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* Tomahawk tiles (roctavian, 8847)ontoclasm2014-08-028-0/+0
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* Improve the large rock tileontoclasm2014-07-301-0/+0
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* Ammo tiles cotd.ontoclasm2014-07-308-0/+0
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* Hellfire tile (Bloax)ontoclasm2014-07-151-0/+0
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* Remove darts.Shmuale Mark2014-05-308-0/+0
| | | | | | | | | | They don't have much use outside the first level of D (possibly also the second): popping spores, killing slow things, waking up sleeping monsters, etc. are all served just as well by stones, and anybody who really wants to do damage with throwing would be better served with tomahawks before they find javelins. For one case where they could be useful (dispersal), tomahawks have been given a chance at the dispersal brand.
* Gozag: gold lust.Steve Melenchuk2014-05-073-0/+0
| | | | | Fighting near the gold piles of recently-defeated enemies boosts your skills.
* Javelin tilesontoclasm2014-05-048-0/+0
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* Ugly tiles for the new cloud types.Steve Melenchuk2014-03-198-0/+0
| | | | Well, maybe some of them look better than others...
* Optimize some tiles.Adam Borowski2014-01-148-0/+0
| | | | | | As this makes git checkouts bigger (there's fully history...), and there's only relatively few users of tarballs, this commit touches only tiles where the size was reduced by a factor of 2 or more.
* Remove moths of suppressionChris Campbell2013-11-111-0/+0
| | | | | | | | | | | Suppression is a hugely complicated and inconsistent mechanic. Its original purpose was to be a way of overriding rPois in Spider but there are now plenty of monsters that do this effectively (and much more simply). [1KB: I moved this to trunk, as it made an already extremely hard to review branch massively more so. There's nothing but a single enum to preserve, so compat break doesn't make this removal any easier or harder.]
* Purge a bunch of unused tiles and descs.Adam Borowski2013-10-058-0/+0
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* Tomahawk tilesontoclasm2013-09-278-0/+0
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* Hellfire tileontoclasm2013-08-071-0/+0
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* Searing ray tilesontoclasm2013-08-036-0/+0
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* Lighten up umbra tilesontoclasm2013-07-304-0/+0
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* Differentiate noxious fumes in tilesontoclasm2013-07-293-0/+0
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* Updated projectile tiles (roctavian, 7229)ontoclasm2013-06-2038-0/+0
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* Merge branch 'master' into lava_orcsAdam Borowski2013-05-2922-0/+0
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| * Reduce ghostly flame opacityontoclasm2013-05-273-0/+0
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| * Tiles for the new Crypt monstersontoclasm2013-05-263-0/+0
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| * Forest fire tileontoclasm2013-04-141-0/+0
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| * Pie tilesontoclasm2013-03-318-0/+0
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| * Umbra tilesontoclasm2013-02-105-0/+0
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| * Disjunction aura tiles.ontoclasm2013-01-125-0/+0
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* | Display heat auras in tilesontoclasm2013-01-083-0/+0
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* A placeholder tile for Disjunction's effect.Adam Borowski2012-11-181-0/+0
| | | | | | | | Not animated nor varied yet. If anyone likes the concept, here's how to draw it: Gimp, empty transparent layer, Render:Lava(gradient "Aneurism", size 6), layer mask: Render:Lava(gradient: white-to-black), reduced opacity.
* Gloom and seething chaos tilesontoclasm2012-09-106-0/+0
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* New silence tile (white_noise)ontoclasm2012-09-041-0/+0
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* Moth of Suppression aura tileontoclasm2012-09-031-0/+0
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* QUAD DAMAGE emits an Orb-style glow while in effect.Steve Melenchuk2012-08-151-0/+0
| | | | It's the same radius, only all blue instead of mutagenic.
* roctavian's spell projectiles (#5638).Florian Diebold2012-08-1142-0/+0
| | | | | | This is everything from the original submission, except the drain tiles. Those are in unused; I couldn't decide whether one of them looks better than the original.
