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* Recolour rolling boulder beetles ETC_BONE.Shmuale Mark2014-08-031-0/+3
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Allow recolouring doors in vaults (#8466)Neil Moore2014-07-191-7/+8
* Fix whitespace.Neil Moore2014-06-121-2/+2
* New command: show weapons in viewport.Shmuale Mark2014-06-121-0/+10
* Melt away lava orcs.Steve Melenchuk2014-05-141-0/+2
* Gozag: gold lust.Steve Melenchuk2014-05-071-0/+2
* Display Leda's and Disjunction haloes over TSO haloChris Campbell2014-04-301-9/+5
* Reimplement remembered_monster_colour (#8299)Neil Moore2014-03-211-1/+1
* Don't allow recolouring dry fountains.Neil Moore2014-03-141-2/+2
* Don't recolour doors or stone arches when spattered with bloodChris Campbell2014-03-141-2/+1
* Exclude firewood from Ctrl-V except for Fedhas worshippersChris Oelmueller2014-01-241-1/+7
* Recolour umbra to magentaChris Campbell2014-01-141-1/+1
* Optimize.Adam Borowski2013-12-211-3/+7
* Forbid recolouring a bunch of features, optimize.Adam Borowski2013-12-211-2/+7
* Remove a redundant check.Adam Borowski2013-12-211-1/+0
* Eradicate all other lone statics.Adam Borowski2013-12-051-3/+3
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-2/+2
* Remove moths of suppressionChris Campbell2013-11-111-2/+0
* Remove gloomChris Campbell2013-07-161-9/+1
* Merge branch 'master' into lava_orcsAdam Borowski2013-05-291-14/+43
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| * Make invisible allies fully visible to the player (elliott)Chris Campbell2013-05-041-2/+4
| * Fix glyph redefinitions of virtual monster types.Adam Borowski2013-03-211-27/+39
| * Remove the small/large zombie distinction.Adam Borowski2013-03-211-0/+15
* | Give lava orcs a heat halo that causes fire damage to nearby enemies.Eronarn Palazzo2013-01-081-0/+2
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* Unify menu_colour_item_prefix and filtering_item_prefix.Adam Borowski2012-12-271-2/+1
* Indentation fixes.Adam Borowski2012-12-051-2/+2
* Shorten MAP_DISJUNCTION_HALOED to MAP_DISJUNCT.Adam Borowski2012-11-181-1/+1
* DisjunctionBrendan Hickey2012-11-181-0/+2
* Fix screenshots.Neil Moore2012-11-141-1/+1
* Don't use a std::map for item_glyph, as order of overrides matters.Adam Borowski2012-10-181-1/+2
* Allow colouring/reglyphing items based on their filter prefixes.Adam Borowski2012-10-181-0/+2
* Reduce repeating item_glyph regexp matches by caching results per name.Adam Borowski2012-10-161-0/+13
* Get rid of all but one uses of mon_display.Adam Borowski2012-10-161-5/+5
* A new option: item_glyph += dagger : lightgrey †Adam Borowski2012-10-161-6/+43
* Refactor showsymb a bit.Adam Borowski2012-10-161-63/+50
* Rename struct glyph to cglyph_t.Adam Borowski2012-10-161-12/+12
* Ignore attempts to recolour traps, stairs or altars.Adam Borowski2012-10-161-1/+1
* Use std namespace.Raphael Langella2012-08-261-3/+3
* Actually show out-of-sight excluded staircases in the proper colour.elliptic2012-08-241-4/+3
* Revert "Show out-of-sight excluded staircases in the proper colour."elliptic2012-08-241-3/+4
* Show out-of-sight excluded staircases in the proper colour.elliptic2012-08-241-4/+3
* QUAD DAMAGE emits an Orb-style glow while in effect.Steve Melenchuk2012-08-151-0/+2
* Revert shoals colours and exploration limit.Raphael Langella2012-07-191-11/+2
* Make the Shoals floor brown/yellow depending on height (wet sand).Raphael Langella2012-07-171-2/+4
* Show the autoexplore limit in Shoals.Raphael Langella2012-07-171-2/+9
* Don't recolour walls, water, or lava next to slimy walls.Neil Moore2012-07-091-1/+5
* Show trails even out of LOS in console.Neil Moore2012-07-051-0/+5
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-4/+4