Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fire Storm (roctavian) and M.Gateway icons | ontoclasm | 2014-08-15 | 2 | -0/+0 |
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* | Creepy crawlies (roctavian, 8711) | ontoclasm | 2014-08-14 | 8 | -0/+0 |
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* | A better 3XBow tile | ontoclasm | 2014-08-14 | 1 | -0/+0 |
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* | Player doll tiles for the new ranged weapons | ontoclasm | 2014-08-13 | 4 | -0/+3 |
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* | Slowly add a new torpor snail sprite (Bloax) | Nicholas Feinberg | 2014-08-11 | 2 | -0/+2 |
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* | Hand Xbow tiles | ontoclasm | 2014-08-08 | 4 | -0/+1 |
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* | Summ. Horribles icon (Bloax) | ontoclasm | 2014-08-07 | 1 | -0/+0 |
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* | Nemelex icon color contrast (Bloax) | ontoclasm | 2014-08-06 | 5 | -0/+0 |
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* | Inert versions of evoker tiles | ontoclasm | 2014-08-06 | 5 | -3/+7 |
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* | De-rim greatslings | ontoclasm | 2014-08-04 | 1 | -1/+1 |
| | | | | (cherry picked from commit 9894f4dbb09e6a7c76da92bc49ae2d2ee7cd0924) | ||||
* | Nemelex invo icons (plus misc spells) | ontoclasm | 2014-08-03 | 11 | -0/+0 |
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* | Frances tile (Bloax) | ontoclasm | 2014-08-02 | 1 | -0/+0 |
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* | Thrashing horror (Bloax) | ontoclasm | 2014-08-02 | 1 | -0/+0 |
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* | Conj. spell icons | ontoclasm | 2014-08-02 | 5 | -0/+0 |
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* | Tomahawk tiles (roctavian, 8847) | ontoclasm | 2014-08-02 | 13 | -0/+2 |
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* | Robes (roctavian, 8847) | ontoclasm | 2014-08-02 | 8 | -3/+8 |
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* | Add greatsling tiles (roctavian) | Nicholas Feinberg | 2014-08-01 | 3 | -0/+1 |
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* | Mask-based (and a few other) spell tiles | ontoclasm | 2014-07-31 | 10 | -0/+0 |
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* | Giant spore (Bloax) | ontoclasm | 2014-07-31 | 1 | -0/+0 |
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* | Improve the large rock tile | ontoclasm | 2014-07-30 | 2 | -0/+0 |
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* | Ammo tiles cotd. | ontoclasm | 2014-07-30 | 16 | -0/+0 |
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* | Ammo tiles | ontoclasm | 2014-07-30 | 12 | -0/+0 |
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* | Improve torpor snail sprite slighty | Nicholas Feinberg | 2014-07-27 | 1 | -2/+0 |
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* | Use new numeral font for aptitude overlays too. | Neil Moore | 2014-07-26 | 11 | -0/+0 |
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* | Show quantities up to 10k in inventory panel (#8821) | Neil Moore | 2014-07-26 | 10 | -0/+0 |
| | | | | Use a slightly smaller, but heavier, font for these numbers. | ||||
* | Add a very placeholder greatsling tile | Nicholas Feinberg | 2014-07-26 | 2 | -0/+1 |
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* | Shadow demon (Bloax) | ontoclasm | 2014-07-21 | 1 | -0/+0 |
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* | Draconic spell icons | ontoclasm | 2014-07-20 | 4 | -1/+1 |
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* | Necro and Earth spell icons | ontoclasm | 2014-07-20 | 10 | -0/+0 |
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* | Tloc spell icons | ontoclasm | 2014-07-17 | 6 | -0/+0 |
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* | Lazy bottle blood icon | ontoclasm | 2014-07-16 | 1 | -0/+0 |
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* | Breath ability icons | ontoclasm | 2014-07-16 | 10 | -0/+0 |
