| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
The launcher brand is still there, currently on the storm bow and 1/5 of
branded (ie, 1/3 of them) randart crossbows.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Amulets of faith have these effects:
- Piety gain is 1/3 faster.
- Gods that protect from harm are more likely to do so (your piety is 1/3rd
higher for such checks).
- Xom piety walk is 1/3 faster.
- Xom is more likely to act.
- Removing the amulet leaches away some piety, but will never cause
excommunication, or drop piety too close to excommunication.
Amulets auto-id if the player already has a religion, or when the player
acquires a religion while wearing the amulet.
|
| |
|
|
|
|
|
|
|
| |
This replaces "protection" on all ranged weapons, and will only generate
on those.
This commit also fixes shopping values for the new needle brands.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This involves a lot of changes, and also increments TAG_MAJOR_VERSION to
13. The unrand "Sniper" is now a crossbow (hopefully its current title
is still suitable for this task), and thieves no longer start with hand
crossbows (but still retain darts).
Wanderers with crossbow skills will now get a crossbow and bolts. This
may be overpowered, but I didn't want to change the code here too much.
It can always be adjusted.
This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in
the player.h quiver vector instead. Random elves that generated with
hand crossbows before no longer do so, and this has not been replaced by
normal crossbows.
I hope that's everything!
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
immediately cast
to std::string.
|
| |
|
|
|
|
|
|
|
|
| |
Removed inclusion of travel.h from most .h files to reduce the number
of .cc files dependant on it. This involved moving the level_pos
declaration to externs.h, moving the flood_find template to it's own
header file, and moving two typedefs from travel.h to travel_defs.h
because typedefs can't be forward declared (argh).
|
| |
|
|
|
|
|
|
| |
Include pluses in the name returned by item_name_simple(), so that a
shop with two wands of the same type but with different charges will be
distinguishable.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
To the menu actions ACT_EXECUTE and ACT_EXAMINE add the third action
type ACT_MISC, for things like deleting menu entries. The member
"allow_toggle" has been changed to "action_cycle", with the possible
values CYCLE_NONE (default) , CYCLE_TOGGLE (allow_toggle == true), and
CYCLE_CYCLE (cycle through all three possible action types).
|
| |
|
|
|
|
| |
Shopping list travel now always goes all the way to the shop.
|
| |
|
| |
|
|
|
|
|
| |
This is shorter, consistent with the other demon-converted weapon, and
consistent with its always getting the holy wrath brand.
|
| |
|
|
|
|
| |
them.
|
| |
|
|\ |
|
| | |
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Missile Changes
--
electricity missiles are now an option - they are always destroyed
reaping / dispersal ammo is now always destroyed as it can be created by players
poison ammo can again affect rocks / bullets etc - still no nets. Apparently
this is a contact poison, but mainly it's to close the gap between sling users
and archers.
SKILLS
--
Ranged weapon 3
Dodging 2
Spellcasting 2
Enchantments OR Translocations 3
EQUIPMENT
--
Robe
Ration
Scroll of blink
Some ranged weapon options as Hunter
No melee weapon!
Either book of elemental missiles or warped missiles
The book of Elemental Missiles
Spells Type Level
a - Corona Enchantment 1
b - Swiftness Enchantment/Air 2
c - Repel Missiles Enchantment/Air 2
d - Flame Ammunition Enchantment/Fire 3
e - Frost Ammunition Enchantment/Ice 3
f - Poison Ammunition Enchantment/Poison 4
The book of Warped Missiles
Spells Type Level
a - Apportation Translocation 1
b - Portal Projectile Translocation 2
c - Repel Missiles Enchantment/Air 2
d - Blink Translocation 2
e - Returning Ammunition Enchantment/Translocation 3
f - Warp Ammunition Enchantment/Translocation 5
The book of Devastating Missiles
Spells Type Level
a - Poison Ammunition Enchantment/Poison 4
b - Warp Ammunition Enchantment/Translocation 5
c - Shocking Ammunition Enchantment/Air 5
d - Haste Enchantment 6
e - Deflect Missiles Enchantment/Air 6
f - Exploding Ammunition Enchantment/Fire/Air 7
g - Reaping Ammunition Enchantment/Necromancy 7
Signed-off-by: Stefan O'Rear <stefanor@cox.net>
|
| |
|
|
|
|
| |
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
|
| |
|
| |
|
|
|
|
|
| |
Mapping still exists on cards, scrolls, Xom, and as the passive mutation.
The ball of seeing exists, but will have to be dealt with.
|
| |
|
| |
|
|
|
|
|
|
| |
If you have anything on your shopping list, pressing '$' will display it
as a menu. You can then select a thing from the menu, either to travel
to it or examine it, like with the stash tracker menu.
|
| |
|
|
|
|
|
|
| |
Automatically update the shopping list if you see the same item for less
cost in another shop, or if you get an item identical to one on the
shopping list (currently only applies to jewellery, books and staves).
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Weights now being:
Flame 3
Frost 3
Poiso 2
Penet 1
Reapi 1
Silve 1
Steel 1
Dispe 1
Explo 2
Also gave all the new brands a shopping price multiplier - *30, same as curare.
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
|
|
|
|
|
|
| |
The basics of a wish-list/shopping-list. While in a shop the
shopping-list can be modified, and the player is notified as soon as
they have enough money to buy things on the shopping-list.
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
| |
|
|
|
|
| |
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
|
|
|
|
|
|
|
| |
The console version still compiles on Linux; both console and
tiles version compile in OS X. I haven't been able to test the
DOS and Windows compiles -- please fix or tell me about any
errors that show up.
|
|
|
|
|
| |
Compilation of console crawl on Linux succeeds;
please complain if other platforms break.
|
| |
|