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path: root/crawl-ref/source/shopping.h
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* Move a little more code out of misc.ccNicholas Feinberg2014-07-021-0/+4
* Gozag: Call Merchant.Steve Melenchuk2014-05-071-0/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Update shopping list price when item is identifiedPekka Lampila2013-12-111-0/+1
* Show (unknown) in shopping list and stash trackerPekka Lampila2013-04-251-0/+1
* Use std namespace.Raphael Langella2012-08-261-13/+12
* Allow shopping in disconnected levels.Neil Moore2012-07-081-0/+2
* Make some functions static/gone.Adam Borowski2012-06-021-1/+0
* Make a few functions static/gone.Adam Borowski2012-04-271-1/+0
* Make a bunch of functions static, delete some unused junk.Adam Borowski2011-11-111-1/+0
* Bad consumables are treated as valueless for sacrificial purposes.Nathaniel Rook2011-07-051-0/+5
* cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-0/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Feature mimics!Jude Brown2010-10-101-0/+2
* [1437] Fix shopping list ASSERT after removing items from list (MarvinPA).Darshan Shaligram2010-06-301-0/+1
* Get rid of ambiguous longs from CrawlHashTable and a lot of misc places.Adam Borowski2010-06-201-2/+2
* Handle traps and shops correctly when shifting the abyss.Darshan Shaligram2010-06-061-0/+3
* ShoppingList: deal better with mult identical itemMatthew Cline2009-11-281-0/+3
* ShoppingList: pass level_pos* as constMatthew Cline2009-11-271-6/+7
* Fix deleting entries from shopping list.Matthew Cline2009-11-271-0/+3
* Bug #51: Remove gone portals from shopping listMatthew Cline2009-11-271-0/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-1/+0
* Access shopping list via '$'Matthew Cline2009-11-011-1/+1
* Auto-update shopping-list when new items seenMatthew Cline2009-10-311-5/+11
* FR 2839627: notify when player has enough goldMatthew Cline2009-10-291-0/+55
* Split actors and env from externs.h.Robert Vollmert2009-10-211-2/+2
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Since fixed artefacts are going to be folded into unrandarts, and unrandartszelgadis2009-06-081-1/+1
* Fix assertion when buying items from shops.zelgadis2009-01-201-0/+1
* Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.j-p-e-g2008-12-071-1/+0
* Add tiles for disturbance in shallow water (only preliminary since youj-p-e-g2008-12-071-0/+1
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-3/+3
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-1/+1
* &L can place encompass levels, and is more aggressive about overwritingdshaligram2007-07-291-1/+1
* Updated level-design.txt.dshaligram2007-07-211-0/+1
* Minor type-safety.haranp2007-07-141-1/+1
* More strings instead of char*s.haranp2007-06-181-5/+1
* Cleaned up shop-handling code considerably.haranp2007-04-241-36/+3
* The stash-tracker also needs shop SIGHUP protection.dshaligram2007-01-171-0/+22
* Fixed id array being clobbered if Crawl receives SIGHUP with the player in adshaligram2007-01-171-3/+0
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-0/+2
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+49