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* | Triple crossbow tiles (Bloax) | Nicholas Feinberg | 2014-07-15 | 3 | -0/+1 |
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* | Hellfire tile (Bloax) | ontoclasm | 2014-07-15 | 1 | -0/+0 |
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* | Merge branch 'master' of gitorious.org:crawl/crawl | ontoclasm | 2014-07-15 | 8 | -0/+6 |
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| * | Add placeholder tiles for hand/triple crossbows | Nicholas Feinberg | 2014-07-14 | 5 | -0/+3 |
| | | | | | | | | | | | | | | | | They Came From rltiles/UNUSED! (With some minor modifications in one obvious case.) Also make the new ranged weapons use generic paperdoll sprites for now. (Much better than them not showing up at all!) | ||||
| * | Add ghost crab sprite (Bloax) | Nicholas Feinberg | 2014-07-14 | 3 | -0/+2 |
| | | | | | | | | | | With minor modifications to make it a little ghostlier, as it appears in-game. | ||||
| * | Comment missing_ghost (ontoclasm) | Neil Moore | 2014-07-14 | 1 | -0/+1 |
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* | | Leech tiles (Bloax) | ontoclasm | 2014-07-15 | 2 | -0/+0 |
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* | | Sandblast icon stray pixels | ontoclasm | 2014-07-15 | 1 | -0/+0 |
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* | Add an icon for draining | Nicholas Feinberg | 2014-07-13 | 2 | -0/+1 |
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* | Crush a ghost. | Neil Moore | 2014-07-13 | 1 | -0/+0 |
| | | | | With optipng + advpng. | ||||
* | Add a placeholder ghost sprite | Nicholas Feinberg | 2014-07-13 | 2 | -0/+1 |
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* | Rebalance crossbows | Nicholas Feinberg | 2014-07-13 | 9 | -7/+7 |
| | | | | | | | | | | | | | | | | | | | | | | Again as a result of the ranged weapons rebalance, crossbows needed to change. The analogy here is long blades' to bows' m&f; better return on skill investment & a higher power cap, but rarer. Hand crossbows are added as a starting type, "something like an armour-piercing dagger"; crossbows are upgraded to arbalests (a little worse than a glaive), and a new rare triple crossbow type is added on the top end (a little worse than a bardiche, though with a lower skill cost.) Please note that the triple crossbow historically existed & is extremely verisimilitudinous. Hellfire is now an arbalest, and Sniper is now a triple crossbow (well, a "heavy crossbow", since it has mindelay of 27 instead of 22, and since I didn't want to have to change the sprite). All crossbows have a mindelay of at least 1.0; this is an attempt to differentiate them. Possibly something more ambitious will be attempted in 1.6, but this is a first step. | ||||
* | Remove sharks from the game | reaverb | 2014-07-12 | 2 | -2/+0 |
| | | | | | They had all the same problems as big fish or other melee liquid-only monsters. | ||||
* | Rebalance slings | Nicholas Feinberg | 2014-07-09 | 2 | -2/+2 |
| | | | | | | | | | | | | | | | Slings numbers (along with the other launchers') needed to be rebalanced after the recent ranged combat rework. The approach here is essentially analogous to the staves skill; good return for xp investment, but a limited power cap, especially if you don't find the rare upgrade weapon type. Slings renamed to 'hunting slings' and upgraded from 2->5 base damage (and 12 base delay); new, rare "greatsling" added, with 8 base damage and 14 base delay. Punk upgraded to the latter type. Thanks to Lasty for providing a baseline math suggestion! | ||||
* | Conj. spell icons | ontoclasm | 2014-07-09 | 4 | -0/+0 |
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* | Remove some rims | ontoclasm | 2014-07-09 | 1 | -1/+1 |
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* | Cancellation potion tile | ontoclasm | 2014-07-09 | 2 | -1/+1 |
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* | Abjuration spell icons | ontoclasm | 2014-07-08 | 3 | -0/+0 |
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