| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Remove unused monster props: speech_func and shout_func. | Adam Borowski | 2012-05-22 | 1 | -29/+0 |
* | Suppression: new function: player_equip_unrand_effect | Ben Striegel | 2012-05-18 | 1 | -2/+2 |
* | Mindexicide: behaviour_event(). | Adam Borowski | 2012-04-21 | 1 | -9/+7 |
* | Drop pointless braces after else/else if as well. | Adam Borowski | 2012-04-20 | 1 | -2/+0 |
* | Permarock walls completely block noise. | Raphael Langella | 2012-03-03 | 1 | -0/+3 |
* | Walls don't completely block noise. | Raphael Langella | 2012-03-02 | 1 | -2/+1 |
* | Make debug mode combat a bit less spammy. | Adam Borowski | 2012-02-16 | 1 | -0/+2 |
* | Fix use of unitialized values during noise propagation. | Adam Borowski | 2012-02-13 | 1 | -1/+2 |
* | "include" -> <include> for system headers. | Adam Borowski | 2012-01-12 | 1 | -1/+1 |
* | Fix excess "the"s more generally. | Neil Moore | 2011-12-14 | 1 | -7/+14 |
* | Fix doubled articles in artifact weapons speech. | Neil Moore | 2011-12-14 | 1 | -16/+7 |
* | Change seen_context from strings to enums, slightly untangle it. | Adam Borowski | 2011-12-05 | 1 | -7/+3 |
* | Consistently use a space after flow control statements. | Adam Borowski | 2011-12-02 | 1 | -2/+2 |
* | Move a few stealth effects from check_awaken() to check_stealth(). | elliptic | 2011-11-20 | 1 | -15/+0 |
* | Let CHANNEL: prefixes use all types in both current uses. | Adam Borowski | 2011-11-11 | 1 | -13/+3 |
* | Make a bunch of functions static, delete some unused junk. | Adam Borowski | 2011-11-11 | 1 | -2/+2 |
* | Overhaul Cherub flavour, attacks, messages, etc. | Jude Brown | 2011-10-07 | 1 | -0/+3 |
* | Make the Orb glow hurt stealth severely. | Adam Borowski | 2011-09-25 | 1 | -0/+5 |
* | Give you.skill() a "scale" argument for partial skills, make callers use it. | Adam Borowski | 2011-09-19 | 1 | -1/+1 |
* | Reduce the stealth boost from umbra | Chris Campbell | 2011-09-08 | 1 | -1/+1 |
* | Eronarn's profane servitors and antihaloes | Chris Campbell | 2011-09-03 | 1 | -0/+4 |
* | Spiders sense when trapped in web | Pete Hurst | 2011-08-31 | 1 | -66/+130 |
* | Don't let muted monsters shout | Chris Campbell | 2011-07-21 | 1 | -1/+3 |
* | Don't make noise when spell casting is cancelled (#3087). | Raphael Langella | 2011-07-18 | 1 | -0/+3 |
* | Simplify Singing Sword speech code, vary its loudness. | Adam Borowski | 2011-07-07 | 1 | -73/+67 |
* | Fix format string warnings. | Adam Borowski | 2011-07-06 | 1 | -1/+1 |
* | Rename MONS_(PANDEMONIUM|HELL)_DEMON to MONS_(PANDEMONIUM|HELL)_LORD. | David Lawrence Ramsey | 2011-06-20 | 1 | -1/+1 |
* | Gut and parcel out most of stuff.cc | Adam Borowski | 2011-06-04 | 1 | -1/+0 |
* | Make the Singing Sword spammier when in high tension, change its name. | Adam Borowski | 2011-05-26 | 1 | -2/+12 |
* | Remove redundant force_monster_shout() function. | David Lawrence Ramsey | 2011-04-21 | 1 | -5/+0 |
* | Toss noisy_equipment() away from it_use3.cc | Adam Borowski | 2011-04-14 | 1 | -0/+96 |
* | Make file headers doxygen-friendly, drop useless fields. | Adam Borowski | 2011-03-28 | 1 | -4/+4 |
* | Fix shouting monsters not being announced. | Raphael Langella | 2011-03-14 | 1 | -3/+3 |
* | Track the source of monster enchantments. | Adam Borowski | 2011-02-23 | 1 | -1/+1 |
* | Make it less likely the demon axe will trap the player. | Shayne Halvorson | 2011-02-13 | 1 | -2/+3 |
* | A light dimmer. | Adam Borowski | 2011-02-12 | 1 | -1/+2 |
* | Okawaru: Might -> Heroism. | Adam Borowski | 2011-02-02 | 1 | -1/+1 |
* | Replace the clunky hints_left counter with a game type check. | Johanna Ploog | 2011-01-23 | 1 | -1/+1 |
* | Fix orb pickup noise when silenced. | Jude Brown | 2011-01-22 | 1 | -4/+11 |
* | Fix broken html tag in noise grid dump. | Darshan Shaligram | 2011-01-09 | 1 | -1/+1 |
* | Don't loop for cascading noises in apply_noises. | Darshan Shaligram | 2011-01-07 | 1 | -1/+1 |
* | Fix very loud sounds not being coloured on the debug noise grid. | Darshan Shaligram | 2011-01-07 | 1 | -1/+1 |
* | Use Euclidean distance noise spread for the pretty grids (sorry, TGWi). | Darshan Shaligram | 2011-01-07 | 1 | -0/+4 |
* | Protect spammy noise dprfs with DEBUG_NOISE_PROPAGATION. | Darshan Shaligram | 2011-01-07 | 1 | -0/+8 |
* | New noise propagation system. | Darshan Shaligram | 2011-01-07 | 1 | -68/+530 |
* | Fix mermaid/siren mesmerise not attracting Shoals merfolk as intended. | Darshan Shaligram | 2011-01-06 | 1 | -1/+1 |
* | New monster: raven. | Jude Brown | 2010-12-27 | 1 | -0/+3 |
* | Massive spacing fixes: "( spaces after parentheses )". | Adam Borowski | 2010-10-15 | 1 | -3/+3 |
* | Add noise to missiles | Raphael Langella | 2010-09-29 | 1 | -0/+2 |
* | Implement fear as a monster spell, player status. | Jude Brown | 2010-09-22 | 1 | -0/+3 |