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* Remove unused monster props: speech_func and shout_func.Adam Borowski2012-05-221-29/+0
* Suppression: new function: player_equip_unrand_effectBen Striegel2012-05-181-2/+2
* Mindexicide: behaviour_event().Adam Borowski2012-04-211-9/+7
* Drop pointless braces after else/else if as well.Adam Borowski2012-04-201-2/+0
* Permarock walls completely block noise.Raphael Langella2012-03-031-0/+3
* Walls don't completely block noise.Raphael Langella2012-03-021-2/+1
* Make debug mode combat a bit less spammy.Adam Borowski2012-02-161-0/+2
* Fix use of unitialized values during noise propagation.Adam Borowski2012-02-131-1/+2
* "include" -> <include> for system headers.Adam Borowski2012-01-121-1/+1
* Fix excess "the"s more generally.Neil Moore2011-12-141-7/+14
* Fix doubled articles in artifact weapons speech.Neil Moore2011-12-141-16/+7
* Change seen_context from strings to enums, slightly untangle it.Adam Borowski2011-12-051-7/+3
* Consistently use a space after flow control statements.Adam Borowski2011-12-021-2/+2
* Move a few stealth effects from check_awaken() to check_stealth().elliptic2011-11-201-15/+0
* Let CHANNEL: prefixes use all types in both current uses.Adam Borowski2011-11-111-13/+3
* Make a bunch of functions static, delete some unused junk.Adam Borowski2011-11-111-2/+2
* Overhaul Cherub flavour, attacks, messages, etc.Jude Brown2011-10-071-0/+3
* Make the Orb glow hurt stealth severely.Adam Borowski2011-09-251-0/+5
* Give you.skill() a "scale" argument for partial skills, make callers use it.Adam Borowski2011-09-191-1/+1
* Reduce the stealth boost from umbraChris Campbell2011-09-081-1/+1
* Eronarn's profane servitors and antihaloesChris Campbell2011-09-031-0/+4
* Spiders sense when trapped in webPete Hurst2011-08-311-66/+130
* Don't let muted monsters shoutChris Campbell2011-07-211-1/+3
* Don't make noise when spell casting is cancelled (#3087).Raphael Langella2011-07-181-0/+3
* Simplify Singing Sword speech code, vary its loudness.Adam Borowski2011-07-071-73/+67
* Fix format string warnings.Adam Borowski2011-07-061-1/+1
* Rename MONS_(PANDEMONIUM|HELL)_DEMON to MONS_(PANDEMONIUM|HELL)_LORD.David Lawrence Ramsey2011-06-201-1/+1
* Gut and parcel out most of stuff.ccAdam Borowski2011-06-041-1/+0
* Make the Singing Sword spammier when in high tension, change its name.Adam Borowski2011-05-261-2/+12
* Remove redundant force_monster_shout() function.David Lawrence Ramsey2011-04-211-5/+0
* Toss noisy_equipment() away from it_use3.ccAdam Borowski2011-04-141-0/+96
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* Fix shouting monsters not being announced.Raphael Langella2011-03-141-3/+3
* Track the source of monster enchantments.Adam Borowski2011-02-231-1/+1
* Make it less likely the demon axe will trap the player.Shayne Halvorson2011-02-131-2/+3
* A light dimmer.Adam Borowski2011-02-121-1/+2
* Okawaru: Might -> Heroism.Adam Borowski2011-02-021-1/+1
* Replace the clunky hints_left counter with a game type check.Johanna Ploog2011-01-231-1/+1
* Fix orb pickup noise when silenced.Jude Brown2011-01-221-4/+11
* Fix broken html tag in noise grid dump.Darshan Shaligram2011-01-091-1/+1
* Don't loop for cascading noises in apply_noises.Darshan Shaligram2011-01-071-1/+1
* Fix very loud sounds not being coloured on the debug noise grid.Darshan Shaligram2011-01-071-1/+1
* Use Euclidean distance noise spread for the pretty grids (sorry, TGWi).Darshan Shaligram2011-01-071-0/+4
* Protect spammy noise dprfs with DEBUG_NOISE_PROPAGATION.Darshan Shaligram2011-01-071-0/+8
* New noise propagation system.Darshan Shaligram2011-01-071-68/+530
* Fix mermaid/siren mesmerise not attracting Shoals merfolk as intended.Darshan Shaligram2011-01-061-1/+1
* New monster: raven.Jude Brown2010-12-271-0/+3
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-3/+3
* Add noise to missilesRaphael Langella2010-09-291-0/+2
* Implement fear as a monster spell, player status.Jude Brown2010-09-221-0/+3