| Commit message (Collapse) | Author | Age | Files | Lines |
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Oh, and I forgot to remove the old rslow tile in my last commit.
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I'm not sure how to visualize contaminated chunks, so they haven't got
an icon yet (maybe use coagulated blood?) Also, I've opted to only show
the icons for rotten chunks if the character is capable of eating them.
Otherwise, them being rotten is all that's of interest to the player.
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Add subfolders for some armour types, demonic monsters, and reinstate
some of the unused tiles that conceivably could see use in the future
(e.g. for new unrandarts or for meta-commands) in an UNUSED folder.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8006 c06c8d41-db1a-0410-9941-cceddc491573
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Added PNG and non-palettized image input. Added PNG output. Added better tile
packing and support for tiles of different sizes. Converted all BMPs to PNGs
(for space and explicit transparency reasons.) Added the 48x32 pandemonium
demon tiles, but these are not yet used in game. Added Bill B.'s portal tile
(finally).
The Win32 makefiles are not updated quite yet and thus will not build. Sorry.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
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staff types share the same description.
Removing old Nethack item tiles.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3425 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573
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