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* Tele trap tile editsontoclasm2014-06-302-0/+0
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* Hopefully fix shoals coastlines & inkontoclasm2014-06-259-0/+0
| | | | | They should draw underneath features now; it remains to be seen how WebTiles will work out.
* Improve wall shadow behaviorontoclasm2014-06-259-0/+0
| | | | | | | Corners were being drawn on top of other shadows, and shadows were drawing on top of grates. In addition, I deepened the normal shadows a little (they were almost invisible in many places), set Depths to use the darker shadows, and added shadows for the top corners of walls.
* Differentiate teleport trap tilesNicholas Feinberg2014-06-172-0/+0
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* Qazlal altar tiles (roctavian).Steve Melenchuk2014-05-073-0/+0
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* Gozag altar tiles (roctavian).Steve Melenchuk2014-05-073-0/+0
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* Gadget shop tileontoclasm2014-02-271-0/+0
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* Grass/dirt tile tweaks (roctavian, #8159).Steve Melenchuk2014-02-1633-0/+0
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* Ice cave floor tiles (roctavian, #8159).Steve Melenchuk2014-02-164-0/+0
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* Stone wall tiles (roctavian, 8159)ontoclasm2014-02-1612-0/+0
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* Floor and stone tiles for Vaults (roctavian, 8159)ontoclasm2014-02-1616-0/+0
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* s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-103-0/+0
| | | | | At least three devs are probably waiting for this to be pushed if they're not about to push it themselves. So now it's done.
* Recolor floor_frozen to fit the new Coc wallsontoclasm2014-02-0913-0/+0
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* Icy walls and stone for Cocytus (Bloax)ontoclasm2014-02-0910-0/+0
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* Ice block walls for ice caves (Bloax)ontoclasm2014-02-095-0/+0
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* Metal wall tile editsontoclasm2014-01-2418-0/+0
| | | | Hopefully these will make them a bit more varied and metallic-looking.
* White metal tiles for evilmike_silver_templeontoclasm2014-01-173-0/+0
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* Remove the unused metal_wall_crackedontoclasm2014-01-171-0/+0
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* Metal walls (Bloax)ontoclasm2014-01-1719-0/+0
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* Dithmengos altar tilesontoclasm2014-01-173-0/+0
| | | | With thanks to Bloax
* De-rimontoclasm2014-01-151-0/+0
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* Open/closed tiles for the Vaults entranceontoclasm2014-01-154-0/+0
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* Merge branch 'shadow-god'Steve Melenchuk2014-01-141-0/+0
|\ | | | | | | | | | | | | With bugfixes and more general balancing out of the way, and with the generally positive reception this has had to this point, it's time for fine-tuning the balance by way of the widespread feedback bringing this to trunk will yield.
| * Give the shadow god a non-placeholder name: Dithmengos.Steve Melenchuk2014-01-101-0/+0
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| * An altar tile for the shadow god.Steve Melenchuk2014-01-101-0/+0
| | | | | | | | | | Pretty obviously based on the generic altar, but it'll suffice for the moment.
* | Optimize some tiles.Adam Borowski2014-01-1496-0/+0
|/ | | | | | As this makes git checkouts bigger (there's fully history...), and there's only relatively few users of tarballs, this commit touches only tiles where the size was reduced by a factor of 2 or more.
* Move sources for floor sigils to UNUSED/Adam Borowski2013-12-1439-0/+0
| | | | | Preferably, we'd build them instead of using pre-combined ones (it's red pebble + these sigils), but that would require some work.
* Deuglify and enable a tile variant.Adam Borowski2013-12-141-0/+0
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* Remove runelock tile changes for Depths.Adam Borowski2013-11-262-0/+0
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* ontoclasm's tiles for Depths entry/exit.Steve Melenchuk2013-11-123-0/+0
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* Zot gate tileontoclasm2013-11-083-0/+0
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* Shift some D tiles; add recolored floor for low Dontoclasm2013-11-038-0/+0
| | | | | The floor and torches shift noticeably once you're past D:14 (and thus the rune-lock).
* Darken sand tilesontoclasm2013-09-158-0/+0
| | | | | This maybe makes them a little less beach-like, but at least you'll be able to see items in the Shoals now.
* Shoals water variations and disturbance tilesontoclasm2013-09-0827-0/+0
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* Shoals water tilesontoclasm2013-09-0826-0/+0
| | | | Note that these currently lack any sort of variation.
* Beogh altarontoclasm2013-08-051-0/+0
| | | | With thanks to Bloax.
* Remove gas traps.Adam Borowski2013-07-261-0/+0
| | | | | | | | They spawned only randomly (never inside designed vaults), and required lua part is already gone. They were actually the best among mechanical traps, making them least deserving of getting axed -- but then, they don't fit in ZotDef.
* Mosaic tilesontoclasm2013-07-2516-0/+0
| | | | These likewise don't appear anywhere yet. Maybe Temple?
* Etched floor tilesontoclasm2013-07-256-0/+0
| | | | | These currently aren't used anywhere, but could be used for vaults and so on.
* Crypt floor tile editsontoclasm2013-07-259-0/+0
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* Special door tiles for crypt (white_noise, #6073).Florian Diebold2013-07-2314-0/+0
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* Make wall shadows darker in crypt.Florian Diebold2013-07-235-0/+0
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* white_noise's recolored crypt tiles (#6073).Florian Diebold2013-07-2323-0/+0
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* Alter some abyss wall/floor tile colorsontoclasm2013-07-2378-0/+0
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* Better sealed upstair tileontoclasm2013-07-151-0/+0
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* Sealed stair tilesontoclasm2013-07-152-0/+0
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* Orc walls (roctavian, 7278)ontoclasm2013-07-0524-0/+0
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* A tile for the Pan disco ball (from #5385, by ontoclasm).Steve Melenchuk2013-07-031-0/+0
| | | | | | Personally, I think this could be animated, but that we have an old tile for it that isn't in the game yet is sufficient reason to replace the statue tile with it for now, I think.
* Silver wall tile.ontoclasm2013-06-281-0/+0
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* Match Abyss tile colours to console's (and provide tile variants).Steve Melenchuk2013-06-11124-0/+0
| | | | | | | | Abyss now looks considerably less boring in tiles (in a good way). Sadly, the wall_abyss tiles vary too much in hue to easily recolour from just dc-wall commands, so a complete re-hued set is included - all for the sake of ensuring it can display in any colour!