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* Really rename dc-co.txt -> dc-corpse.txt, and readd the armour tiles folder.j-p-e-g2008-11-2980-0/+1
* * Add icons for weapon brands, mostly borrowing from potions/wands andj-p-e-g2008-11-28209-101/+140
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-2856-134/+155
* * Add special tiles for the special runes (hells, demon lords).j-p-e-g2008-11-2712-1/+9
* Modify shop entry tile to show the shop type. Ignoring antique for now.j-p-e-g2008-11-2111-1/+15
* Add tiles for the sewers' murky (deep and shallow) water, as well as aj-p-e-g2008-11-207-0/+11
* .gitignore for rltiles generated files.dshaligram2008-11-181-0/+4
* [2157145] Applying patch for missing #includes.ennewalker2008-10-163-0/+4
* Allowing literal tiledef start values.ennewalker2008-10-061-2/+3
* Graphical support for range restrictions of spells in tiles mode. Clicking p...ennewalker2008-10-053-1/+2
* Added new monster draconian tiles. Improved ring and amulet graphics. Fixed...ennewalker2008-09-2537-2/+21
* Adding health bars for monsters (and allies).ennewalker2008-09-166-0/+6
* Using new bardiche tile instead of old lochaber axe one.ennewalker2008-09-122-1/+0
* Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have lab...ennewalker2008-09-1269-105/+234
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-0611-46/+93
* Fixing rltiles compile: s/SDL_Image/SDL_image/ennewalker2008-09-042-2/+2
* Quick fix to previous check-in that generated bad tiledef headers.ennewalker2008-08-241-3/+3
* Modifying RLTiles to randomly use Johanna's extra blood splats when generatin...ennewalker2008-08-243-87/+112
* Fixing Win32 tiles makefiles to work with recent rltiles changes.ennewalker2008-08-242-113/+35
* Fixing draco, "tried", and shadow tiles issues caused by previous check-in. ...ennewalker2008-08-2324-0/+1
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-234338-9458/+2976
* Fixing bmp2png makefile error.ennewalker2008-07-271-1/+1
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-1512-663/+480
* Add a few new tiles, one the exclusion centre (I can't be the only onej-p-e-g2008-06-276-0/+5
* [1974966] Display icon for hostile weapons in tiles.ennewalker2008-06-122-0/+1
* Fix BR 1959133 (Shiori): change Ancus to Ankus.dploog2008-05-162-1/+1
* Fixing corpse tile for big kobolds. Additionally, monsters that can generate...ennewalker2008-05-091-0/+2
* Modified monster halo slightly. I still don't like how it works with monster...ennewalker2008-04-251-0/+0
* Moving player halo into the player tiles so that it can be layered on top of ...ennewalker2008-04-243-1/+11
* Replace cloak of Starlight tile with Eino's improved version.j-p-e-g2008-04-234-0/+2
* Replace the dire lajatang with the cloak of Starlight (rElec, rC+, EV+4,j-p-e-g2008-04-238-4/+5
* Add shadowing to the amulet of the Air tile.j-p-e-g2008-04-211-0/+0
* Make randarts with the CURSED property recurse themselves with 1/3j-p-e-g2008-04-202-1/+1
* Tiles (un)randart overhaul:ennewalker2008-04-0550-3/+32
* Adding tile graphic for holy word.ennewalker2008-04-042-0/+1
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-262-8/+2
* Split potions of blood and potions of coagulated blood into twoj-p-e-g2008-03-263-1/+2
* Adding scroll of fog graphic.ennewalker2008-03-252-1/+1
* As per dpeg's suggestion, change neutral =) to =|.ennewalker2008-03-241-0/+0
* Adding graphic for neutral monsters. (A smiley face.)ennewalker2008-03-242-0/+1
* Adding more staff and rod art for when players equip those items.ennewalker2008-03-0315-4/+23
* Adding different art for staves and rods so that they no longer look identical.ennewalker2008-02-2949-1/+13
* Trap art update to have different graphics for each kind of trap.ennewalker2008-02-2915-3/+11
* Tile support for (horizontal) gates.ennewalker2008-02-227-0/+6
* Adding icons (from Denzi) for identified staves and rods, now that identical ...ennewalker2008-02-10100-2/+28
* Adding "unknown stair" marker for tiles.ennewalker2008-02-092-0/+1
* Add shaft tile. Yay!j-p-e-g2008-01-272-0/+1
* Fixing tile caching bug (resulting in temporarily disappearing items/monsters.)ennewalker2008-01-202-0/+2
* Added rock worm and transparent wall tiles from Denzi.ennewalker2008-01-205-0/+3
* Tile support to show travel exclusions.ennewalker2008-01-194-0/+4