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* make sure this shop message is visible (2140)Jesse Luehrs2014-08-031-0/+1
* Remove stuffNicholas Feinberg2014-07-291-1/+2
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
* Create prompt.ccNicholas Feinberg2014-07-271-0/+1
* Rebalance crossbowsNicholas Feinberg2014-07-131-4/+3
* Rebalance slingsNicholas Feinberg2014-07-091-1/+2
* Replace potions of paralysis with potions of cancellation.Shmuale Mark2014-07-061-2/+1
* Remove potions of strong poison.Shmuale Mark2014-07-061-1/+2
* Refactor item pickup codeNicholas Feinberg2014-07-041-5/+1
* Simplify blood potion initializationNicholas Feinberg2014-07-041-4/+0
* Improve a shop messageNicholas Feinberg2014-07-021-1/+1
* Move a little more code out of misc.ccNicholas Feinberg2014-07-021-0/+41
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-1/+1
* objstat: Item and monster generation statisticsgammafunk2014-06-251-1/+5
* Remove the dragon slaying brandreaverb2014-06-181-1/+0
* Rename "vampiricism" to "vampirism" (ChrisOelmueller, #8435)reaverb2014-06-151-1/+1
* Plus2: (JEWEL/WPN) SimplifyChris Oelmueller2014-06-141-7/+1
* Plus2: Combine all three enchant weapon scrollsChris Oelmueller2014-06-141-6/+1
* Simplify some code now that slaying only uses item.plusChris Oelmueller2014-06-131-13/+5
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-4/+2
* Combine the frost/flame and freezing/flaming brands.Shmuale Mark2014-06-101-2/+0
* Increase the price of enchanted blowguns.Neil Moore2014-06-011-1/+7
* Count rod enchantment towards price (minmay)Neil Moore2014-06-011-1/+3
* Remove darts.Shmuale Mark2014-05-301-1/+0
* Remove jewelry and armour sources of conservationgammafunk2014-05-281-2/+0
* Remove player burden and carrying capacitygammafunk2014-05-261-1/+0
* Remove some foods.Shmuale Mark2014-05-261-38/+3
* Rename honeycombs royal jellies (PleasingFungus).Shmuale Mark2014-05-211-1/+1
* Remove royal jelliesreaverb2014-05-211-4/+0
* Gozag: Call Merchant.Steve Melenchuk2014-05-071-2/+2
* Rename "bow" to "shortbow"Chris Oelmueller2014-05-051-1/+1
* Replace rings of hunger/sustenance with loudness/stealth in-placeChris Oelmueller2014-04-301-2/+5
* Remove ARTP_METABOLISMChris Oelmueller2014-04-301-4/+0
* Account for ARTP_STEALTH when pricing artefactsChris Oelmueller2014-04-301-0/+6
* Correctly update the shopping list when (un)identifying items.blackcustard2014-03-221-2/+10
* Rescale MR artefact property from 35-99 range to 40/80 stepsChris Oelmueller2014-03-181-6/+5
* Simplify shopping interface.elliptic2014-03-131-13/+8
* Shopping list: Display possible menu actionsChris Oelmueller2014-03-131-6/+17
* Clean up shop interfaceChris Oelmueller2014-03-131-341/+105
* Shopping: make uppercase add directly to shopping list.Neil Moore2014-03-131-11/+31
* Potion of speed => Potion of hastereaver2014-03-101-1/+1
* Move a variable inside the only #ifdef that now references itDracoOmega2014-03-061-2/+1
* Rearrange the shop screen a bitDracoOmega2014-03-061-1/+1
* Make costs for +fog and RMsl artefact properties.Shmuale Mark2014-03-021-0/+7
* Fix spacingChris Campbell2014-02-271-3/+3
* Remove some duplicate item value checks.Steve Melenchuk2014-02-271-13/+0
* Merge wand and gadget shops (and allow them to occasionally have rods).Steve Melenchuk2014-02-271-4/+2
* minmay's new list of item values.Steve Melenchuk2014-02-271-289/+141
* Don't generate racial weapons or launchersChris Campbell2014-02-241-13/+0
* Formatting fixes.Neil Moore2014-02-191-2/+0