| Commit message (Collapse) | Author | Age | Files | Lines |
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Pay half the value of items in one of three randomly generated shops to
generate that shop on a level that can generate shops that you haven't
visited yet. This shop appears on the Overview screen with a darkened
level name so you know exactly where it appeared, and is announced (and
its location marked) when you arrive on the level so long as you are
still following Gozag at the time.
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Sometimes, they're there to emphasize a break between two sections of code,
which is good. In a majority of cases, though, they're just inconsistent.
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This is for identified items in shops that are not yet identified by the
player. Was already shown in actual shop menu.
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I had to rename distance() (in coord.h) to distance2() because it conflicts
with the STL function to compare 2 iterators. Not a bad change given how it
returns the square of the distance anyway.
I also had to rename the message global variable (in message.cc) to buffer.
I tried to fix and improve the coding style has much as I could, but I
probably missed a few given how huge and tedious it is.
I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool
and util/levcomp.*, because I have no clue about those.
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Items are removed from the shopping list when the level they are on
is deleted.
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Signed-off-by: David Ploog <dploog@users.sourceforge.net>
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On some STL structures size() is slow. I did not bother limitting sed,
so innocent bystanders got pulled into the machine, but there's no loss.
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"File:" is shown in your editor's status bar.
"Written by:" was used only for the first person who changed a file. We got
git for that now, and pre-DCSS history is so woefully inaccurate it doesn't
really matter.
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Still to-do:
* Tiles, properly.
* Traps aren't randomised like shops currently are.
* Generation should place door mimics instead of doors,
sometimes.
* Portal vault mimics don't have proper descriptions.
* Use different types of fountains.
* Use different types of stairs!
Done:
* Doors will snap closed at you when damaging.
* Fountains will splash you when damaging.
* Door mimics are "as big as a door", and so-on.
Everything should, actually, in theory, work properly. I'm sure there's
a lot of bugs, but I'm very happy by the "being chased by doors" thing.
If you want to test these in wizmode, use &m521 through &m526 (door,
portal, trap, stair, shop, fountain).
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This removes a couple of unnecessary includes from header files.
I may have missed adding some tiles includes.
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If you have anything on your shopping list, pressing '$' will display it
as a menu. You can then select a thing from the menu, either to travel
to it or examine it, like with the stash tracker menu.
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Automatically update the shopping list if you see the same item for less
cost in another shop, or if you get an item identical to one on the
shopping list (currently only applies to jewellery, books and staves).
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The basics of a wish-list/shopping-list. While in a shop the
shopping-list can be modified, and the player is notified as soon as
they have enough money to buy things on the shopping-list.
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have already become almost identical to randarts, change "randart" to
"artefact" everywhere except for things that deal exclusively with
randarts.
Artefact related files will be renamed later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8622 c06c8d41-db1a-0410-9941-cceddc491573
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This makes comparisons much easier and also avoids giving away information
about far away shops being opened/closed. (This was only an issue if
a shop only held blood potions that rotted away, but still.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7775 c06c8d41-db1a-0410-9941-cceddc491573
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can only recognize them if you're looking for them), and for closed shops.
Move statue tiles into monster folder.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7767 c06c8d41-db1a-0410-9941-cceddc491573
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into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these
change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
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most likely broken in some places and might break tiles. Will fix in the
near future.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6636 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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existing dungeon features. Dungeon features of importance - such as stairs,
shops, and altars - and map markers are shifted out of the way, to the nearest
free floor square.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1947 c06c8d41-db1a-0410-9941-cceddc491573
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Moved map markers to mapmark.cc.
Added support for timer markers that remove a feature after a certain timeout.
Need to hook up messaging to Lua.
Added bazaars (need more bazaar layouts).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1899 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1862 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1599 c06c8d41-db1a-0410-9941-cceddc491573
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Instead of shops passing around global id_arr arrays, shops use the newly
added third argument to item_def::name() which indicates whether to
override item ID status.
This means that the shop ID SIGHUP protection is now unnecessary; it's
been removed.
Hopefully I caught all the places where the stash tracker tries to get
item names and fixed them, but I might have missed something.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1359 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@859 c06c8d41-db1a-0410-9941-cceddc491573
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shop.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@858 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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