08 | 26 | -0/+0 |
| | | | | Note that these currently lack any sort of variation. | ||||
* | Beogh altar | ontoclasm | 2013-08-05 | 1 | -0/+0 |
| | | | | With thanks to Bloax. | ||||
* | Remove gas traps. | Adam Borowski | 2013-07-26 | 1 | -0/+0 |
| | | | | | | | | They spawned only randomly (never inside designed vaults), and required lua part is already gone. They were actually the best among mechanical traps, making them least deserving of getting axed -- but then, they don't fit in ZotDef. | ||||
* | Mosaic tiles | ontoclasm | 2013-07-25 | 16 | -0/+0 |
| | | | | These likewise don't appear anywhere yet. Maybe Temple? | ||||
* | Etched floor tiles | ontoclasm | 2013-07-25 | 6 | -0/+0 |
| | | | | | These currently aren't used anywhere, but could be used for vaults and so on. | ||||
* | Crypt floor tile edits | ontoclasm | 2013-07-25 | 9 | -0/+0 |
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* | Special door tiles for crypt (white_noise, #6073). | Florian Diebold | 2013-07-23 | 14 | -0/+0 |
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* | Make wall shadows darker in crypt. | Florian Diebold | 2013-07-23 | 5 | -0/+0 |
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* | white_noise's recolored crypt tiles (#6073). | Florian Diebold | 2013-07-23 | 23 | -0/+0 |
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* | Alter some abyss wall/floor tile colors | ontoclasm | 2013-07-23 | 78 | -0/+0 |
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* | Better sealed upstair tile | ontoclasm | 2013-07-15 | 1 | -0/+0 |
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* | Sealed stair tiles | ontoclasm | 2013-07-15 | 2 | -0/+0 |
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* | Orc walls (roctavian, 7278) | ontoclasm | 2013-07-05 | 24 | -0/+0 |
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* | A tile for the Pan disco ball (from #5385, by ontoclasm). | Steve Melenchuk | 2013-07-03 | 1 | -0/+0 |
| | | | | | | Personally, I think this could be animated, but that we have an old tile for it that isn't in the game yet is sufficient reason to replace the statue tile with it for now, I think. | ||||
* | Silver wall tile. | ontoclasm | 2013-06-28 | 1 | -0/+0 |
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* | Match Abyss tile colours to console's (and provide tile variants). | Steve Melenchuk | 2013-06-11 | 124 | -0/+0 |
| | | | | | | | | Abyss now looks considerably less boring in tiles (in a good way). Sadly, the wall_abyss tiles vary too much in hue to easily recolour from just dc-wall commands, so a complete re-hued set is included - all for the sake of ensuring it can display in any colour! |