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* Move ranged weapon tiles into new weapon/ranged folder.Johanna Ploog2010-01-061-0/+0
| | | | | Also reorder weapon tiles in dc-item.txt by skills and distribute the gem tiles (gold, stone, rock) as appropriate into the misc and weapon/ranged folders.
* Add more semi-animations to the dungeon. This just means that some tilesj-p-e-g2009-06-251-0/+0
| | | | | | | | | | | | | with 2 or more variants get a random one whenever the buffer is refilled. Right now the following tiles are variable like that: * Item: orb of Zot (should be the only animated item in the game) * Features: portal, abyssal exit, altars to Xom/Makhleb, lava I also added tiles for the crystal spear (nice) and the ratskin cloak (abysmal). I also tidied up the tiles some more. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10043 c06c8d41-db1a-0410-9941-cceddc491573
* Tidy up tiles some more.j-p-e-g2008-12-281-0/+0
| | | | | | | | | Add subfolders for some armour types, demonic monsters, and reinstate some of the unused tiles that conceivably could see use in the future (e.g. for new unrandarts or for meta-commands) in an UNUSED folder. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8006 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-283-0/+0
| | | | | | | | | | | | | * Add a new tile each for the flaming corpse and trapdoor spider. * Add a sticky flame overlay for the player tile. * Move all unique monsters into dc-mon/unique (minus Adolf). * Remove comments and commented out monsters from the tile definitions. * Minor comment fixes and code cleanup. I'm really starting to get the hang of the tile creation. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
* * Add special tiles for the special runes (hells, demon lords).j-p-e-g2008-11-2711-0/+0
| | | | | | | | | * Really use Cocytus tiles for the Ice Cave. * Add a small lab vault containing the trapdoor spider because it just fits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7655 c06c8d41-db1a-0410-9941-cceddc491573
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-2349-0/+0
| | | | | | | | | | | | | Added PNG and non-palettized image input. Added PNG output. Added better tile packing and support for tiles of different sizes. Converted all BMPs to PNGs (for space and explicit transparency reasons.) Added the 48x32 pandemonium demon tiles, but these are not yet used in game. Added Bill B.'s portal tile (finally). The Win32 makefiles are not updated quite yet and thus will not build. Sorry. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6850 c06c8d41-db1a-0410-9941-cceddc491573
* Adding deck type and subtype icons.ennewalker2008-01-0552-0/+0
| | | | | | | | | Improved yaktaur captain icon. Removing unused nethack misc item tiles. Better vampire tiles. Fixed rim logic when composing tiles for tilesheet. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3200 c06c8d41-db1a-0410-9941-cceddc491573
* Tiles!ennewalker2008-01-0556-0/+0
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573