* Recompress source tiles with significant waste.Adam Borowski2012-08-066-0/+0
| | | | | | There's been a while since the last such run. It's questionable if such runs should be done at all, as git will carry both old and new versions (not knowing it's not a real change) so only source tarballs see an improvement.
* Merge branch 'boulder_beetles'Chris Campbell2012-03-314-0/+0
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| * Images for dust trailsPete Hurst2012-03-204-0/+0
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* | Add a tile for the suppression aura.Florian Diebold2012-03-231-0/+0
|/ | | | | | | I really don't like the whole packed_cell thing and how many changes are necessary to add this kind of tile; much of packed_cell is just replicating flags from map_cells. I'll have to check if this can be simplified.
* Actually add the umbra tile...Adam Borowski2012-01-171-0/+0
| | | | And yeah, I do test the builds every time :p
* Make the silence overlay in tiles less gross.Michael Gagno2011-11-091-0/+0
| | | | | | It was really obstructive, with parts of it being completely opaque. I was tempted to just make it a solid purple, but kept the grid look because it sticks out a bit better against halo effects (relevant for Mennas).
* Use dtsund's "tile" (ok, a square of yellow with 10% alpha...) for halo.Adam Borowski2011-10-232-0/+0
| | | | | Looks a lot better to me. I'd give it rounded edges, but that'd take actual, you know, work.
* Orb glow in tiles.Adam Borowski2011-08-272-0/+0
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* Show halo radius in tiles.Florian Diebold2011-08-012-0/+0
| | | | | | | | | | | packed_cell.is_haloed (which previously was only set for haloed monsters) becomes packed_cell.halo, with either HALO_NONE, HALO_RANGE or HALO_MONSTER as value. There is a combined tile for silence + halo range, since this may often happen with Mennas, and thus should look discernable. The tiles may need work, though. Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
* Weak-ass tiles for calcifying dust.Adam Borowski2011-07-094-0/+0
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* Some (crappy) tornado effect tiles.Adam Borowski2011-04-022-0/+0
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* Temporary tile for holy flames.Jude Brown2011-03-192-0/+0
| | | | | | This is just a recoloured grey smoke tile, which is now yellow to match the similar colour in ASCII. It doesn't look anything like flames, though -- but I don't think actually using flames would be a good idea.
* Recompress files with a waste ratio 3 or bigger.Adam Borowski2011-02-142-0/+0
| | | | | | | | | This is a net loss for git checkouts (which keep both the old and new versions, even though the real contents haven't changed), and reduces only working dirs and tarballs which don't really matter -- but come on, having files like beards that are 96% junk is ridiculous. Thus I recompressed only the most egregious cases, reducing 3.9MB to 3.6. A full recompression would take it down to 2.5MB.
* Add cloud with disturbance tiles for invisible monsters in cloud.Raphael Langella2010-11-174-0/+0
| | | | | | | | | | | | This fix Mantis 2573. I didn't do ink, forest fire, holy flames and gloom because even though they are supposed to be opaque clouds, it seemed unnecessary. To make the tiles, I used the unseen monster tile, filed it with 50% gray, blurred it and used it as a layer mask to add transparency to the clouds. I saved the shape as UNUSED/other/cloud_disturbance_shape.png This is my first tiles, so someone more skilled should be able to do better.
* Add in-flight tiles for new sling bullet types.Enne Walker2010-02-254-0/+0
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* Display priority numbers for Fedhas' growth in tilesCharles Otto2010-02-148-0/+0
| | | | | Add tiles to use as numerical overlays to indicate the priority given to squares adjacent to the player by Fedhas' growth ability.
* Adding tile for silenced grid positions.Enne Walker2010-02-131-0/+0
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* [744] Add tiles for runed missiles (LoginError).Enne Walker2010-02-131-0/+0
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* Add purge's tile for the orb of destruction and its magic trail.Johanna Ploog2010-01-214-0/+0
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