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Commit message (Expand)AuthorAgeFilesLines
* Remove stuffNicholas Feinberg2014-07-291-2/+3
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-1/+1
* Remove sharks from the gamereaverb2014-07-121-31/+1
* Reformat.Neil Moore2014-07-051-5/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+1
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+4
* Remove mangroves, make single trees block LOS.wheals2014-03-291-1/+0
* Fix some speech substitutions with noisy weapons (#6476)Chris Campbell2014-03-281-0/+3
* Remove player blood/web sense of out-of-sight monstersChris Campbell2014-03-141-76/+0
* M_VIGILANT changes.elliptic2014-02-131-4/+0
* Make shark blood frenzy message more specificDracoOmega2014-01-281-2/+2
* Unbreak monster blood scent and web senseDracoOmega2014-01-281-1/+1
* Make noisy randarts only make noise when hitting thingsChris Campbell2013-12-221-1/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-2/+2
* Make ENCH_SLEEPY a flag rather an enchantment.Adam Borowski2013-11-271-2/+2
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-2/+2
* Remove moths of suppressionChris Campbell2013-11-111-2/+2
* Get rid of a strange accessor.Adam Borowski2013-11-051-1/+1
* Less los_def usage.Adam Borowski2013-11-051-0/+1
* Rewrite monster_iterator.Adam Borowski2013-10-311-1/+1
* monster_near_iteratorAdam Borowski2013-10-311-2/+4
* Revert "Remove player clinging".Adam Borowski2013-08-121-1/+2
* More padding fixes for ternary operatorChris Oelmueller2013-08-031-2/+2
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-1/+1
* Replace @a_player_genus@ in weapon noises.Adam Borowski2013-07-171-0/+2
* Remove player clingingChris Campbell2013-07-091-2/+1
* Tweak chimera name displayPete Hurst2013-07-021-1/+1
* Make chimera more talkativePete Hurst2013-07-021-2/+5
* New monster flag M_VIGILANTDracoOmega2013-06-261-0/+4
* Implement chimera legsPete Hurst2013-06-231-1/+2
* Handle chimera noisesPete Hurst2013-06-211-0/+6
* New mcros ASSERT_IN_BOUNDS{,_OR_ORIGIN}().Neil Moore2013-06-091-1/+1
* Fix a crash related to LRD, noise, and permarock.blackcustard2013-06-091-0/+2
* Make a function public and renameDracoOmega2013-03-061-8/+1
* Add Vault WardensDracoOmega2013-03-031-0/+1
* Don't let Stealth skill inhibit monster shouting.elliptic2012-12-121-1/+1
* Indentation fixes.Adam Borowski2012-12-051-22/+22
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+1
* Add spelling fixes.David Lawrence Ramsey2012-10-121-1/+1
* Improve speech syntax: capitalization and random substrings.Jay3.14152012-10-131-0/+3
* Merge branch 'master' into glasnostAdam Borowski2012-08-311-38/+43
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| * Use std namespace.Raphael Langella2012-08-261-35/+35
| * Monsters with M_BLOOD_SCENT can smell blood regardless of the player's race.Policarpo Caballero2012-08-121-1/+2
| * Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-2/+6
* | Runed doors.Adam Borowski2012-08-311-0/+1
* | Drop the code for displaying/handling/etc secret doors.Adam Borowski2012-07-111-2/+0
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* Some more return deparenthesization.Adam Borowski2012-07-051-2/+2
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-17/+17
* Rename swamp trees to mangroves.Michael Gagno2012-07-031-1/+1