| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
inside walls, and LRD not working at low levels.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10768 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9806 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
unidentified scrolls of immolation counting as attacking friends.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9793 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9789 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
values of giant clubs and giant spiked clubs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9788 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
| |
missile individually, as we do with Nemelex already. Also, increase the
value of large rocks; they're mundane, but they do massive damage, so
they should be worth more than ordinary darts or stones.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9787 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Fix Xom being amused about rotten corpses being butchered. (As opposed
to clean corpses becoming rotten while butchered, which is how it was
originally intended.)
* Xom no longer is amused if you deliberately hit yourself with a
missile/wand/spell in safe surroundings. (Identifying wands that way
or zapping /random effects is still considered amusing.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9519 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
| |
* Hook card descriptions into database.
This is far from optimal at the moment, e.g. searching for the portal
card returns the Portal spell as best match.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9497 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
lines (explaining the available keys) are now aligned. Left the tiles
output unchanged as far as possible; could someone still look at a shop
in tiles?
(Also added another ziggurat vault.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9490 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
* Indent shopping commands correctly.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9455 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
| |
has a really bad fashion sense.
* Add a sticky flame marker for monsters.
* Replace the trapdoor spider tile with a less original, but nicer one.
* Improve shopping interface: replace "examine item" command with a
toggle between browsing and shopping.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9397 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
* Fix wizmode regex "dismiss monster" command &G only dismissing monsters
in sight.
* Make fixed level randart books a bit more expensive depending on spell
level.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9258 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9102 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
A randart book's rarity is now defined as the average of its three
rarest spells.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9101 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9038 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
for MP; there is never any max-MP gain.
Classes no longer influence max MP. Instead, you get an extra MP point for
each level of Spellcasting between 1 and 5. (This might be too good.)
Invocations does not get this boost.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8981 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8979 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
introduce a subtle bug.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8811 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8775 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8742 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8701 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
branded and racial missiles (of the former, only those that are
currently randomly generated), and scrolls of vulnerability.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8698 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8660 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8622 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8490 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
| |
This makes comparisons much easier and also avoids giving away information
about far away shops being opened/closed. (This was only an issue if
a shop only held blood potions that rotted away, but still.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7775 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7773 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
can only recognize them if you're looking for them), and for closed shops.
Move statue tiles into monster folder.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7767 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7746 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
a random type (including enchantments, which isn't so good since they don't
have a visible beam). Might want to add BEAM_CHAOS and make it a beam of that.
Weapons of chaos either does a random brand effect (fire, poison, etc) or a
random chaos effect (which includes cloning the attack victim).
The AF_CHAOS monster attack flavour either does a random monster flavour or
chaos effect (same chaos effects as for weapons).
The relative frequency of all the different effects/brands/flavours no doubt
needs adjustment.
All of this is currently only available via Xom. 10% of all common-type demons
sent in by Xom will be chaos spawn (the only kind that use AF_CHAOS, and never
randomly generated otherwise). All item gifts from Xom which are generated
with a brand will have their brand switched to chaos (this should probably be
made to happen less than 100% of the time). And finally one of Xom's bad acts
is to upgrade a non-branded weapon of a nearby hostile monster to a chaos brand
(this might need to be made less (or more) common).
Oh, and if a randart has a brand which would be identified if it were merely an
ego weapon, it now identifies the RAP_BRAND property of the randart.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7704 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
savefile compatibility.
Keep track of how much gold the player has collected, spent at shops,
donated, and otherwise used (like at ziggurats) and include that info
in the misc section of the character dump file.
Place-holder for chaos spawn monster.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7683 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
automatically noted now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7539 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7476 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7234 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
wielding/wearing it for the first time.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6786 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
| |
* Note donations made to Zin
* Add option autoinscribe_randarts that, if true, autoinscribes
artefacts of its own whenever some new properties become known,
be it by using it or identifying. Also applies to shops.
This is still unfinished and buggy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6785 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
FR 2027307: Use menu colours for shops, with an option to turn it off to
get the striped menu again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6750 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6737 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
This might have introduced some bugs: I now get intermittent crashes
on startup (this might have to do with the changes to special_room.)
Sorry about that - committing before I need to do any more big conflict
resolutions. Fixes coming later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6732 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Also: Tweak inscription prompt.
Fix 2027600: Don't prompt when attacking with inappropriate weapon while
confused.
Fix 2027328: Throwing projectiles at enslaved monsters.
When saccing to Nemelex, count chunks and !blood like corpses (deck of
summoning rather than wonder). Chunks used to be ignored completely but
since they're just chopped up corpses and corpses are worth much more
than 4 per piece I don't think it hurts. (Rotten chunks have a value of
zero.) Also, decrease !blood price to that of !porridge and lower.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6700 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
most likely broken in some places and might break tiles. Will fix in the
near future.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6636 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
Properly use settings to decide whether to pick up useless or inedible
stuff rather than forcing autopickup to be forbidden.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6554 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
now works like the drop or pickup menu (or like a cart in any shop in
RL, if you will) in that you can add or remove stuff, and the game will
even tell you how much you have left and what else you can afford.
Very cool stuff!
Known bugs:
* Since you now buy a lot of stuff at the same time and there's a shortage
of space in the shopping interface I've merged all bought items into one
line (using comma_separated_line). This has the unintended side effect
that you can no longer note which items you bought because this message
can be longer than a single line. Rather than printing each bought item
on a single line, I'd rather add a NOTE_BOUGHT case that is optional and
also tracks what you paid for said item.
* If you buy several packages of the same item type, the output doesn't
yet merge them, so you'll get "You bought 1 potion of heal wounds, 1
potion of healing, and 1 potion of heal wounds."
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6545 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
| |
first item of the type is identified, not when the charges/pluses of
any item of the type is identified.
Make sure that artefacts have nothing to do with the identification
level of jewellery by making versions of set_ident_type() and
get_ident_type() which accept a full item_def as a parameter.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5973 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
| |
you can only note identified books, or you can note picking up
unidentified randarts.
When an item is bought from a shop, mpr() a line about the item, so that
you can use note_messages to keep note of everything you've bought.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5811 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
| |
used the "danger" or "warning" channels to use that. Sending an error
message to the error channel has the side effect of interrupting all
activity.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5276 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
| |
over again (when searching stashes).
Also remove my recently added NOTE_FOUND_ORB_OR_RUNES in favour of the
previously existing NOTE_GET_ITEM. Also I've noticed that this is
probably already listed in the "milestones" - but what on earth are they?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5150 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5085 c06c8d41-db1a-0410-9941-cceddc491573
|