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| * Fixing rltiles compile.Enne Walker2009-12-242-0/+3
| | | | | | | | Missing std includes. (Thanks, due).
| * New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-242-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This re-uses several ideas from the Emerald Eye FR, and implements the spell "Mislead": this grants the "Misled" status effect to the player, and causes on-level monsters to appear (glyph, name and tile) to be other monsters. Only their appearance is changed. Healing potions and rain remove this status effect. Mara also has a beefed-up version of the Rakshasa clone spell: it instead creates an "exact" clone (slightly altered spells list, and non-unique status for his clones). Only two will ever be created at once. Finally, he has the spell "Summon Player Ghost". This spell creates a ghost of the player (though marked as a summon, meaning that it (shouldn't) register a milestone, though it will be treated as a self-ghost kill) that is hostile. Only one of these should be existant at any one point in time. I'm pretty sure that I haven't broken anything, but would definitely appreciate someone sanity-checking this commit. Known minor issue: Kirke's summon ugly things being cast while having the Misled status causes them to show up with no glyph.
| * Basic support for tile recolouring.Enne Walker2009-12-2464-140/+1363
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added %variation, %repeat, %desat, %lum, %hue, %pal, %resetcol commands to rltiles. Also, multiple enum synonyms can now be specified. Documentation on all rltiles commands is forthcoming. Sorry. Added coloured variations for a number of floor and wall tiles, removing duplicate source art where it made sense. The variations probably need some adjusting to look less like fruit salad. COLOUR in a vault specification will now automatically try to pick coloured variations of basic floor and rock wall tiles by default. It will also pick coloured variations of any tiles specified by FTILE/RTILE/TILE. I'll leave it as an exercise for due to generalize this to features and monsters. tile_dngn_coloured (and corresponding functions for other tile sheets) can be used to look up coloured variations for a given tile index.
| * Improve Kirke's tile by removing the superfluous internal outlines.Johanna Ploog2009-12-241-0/+0
| | | | | | | | (With thanks to Enne for pointing out the value of pixel art tutorials! :D)
| * Add base tiles for altars and statues (pedestal) to the UNUSED folder.Johanna Ploog2009-12-232-0/+0
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| * Improved shaft tile.Johanna Ploog2009-12-231-0/+0
| | | | | | | | | | | | | | | | | | The thicker outline makes it easily visible on *all* terrain types, and the transparent gradient makes it fit differently coloured backgrounds. While I was at it, I also corrected the shadows falling in the wrong direction. Considering the shaft was my first tile back then, it's easy to see I've become better at drawing them. I'm very happy with this one. :)
* | Vine-covered golem tile for Erinya's Garden (purge).Jude Brown2009-12-222-0/+2
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* | Merge branch 'master' into wizlabJude Brown2009-12-2211-1/+10
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| * Add a tile for Nikola (purge).Jude Brown2009-12-222-0/+1
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| * Add a turtleshaped altar tile for Cheibriados. Can still be improved.Johanna Ploog2009-12-202-1/+1
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| * Add reaping brand tile by rsaarelm, thanks!Johanna Ploog2009-12-194-0/+6
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| * Add purge's tile for the wielded demon blade. Thanks!Johanna Ploog2009-12-192-0/+1
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| * Add a tile for Khufu (purge).Jude Brown2009-12-192-0/+1
| | | | | | | | Thanks!
* | Add fleshy doors and (temporary) transparent flesh walls for Cigotuvi's.Jude Brown2009-12-194-0/+9
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* | Add more tiles for Cigotuvi WizLab.Jude Brown2009-12-175-0/+7
| | | | | | | | | | | | | | | | | | | | This includes deformed human (sickly green, with a single wing), a deformed elf (horrible fleshy grey colour with a hole in the middle), and a deformed orc (missing an arm and part of its face). Also, add a tile for "flesh golem". This is basically a reworked stone golem, using some colours from the wall_flesh series of tiles. Might be a bit dark, but it looks okay at the minute.
* | Merge branch 'master' into wizlabJude Brown2009-12-1726-5/+26
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| * Add a tile for Maurice. :)Johanna Ploog2009-12-172-0/+1
| | | | | | | | | | Might be a bit too hard to see on some textures, though I tested it in all branches.
| * Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-163-2/+2
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| * Add the unrandart "hat of Pondering" (ponderousness).Johanna Ploog2009-12-153-0/+3
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| * Really add the Crazy Yiuf tile.Johanna Ploog2009-12-131-0/+0
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| * Add a tile for Crazy Yiuf.Johanna Ploog2009-12-132-1/+4
| | | | | | | | | | | | | | This is basically my old Grum design with a beard. :) Also reorder the nonhuman unique tiles in tilepick.cc by glyph and use the base monster tiles as placeholders for those that don't have a tile yet, which should be an improvement over displaying question marks.
