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* Make Doxygen @returns "@return" for consistancy.reaverb2014-06-051-1/+1
* Melt away lava orcs.Steve Melenchuk2014-05-141-0/+2
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+2
* Fix "if(" and friends.Neil Moore2014-05-121-1/+1
* Allow Qazlalites to displace their own clouds.Steve Melenchuk2014-05-071-1/+2
* Gozag: Gold sense.Steve Melenchuk2014-05-071-3/+7
* Gozag: gold lust.Steve Melenchuk2014-05-071-0/+3
* Remove the clean_map option.Shmuale Mark2014-04-171-4/+3
* Formatting fixes.Neil Moore2014-03-191-2/+0
* Make invisible monster indicators from stealth checks always accurate.gammafunk2014-03-141-45/+25
* Use the correct radius when sensing invisible monsters in LOS (MarvinPA).gammafunk2014-03-131-1/+2
* Fix the monster list is WebTiles and unbreak Arena.gammafunk2014-03-061-24/+30
* Fix various issues with invisible monster indicators.gammafunk2014-03-061-71/+150
* More formatting fixes for return (...);Neil Moore2013-11-151-1/+1
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-4/+4
* Remove moths of suppressionChris Campbell2013-11-111-3/+0
* Re-implement xray vision.Adam Borowski2013-11-051-1/+1
* Update the whole arena.Adam Borowski2013-11-051-0/+8
* Get rid of all external uses of get_los().Adam Borowski2013-11-051-1/+1
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Get rid of grid_appearance().Adam Borowski2013-10-111-1/+3
* Short-circuit another sighting of slimy walls.Adam Borowski2013-10-111-1/+1
* Fix some typosChris Oelmueller2013-08-081-1/+1
* More padding fixes for ternary operatorChris Oelmueller2013-08-031-1/+1
* Give runes their own default glyph (φ for now)Samuel Bronson2013-07-011-1/+5
* Merge branch 'master' into lava_orcsAdam Borowski2013-05-291-3/+5
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| * Make invisible allies fully visible to the player (elliott)Chris Campbell2013-05-041-2/+1
| * Add a comment where we flub antennae detecting invisible monstersSamuel Bronson2013-04-281-1/+1
| * Fungus FormBrendan Hickey2013-03-151-0/+3
* | Give lava orcs a heat halo that causes fire damage to nearby enemies.Eronarn Palazzo2013-01-081-0/+3
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* Indentation fixes.Adam Borowski2012-12-051-8/+8
* Add formatting fixes.David Lawrence Ramsey2012-11-171-2/+1
* Shorten MAP_DISJUNCTION_HALOED to MAP_DISJUNCT.Adam Borowski2012-11-181-1/+1
* DisjunctionBrendan Hickey2012-11-181-0/+4
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+1
* Fix monsters not being removed from the monster list (#6129).Florian Diebold2012-09-121-0/+3
* Rename hash(), it conflicts with std::hash in C++11.Adam Borowski2012-08-271-1/+1
* Use std namespace.Raphael Langella2012-08-261-2/+2
* QUAD DAMAGE emits an Orb-style glow while in effect.Steve Melenchuk2012-08-151-0/+3
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-22/+22
* Use mid rather than mindex for constriction.Neil Moore2012-07-041-1/+1
* Make staves and rods separate object classes.Adam Borowski2012-06-121-0/+1
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-2/+0
* Show the location of invisible monsters you're constrictingChris Campbell2012-04-051-4/+6
* Moth of Suppression, preliminary codingBen Striegel2012-03-211-0/+3
* Fix #5111: Items under a plant aren't indicated [in tiles].Florian Diebold2012-01-101-32/+15
* Fix console compilation.Florian Diebold2011-12-151-1/+1
* Add the cloud override tile to cloud_info in console games, too.Florian Diebold2011-12-151-2/+0
* Fix console compilation.Florian Diebold2011-12-021-1/+1
* Add more cloud data to map_knowledge; make tilepick.cc use it instead of the ...Florian Diebold2011-12-011-4/+32