| Commit message (Collapse) | Author | Age | Files | Lines |
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Again as a result of the ranged weapons rebalance, crossbows
needed to change. The analogy here is long blades' to bows'
m&f; better return on skill investment & a higher power cap,
but rarer.
Hand crossbows are added as a starting type, "something like an
armour-piercing dagger"; crossbows are upgraded to arbalests
(a little worse than a glaive), and a new rare triple crossbow
type is added on the top end (a little worse than a bardiche,
though with a lower skill cost.) Please note that the triple
crossbow historically existed & is extremely verisimilitudinous.
Hellfire is now an arbalest, and Sniper is now a triple crossbow
(well, a "heavy crossbow", since it has mindelay of 27 instead of
22, and since I didn't want to have to change the sprite).
All crossbows have a mindelay of at least 1.0; this is an attempt
to differentiate them. Possibly something more ambitious will be
attempted in 1.6, but this is a first step.
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a terrible price. (It's not that terrible!)
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Per greensnark:
<PleasingFungus> I bungled my mythological research & I'm willing to admit it
This reverts commit 8183b86013c63d1e608b77764b1699f4132bfdcb.
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Bad Dungeons and Dragons are bad. mm'kay?
This weapon name was an insult to anyone with the slightest clue about
how RL Hinduism works. When it comes to gods, it's all about name-length-
vs-weight. Having two gods attached to a single bow doubles the weight,
makes referring to it clumsy (as the context suddenly matters), increases
air resistance, and all that to... _reduce_ accuracy -- as two mythological
references are less deadly than one deep one, especially if any theology is
involved. Against religion, glancing hits don't really matter, and a double
reference can only do those.
Such arguments about realism might seem like busy work to people brought up
on MMORPGs, but some of us do care.
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For a clear distinction of "bows" the skill, and from "longbow" the weapon.
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If only so that they can have *something* to show.
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Or, "how to draw better art at 2AM than Grunt can at 6PM".
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Bad Star Wars are bad. mm'kay?
These multiple swords were an insult to anyone with the slightest clue about
how RL weapons work. When it comes to swords, it's all about length-vs-weight.
Having two blades attached to a single hilt doubles the weight, makes handling
clumsy (as the orientation suddenly matters), increasing air resistance, and
all that to... _reduce_ damage -- as two shallow cuts are less deadly than one
deep one, especially if any armour is involved. Against armour, glancing hits
don't really matter, and a double sword can only do those.
Such arguments about realism might seem like busy work to people brought up
on MMORPGs, but some of us do care.
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'cuz it's triple no more.
This reverts parts of commit 8a57380eb4a6e4193305cb532f87566e06533ac4.
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Oy vey...
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20 dam, -4 acc, 20 delay.
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Sabres are a massive category that, while including even short stuff (like
cutlasses!), is nowhere near the low end of "long blades" on the average.
So we had a "short blade" item whose name included the longest 1-handed
long blade...
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Spiked flail tiles can be reused for randart regular flails, thus moving
them to UNUSED/ for now, for ortoslon's and co decision.
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For now, Beastly Appendage will grant claws instead of tentacles.
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They're displayed if the player has the mutation, is not an octopode, and is not wielding/wearing something in the hand. For non-octopodes, only Beastly Appendage gives tentacles, but once there's constriction, they should be considered as a normal and/or DS mutation.
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Hey, it worked for me :p
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This is mostly clean-up of dormant code, as the only way to get a katana is
Bloodbane. Funny thing is, it wasn't even converted to a katana properly in
cfbf888d -- its tiles show an european style sword. To preserve the
intended upgrade I made it a demon blade, but this means the tiles should
probably get that violet aura other demon stuff has. Not doing that yet
since there might be issues with good god worshippers -- theme of Bloodbane
doesn't exactly scream "a good or neutral item" to me but you might
disagree.
There is a remnant left -- tile of level 21..25 Long Blade ghosts, no other
sword seems to fit well.
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This is a net loss for git checkouts (which keep both the old and new
versions, even though the real contents haven't changed), and reduces only
working dirs and tarballs which don't really matter -- but come on, having
files like beards that are 96% junk is ridiculous. Thus I recompressed only
the most egregious cases, reducing 3.9MB to 3.6. A full recompression would
take it down to 2.5MB.
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