summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/rltiles/player/hand1
Commit message (Collapse)AuthorAgeFilesLines
* A better 3XBow tileontoclasm2014-08-141-0/+0
|
* Player doll tiles for the new ranged weaponsontoclasm2014-08-133-0/+0
|
* Leech tiles (Bloax)ontoclasm2014-07-151-0/+0
|
* Rebalance crossbowsNicholas Feinberg2014-07-134-0/+0
| | | | | | | | | | | | | | | | | | | | | | Again as a result of the ranged weapons rebalance, crossbows needed to change. The analogy here is long blades' to bows' m&f; better return on skill investment & a higher power cap, but rarer. Hand crossbows are added as a starting type, "something like an armour-piercing dagger"; crossbows are upgraded to arbalests (a little worse than a glaive), and a new rare triple crossbow type is added on the top end (a little worse than a bardiche, though with a lower skill cost.) Please note that the triple crossbow historically existed & is extremely verisimilitudinous. Hellfire is now an arbalest, and Sniper is now a triple crossbow (well, a "heavy crossbow", since it has mindelay of 27 instead of 22, and since I didn't want to have to change the sprite). All crossbows have a mindelay of at least 1.0; this is an attempt to differentiate them. Possibly something more ambitious will be attempted in 1.6, but this is a first step.
* Add the Majin-Bo, a new fixedart that offers power atNicholas Feinberg2014-05-251-0/+0
| | | | a terrible price. (It's not that terrible!)
* Fix tiles compilation (plaidman, #8504).Shmuale Mark2014-05-063-0/+0
|
* Revert "Rename the bow of Krishna to the longbow of Vishnu"Chris Campbell2014-05-061-0/+0
| | | | | | | Per greensnark: <PleasingFungus> I bungled my mythological research & I'm willing to admit it This reverts commit 8183b86013c63d1e608b77764b1699f4132bfdcb.
* Rename the bow of Krishna to the longbow of VishnuNicholas Feinberg2014-05-051-0/+0
| | | | | | | | | | | | | | | | Bad Dungeons and Dragons are bad. mm'kay? This weapon name was an insult to anyone with the slightest clue about how RL Hinduism works. When it comes to gods, it's all about name-length- vs-weight. Having two gods attached to a single bow doubles the weight, makes referring to it clumsy (as the context suddenly matters), increases air resistance, and all that to... _reduce_ accuracy -- as two mythological references are less deadly than one deep one, especially if any theology is involved. Against religion, glancing hits don't really matter, and a double reference can only do those. Such arguments about realism might seem like busy work to people brought up on MMORPGs, but some of us do care.
* Rename "bow" to "shortbow"Chris Oelmueller2014-05-054-0/+0
| | | | For a clear distinction of "bows" the skill, and from "longbow" the weapon.
* Badtiles for the latest unrands.Steve Melenchuk2014-03-072-0/+0
| | | | If only so that they can have *something* to show.
* Singing Sword & Captain's Cutlass tiles (Bloax)ontoclasm2014-02-162-0/+0
|
* Spellbinder floor tile (Bloax) and hand tile (mine).Steve Melenchuk2014-02-101-0/+0
| | | | Or, "how to draw better art at 2AM than Grunt can at 6PM".
* Arc blade tiles.Steve Melenchuk2014-02-101-0/+0
|
* Obsidian axe tiles (Bloax, 8005)ontoclasm2014-01-191-0/+0
|
* Bastard sword tiles (pubby)ontoclasm2013-12-294-0/+0
|
* Claymore tiles (pubby, 7891)ontoclasm2013-12-283-0/+0
|
* Axe two triple sword sightings.Adam Borowski2013-12-192-0/+0
|
* Bastardize double swords.Adam Borowski2013-12-183-0/+0
| | | | | | | | | | | | | | | Bad Star Wars are bad. mm'kay? These multiple swords were an insult to anyone with the slightest clue about how RL weapons work. When it comes to swords, it's all about length-vs-weight. Having two blades attached to a single hilt doubles the weight, makes handling clumsy (as the orientation suddenly matters), increasing air resistance, and all that to... _reduce_ damage -- as two shallow cuts are less deadly than one deep one, especially if any armour is involved. Against armour, glancing hits don't really matter, and a double sword can only do those. Such arguments about realism might seem like busy work to people brought up on MMORPGs, but some of us do care.
* Bring back the old plutonium sword tile, edit description.Adam Borowski2013-12-181-0/+0
| | | | | | 'cuz it's triple no more. This reverts parts of commit 8a57380eb4a6e4193305cb532f87566e06533ac4.
