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* Traps&Doors -> Traps.Adam Borowski2012-07-111-3/+3
| | | | | The only relevant use left, silently opening doors, is now 100% Stealth (and DEX), rather than 50% Stealth 50% T&D.
* Add mimics to place-population.lua statsRaphael Langella2012-05-131-0/+1
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* Fix MacOS9 newlines (???) in csim.luaAdam Borowski2012-04-051-1/+29
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* A little lua script to test escape constriction formula.Raphael Langella2012-04-051-0/+1
| | | | | It's not very useful on its own but it might provide a skeleton to test other formulae.
* Some quick code stolen from place-population to give EXP stats on a map.Jude Brown2011-11-061-0/+256
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* Merge all the item mimics into a single monster type.Raphael Langella2011-09-051-5/+0
| | | | | | | | | | | | | | | Now feature and item mimics have both the same name internally (and use MF_NAME_ADJECTIVE). I hacked Mon_Name_Cache to allow creating them with &M, but partial match doesn't work. You have to fully type "item mimic" or "feature mimic". Naming is changed a bit and use the item name (DESC_BASENAME). Examples: a - ([) A storm dragon armour mimic b - (!) A potion mimic c - ($) A pile of gold mimic Adding new item types is trivial now.
* Update the training simulator with Cr -> Sk.Raphael Langella2011-06-281-1/+1
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* A skill training simulator in Lua.Raphael Langella2011-06-231-0/+114
| | | | | | | | You pass it a combo abbreviation (like MiFi) and an optional weapon skill, and it gives the skill progression. I've implemented 3 scenarii for Fi, FE and Cr, but more can be added easily (and they can be changed too). The goal is to evaluate the impact of changing the skill cost.
* Show absolute depth when generating levels in place-population, filter ↵Darshan Shaligram2011-04-101-2/+4
| | | | plants, fungi and bushes by default.
* Whitespace fixes.Adam Borowski2010-06-231-1/+1
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* dlua mons.mimic check returns mimic type. Place-pop sorting.Jared Tinney (Twinge)2010-02-091-3/+26
| | | | | | | Place-pop script now groups mimics, dancing weapons, and very ugly things properly. Added sort by count option. Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
* Fix references to Shoal:X in place-pop usage text.Darshan Shaligram2010-02-081-2/+2
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* Add -groupuniques option to merge uniques into one record in ↵Darshan Shaligram2010-02-081-1/+15
| | | | place-population.lua.
* Make place-population report shapeshifters correctly, and merge hydras and ↵Darshan Shaligram2010-02-071-1/+21
| | | | ugly things when counting.
* place-population: also report combined monster stats for all levels to give ↵Darshan Shaligram2010-01-281-16/+86
| | | | | | | | | | convenient branch summaries. Example: ./crawl -script place-pop Lair:1 Lair:8 -uniques option can be used to enable counts for uniques (disabled by default). As before, reports go to monster-report.out.
* Monster respawn rate reduces after 3k turns on level, respawning ends after ↵Darshan Shaligram2010-01-221-6/+14
| | | | | | | | | | | | | | 15k turns on level, monster level fuzz and super OOD rates increase with time spent beyond 3k turns on level. The four hells, Zot, and all non-LEVEL_DUNGEON areas (Pan, Abyss and friends) are not affected by these changes. Monster level fuzz can now be up to +7 levels (was +4); this also applies to monsters placed during level-generation (14% chance per monster as before). Super OODs can now be up to +26 (random2avg(27, 2); was +11). Super OOD gen only begins after over 1k turns spent on level and is still quite rare initially (1 in 500, was 1 in 5000 in 0.5). Monster fuzz chances (chance of +0-7 to monster level) increase after 3k turns from 14% to 100% after 7.8k turns. Super OOD chances increase after 3k turns from 1 in 500 (0.2%) to 100% after 12k turns.
* Fix newlines at end of file.Adam Borowski2010-01-211-1/+1
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* Don't include the cumulative monster count when calculating pop totals.Darshan Shaligram2010-01-171-1/+3
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* Update place-population to report xp stats as well as monster numbers (due).Darshan Shaligram2010-01-171-22/+75
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* Make place-population also report max, min and sigma for monsters generated ↵Darshan Shaligram2010-01-111-12/+53
| | | | per level.
* Script to generate a level and dump the map to dump-<place>.map for inspection.Darshan Shaligram2010-01-091-0/+19
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* Add -script option to Crawl to run a Lua script. Scripts are similar to ↵Darshan Shaligram2010-01-091-0/+136
tests, but can be parameterised. Add a script to generate 150 level at a named place and report on all the monsters generated there.