| Commit message (Collapse) | Author | Age | Files | Lines |
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The only relevant use left, silently opening doors, is now 100% Stealth
(and DEX), rather than 50% Stealth 50% T&D.
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It's not very useful on its own but it might provide a skeleton to test
other formulae.
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Now feature and item mimics have both the same name internally (and use
MF_NAME_ADJECTIVE). I hacked Mon_Name_Cache to allow creating them with &M, but
partial match doesn't work. You have to fully type "item mimic" or
"feature mimic".
Naming is changed a bit and use the item name (DESC_BASENAME). Examples:
a - ([) A storm dragon armour mimic
b - (!) A potion mimic
c - ($) A pile of gold mimic
Adding new item types is trivial now.
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You pass it a combo abbreviation (like MiFi) and an optional weapon skill,
and it gives the skill progression. I've implemented 3 scenarii for Fi,
FE and Cr, but more can be added easily (and they can be changed too).
The goal is to evaluate the impact of changing the skill cost.
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plants, fungi and bushes by default.
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Place-pop script now groups mimics, dancing weapons, and very ugly
things properly. Added sort by count option.
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
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place-population.lua.
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ugly things when counting.
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convenient branch summaries.
Example: ./crawl -script place-pop Lair:1 Lair:8
-uniques option can be used to enable counts for uniques (disabled by default).
As before, reports go to monster-report.out.
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15k turns on level, monster level fuzz and super OOD rates increase with time spent beyond 3k turns on level.
The four hells, Zot, and all non-LEVEL_DUNGEON areas (Pan, Abyss and friends) are not affected by these changes.
Monster level fuzz can now be up to +7 levels (was +4); this also applies to monsters placed during level-generation (14% chance per monster as before).
Super OODs can now be up to +26 (random2avg(27, 2); was +11). Super OOD gen only begins after over 1k turns spent on level and is still quite rare initially (1 in 500, was 1 in 5000 in 0.5).
Monster fuzz chances (chance of +0-7 to monster level) increase after 3k turns from 14% to 100% after 7.8k turns.
Super OOD chances increase after 3k turns from 1 in 500 (0.2%) to 100% after 12k turns.
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per level.
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tests, but can be parameterised.
Add a script to generate 150 level at a named place and report on all the monsters generated there.
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