| * Replace the giant leech tile with a version that should be more visible.Johanna Ploog2009-12-132-0/+0
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| * Use a recoloured guardian serpent tile for Aizul.Johanna Ploog2009-12-133-0/+3
| | | | | | | | | | Also add an older tile of Aizul I made before the guardian serpent decision into the UNUSED tiles folder. We can use it for some (other) naga unique.
| * Add tiles for rain clouds and mutagenic fog.Johanna Ploog2009-12-1211-0/+11
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| * Fix tiles compilation by using the guardian serpent corpse tile.Johanna Ploog2009-12-111-1/+1
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| * Add a new guardian serpent tile. Move guardian naga tile -> UNUSED.Johanna Ploog2009-12-113-1/+1
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| * Rename guardian nagas to guardian serpents.Adam Borowski2009-12-112-2/+2
| | | | | | | | The tile is left untouched for now.
* | Add tiles for Wucad Mu's ghosts, descriptions.Jude Brown2009-12-114-0/+5
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* Actually add the aforementioned tile (jpeg).Jude Brown2009-12-111-0/+0
| | | | Whoops!
* New tile: plant_crypt for withered plants in Crypt vaults. (Eino)Jude Brown2009-12-101-0/+1
| | | | | Useable with the syntax "plant tile:withered_plant". Not strictly limited to Crypt, of course.
* Add purge's tile for berserk monsters. Very neat, thanks!Johanna Ploog2009-12-072-0/+1
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* Also remove Michael from dc-mon.txt.Johanna Ploog2009-12-061-1/+0
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* Tweak Norris' tile to not include a surfboard anymore. Move Michael -> UNUSED.Johanna Ploog2009-12-064-0/+0
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* rltiles/makefile: add -lpthread on Linux to avoid missing pthread symbolsSteven Noonan2009-12-041-1/+1
| | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* rltiles/makefile: add -ldl on Linux to avoid dlopen/dlsym missing symbolsSteven Noonan2009-12-041-0/+3
| | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* Add tile for Scroll of Silence (purge).Jude Brown2009-12-022-0/+1
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* New monster: giant leech (Eronarn).Jude Brown2009-12-023-0/+2
| | | | | | | | | A blood-sucking amphibious 'w'-glyph. It also submerges, much like swamp worms, but will follow you onto dry land. It has a tile, but after a quick play through of Swamp and using wizard mode to create some, it's quite difficult to see. Hopefully someone can improve the tile for me!
* Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.Jude Brown2009-12-021-0/+0
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* Rename "firedrake" to "fire drake".Jude Brown2009-12-023-2/+2
| | | | | | This brings it in line with all the other "drake" monsters: "swamp drake", "death drake", etc. I don't believe this change is contentious, and I hopefully haven't broken tiles build.
* Fix tiles compile.Robert Vollmert2009-11-281-0/+0
| | | | | I just duplicated the player robe_clouds.png to urand_clouds.png. No idea if this is correct.
* New unrand: +3 robe of Clouds (rElec, +Lev)Jude Brown2009-11-284-0/+4
| | | | | | It creates clouds of rain and thin mist around the player (very occasionally). Provides insulation and evocable levitation. Also has a tile!
* More dc-foo.txt dependencies.Matthew Cline2009-11-223-5/+7
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* Dependencies for dc-corpse.txt and dc-mon.txtMatthew Cline2009-11-213-0/+10
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* Make (very) ugly thing corpse tiles handle the different colors.David Lawrence Ramsey2009-11-211-0/+10
| | | | | I can't test this in-game, but main.png displays all the different colored corpses properly, so I think it works.
* Add an attempt at a golden eye tile.David Lawrence Ramsey2009-11-212-0/+1
| | | | Currently, it's just a palette-swapped giant eyeball tile.
* Revert "Ensure that shining eyes and eyes of devastation get corpse tiles."David Lawrence Ramsey2009-11-211-2/+0
| | | | | | This reverts commit 17fd0dfface1f6fa727571c275b0b474aebadecf. These monsters have weights of 0, so they never get corpses (oops).
* Ensure that shining eyes and eyes of devastation get corpse tiles.David Lawrence Ramsey2009-11-211-0/+2
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* Fixedart: shield of the gong. Wakes up everyone in a large radius on being ↵Adam Borowski2009-11-135-0/+4
| | | | | | | struck. The exact resists are not yet filled in, we'd need to interrogate zelgadis who provided the idea.
* Autogenerated changes to junk which shouldn't be under version control.Adam Borowski2009-11-122-0/+6
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* Unrandarts: captain's cutlass and storm bow.Adam Borowski2009-11-122-0/+1
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