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path: root/crawl-ref/source/skills2.h
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* Don't weight Vehumet gifts to compensate for antitrainingNicholas Feinberg2014-08-021-1/+0
* Convert crosstraining into an enhancer bonusBrendan Hickey2014-06-121-5/+0
* Remove Anti-trainingBrendan Hickey2014-06-111-1/+0
* Clean up the player hp change and calculation functionsgammafunk2014-03-181-2/+0
* Show * crosstrain marker more often (floatingatoll, #8235)Neil Moore2014-03-051-2/+7
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-1/+1
* Remove the Traps skill.Adam Borowski2013-07-171-6/+2
* Allow potions/cards of exp train restricted skillsPekka Lampila2013-06-061-0/+1
* Always study all manuals in the inventoryPekka Lampila2013-06-061-1/+1
* The Stabbing skill went to a dark alley, and, you know...Adam Borowski2013-04-011-1/+1
* Make some functions static or gone.Adam Borowski2013-01-311-1/+0
* Weight Vehumet spell gifts based on your elemental skills.elliptic2013-01-211-0/+3
* Display proper Invo title in high score menu (#6489).Neil Moore2013-01-031-2/+4
* Don't show the skill menu when quaffing exp with all skills at 27.Adam Borowski2012-10-251-0/+1
* Merge branch 'master' into glasnostAdam Borowski2012-08-311-5/+6
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| * Use std namespace.Raphael Langella2012-08-261-5/+5
| * Don't force Troglodytes to train magic skills.Neil Moore2012-08-031-0/+1
* | Traps&Doors -> Traps.Adam Borowski2012-07-111-1/+1
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* Make some functions static/gone.Adam Borowski2012-06-021-1/+0
* Calculate skill cost based on experience instead of skill points.Raphael Langella2012-02-021-1/+1
* Remove a number of useless is_invalid_skill() checks.Adam Borowski2011-11-231-1/+5
* Make a bunch of functions static, delete some unused junk.Adam Borowski2011-11-111-1/+0
* New Ashenzari skill boost formula.Raphael Langella2011-10-251-0/+1
* Don't crash when a transferred character's aptitudes changed.Adam Borowski2011-10-101-0/+1
* Show useless skills as N/A.Adam Borowski2011-09-281-1/+1
* Let the saved skill state store skills * 10 (up to 270).Adam Borowski2011-09-221-2/+2
* Add a decimal to the skill level display.Raphael Langella2011-09-211-1/+2
* Actually return partial skill values, not progress to next character level.Adam Borowski2011-09-191-0/+1
* Give you.skill() a "scale" argument for partial skills, make callers use it.Adam Borowski2011-09-191-1/+1
* Fix some abuses of "char" as an integer type.Adam Borowski2011-09-011-1/+1
* Allow choosing skills to train after using a card/potion of experience.Raphael Langella2011-07-221-1/+21
* New skill menu switches.Raphael Langella2011-07-041-1/+1
* Move the skill menu into its own file.Raphael Langella2011-07-041-136/+0
* Some simplification.Raphael Langella2011-07-041-0/+1
* Remove the XP pool from the skill menu.Raphael Langella2011-07-041-7/+5
* Gut and parcel out most of stuff.ccAdam Borowski2011-06-041-0/+1
* SKill menu: change #ifdef DEBUG by DEBUG_DIAGNOSTICS.Raphael Langella2011-05-201-1/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Reskilling: keep the same letters between the from and to menu.Raphael Langella2011-03-261-1/+1
* Don't acquire manuals or sage to utterly useless skills.Adam Borowski2011-03-241-0/+1
* Add a function to compare skill levels.Raphael Langella2011-03-241-0/+1
* Remove debug informations from non-debug builds.Raphael Langella2011-03-241-1/+1
* Fix compilation.David Lawrence Ramsey2011-03-221-1/+1
* Fix autoexplore stopping with no monster in sight.Raphael Langella2011-03-221-11/+14
* Remove misleading messages about weapon str/dex weightingChris Campbell2011-03-211-1/+0
* Tutorial: simple skill menu.Raphael Langella2011-02-031-14/+15
* Merge branch 'ench-split'.Adam Borowski2011-01-091-1/+1
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| * Merge branch 'master' into ench-splitAdam Borowski2011-01-051-14/+172
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* | | SimplifyRaphael Langella2011-01-081-2/+1
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