* Drop seventuple swords.Adam Borowski2013-12-181-0/+0
| | | | Oy vey...
* Triple swords are dead, long live claymores!Adam Borowski2013-12-184-0/+0
| | | | 20 dam, -4 acc, 20 delay.
* Rename "sabre" to "cutlass".Adam Borowski2013-12-083-0/+0
| | | | | | | Sabres are a massive category that, while including even short stuff (like cutlasses!), is nowhere near the low end of "long blades" on the average. So we had a "short blade" item whose name included the longest 1-handed long blade...
* Dark maul tiles (Bloax)Adam Borowski2013-10-191-0/+0
|
* Rod tilesontoclasm2013-09-2710-0/+0
|
* Fix dwhip doll tileontoclasm2013-09-141-0/+0
|
* Ensure no more sightings of spiked flails and empty ebony caskets.Adam Borowski2013-07-172-0/+0
| | | | | Spiked flail tiles can be reused for randart regular flails, thus moving them to UNUSED/ for now, for ortoslon's and co decision.
* Exec axe tileontoclasm2013-07-112-0/+0
|
* Doom Knight tile (bloax)ontoclasm2013-07-111-0/+0
|
* Flaming death (bloax)ontoclasm2013-07-101-0/+0
|
* Let ogres show their weaponsontoclasm2013-06-233-0/+0
|
* Spear and quarterstaff doll tiles (roctavian, 6892)ontoclasm2013-04-142-0/+0
|
* Add a jester staff tileBrendan Hickey2013-03-311-0/+0
|
* Weapons (roctavian, 6763)ontoclasm2013-03-1434-0/+0
|
* Tiles for THE AXE OF WOEontoclasm2013-03-071-0/+0
|
* Player doll weapon tiles (roctavian, 6611)ontoclasm2013-02-13130-0/+0
|
* Randart tiles (roctavian, 6604)ontoclasm2013-02-133-0/+0
|
* dd's player doll lajatang tile (#5724).Florian Diebold2012-08-034-0/+0
|
* dd's {morning,evening}star tiles.Florian Diebold2012-06-171-0/+0
|
* Drop TAG_MAJOR_VERSION == 32 ifdefs.Adam Borowski2012-04-251-0/+0
|
* Remove tentacles as a mutation, and make them intrinsic to octopodes.David Lawrence Ramsey2012-04-191-0/+0
| | | | For now, Beastly Appendage will grant claws instead of tentacles.
* Tentacle hands for dolls from Pingas (#4687).Eino Keskitalo2011-11-121-0/+0
| | | | They're displayed if the player has the mutation, is not an octopode, and is not wielding/wearing something in the hand. For non-octopodes, only Beastly Appendage gives tentacles, but once there's constriction, they should be considered as a normal and/or DS mutation.
* Cut off the staff from gnoll shaman's tile, use it for everyone.Adam Borowski2011-11-101-0/+0
|
* As usually, commit forgotten tile files.Adam Borowski2011-09-131-0/+0
| | | | Hey, it worked for me :p
* Finish the removal of katanas.Adam Borowski2011-08-231-0/+0
| | | | | | | | | | | | | | This is mostly clean-up of dormant code, as the only way to get a katana is Bloodbane. Funny thing is, it wasn't even converted to a katana properly in cfbf888d -- its tiles show an european style sword. To preserve the intended upgrade I made it a demon blade, but this means the tiles should probably get that violet aura other demon stuff has. Not doing that yet since there might be issues with good god worshippers -- theme of Bloodbane doesn't exactly scream "a good or neutral item" to me but you might disagree. There is a remnant left -- tile of level 21..25 Long Blade ghosts, no other sword seems to fit well.
* chilie's tile for wielded anki.Adam Borowski2011-08-091-0/+0
|
* Recompress files with a waste ratio 3 or bigger.Adam Borowski2011-02-142-0/+0
| | | | | | | | | This is a net loss for git checkouts (which keep both the old and new versions, even though the real contents haven't changed), and reduces only working dirs and tarballs which don't really matter -- but come on, having files like beards that are 96% junk is ridiculous. Thus I recompressed only the most egregious cases, reducing 3.9MB to 3.6. A full recompression would take it down to 2.5MB.
* Add co's tiles for the demon (obsidian) axe.Adam Borowski2011-02-131-0/+0
|
* Rename the holy scourge to the sacred scourge.David Lawrence Ramsey2010-10-072-0/+0
|
* Rename "Serpent-Scourge" to "Snakebite".David Lawrence Ramsey2010-10-071-0/+0
|
* [1863] Add assorted spriggan tiles. (Poor_Yurik)Enne Walker2010-06-301-0/+0
|