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* Increase Tengu experience apt from -1 to 0.elliptic2012-08-271-1/+1
* Use a +1 to -2 scale for Exp apt instead of 100 to 160.elliptic2012-08-271-7/+4
* Use std namespace.Raphael Langella2012-08-261-3/+3
* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-48/+48
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-2/+0
* Drop TAG_MAJOR_VERSION == 32 ifdefs.Adam Borowski2012-04-251-20/+0
* Fix improper MD species abbreviation.Adam Borowski2012-02-201-2/+2
* Fix player::mons_species() claiming almost everyone is human.Adam Borowski2011-12-271-0/+3
* Add minor cosmetic fixes.David Lawrence Ramsey2011-11-071-2/+2
* Fix the species abbreviation for Kenku -> Tengu: Ke -> Te.David Lawrence Ramsey2011-11-051-1/+1
* Rename Kenku -> Tengu.Jude Brown2011-11-061-7/+7
* Make Fe/Op genus names apply to all cases, not just non-god skill titles.Adam Borowski2011-11-021-2/+6
* Adjust minotaur aptitudes.Adam Borowski2011-10-261-1/+1
* Boost Kenku mp, and Hill Orc spellcasting, base int and mp slightlyChris Campbell2011-10-251-1/+1
* Clean up genuses of removed species.Adam Borowski2011-10-251-26/+8
* Give mountain dwarves the axe.Adam Borowski2011-10-251-3/+14
* Get rid of strlwr().Adam Borowski2011-09-071-47/+0
* Add spacing fix.David Lawrence Ramsey2011-06-221-1/+1
* Shoehorn MP aptitudes into a -3..+3 scale.Adam Borowski2011-06-211-4/+2
* List HP and MP mods in aptitudes.txtAdam Borowski2011-06-211-2/+52
* Change racial MP mods to aptitude style numbers.Adam Borowski2011-06-211-0/+28
* Uncapitalise some species abbreviations (Dg, Ds, Op)Chris Campbell2011-06-121-2/+2
* Don't treat species HP modifier as a frail/robust mutation.Raphael Langella2011-06-121-0/+45
* Don't require ", c1" in COMPILE_CHECK().Adam Borowski2011-06-091-3/+3
* s/SP_OCTOPUS/SP_OCTOPODE/, since that's the name visible to players.Adam Borowski2011-06-091-4/+4
* Merge branch 'octopodes'Adam Borowski2011-06-091-3/+8
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| * Rename the monster dummy "octopode" so player glyph redefinitions work.Adam Borowski2011-04-161-1/+1
| * Fix octopodes showing up as 'B' glyph.Eronarn Palazzo2011-04-071-0/+2
| * Octopodes can swim.Eronarn Palazzo2011-04-071-1/+2
| * Change octopus from Oc to OP, because they're OP.Eronarn Palazzo2011-04-071-1/+1
| * Merge branch 'master' into octopusAdam Borowski2011-02-141-0/+5
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| * \ Merge branch 'master' into octopus, fix breakage.Adam Borowski2011-02-031-1/+1
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| * | | Eronarn's octopodes.Adam Borowski2010-12-041-2/+4
* | | | s/SP_CAT/SP_FELID/Adam Borowski2011-06-071-5/+5
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* | | Move species_likes_water() from player.cc to species.cc.David Lawrence Ramsey2011-02-081-0/+5
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* | Convert ASSERT(!"foo") to die("foo").Adam Borowski2011-01-111-1/+1
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* Felids: make them Norwegian Forest or lynx-sized.Adam Borowski2010-10-201-2/+1
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-2/+2
* Fold claws_level() into species_has_claws().David Lawrence Ramsey2010-10-121-2/+7
* Change the hardcoded claw level for felids to 1.David Lawrence Ramsey2010-10-121-1/+1
* Move conversion of player to monster species to its own function.David Lawrence Ramsey2010-10-111-0/+83
* Merge branch 'master' into catsAdam Borowski2010-08-271-1/+1
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| * Fix spacing.Robert Vollmert2010-07-291-1/+1
* | Felids: update the species' abbreviation. FeCK.Adam Borowski2010-07-241-1/+1
* | Felids: rename the species to something perhaps more palatable to cat-haters.Adam Borowski2010-07-241-1/+1
* | Cats: set the species' name to "Witch's Cat".Adam Borowski2010-07-131-1/+1
* | Cats: enums and some base stuff.Adam Borowski2010-07-091-1/+9
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* Simplify species_name() now that draconian hacks are not needed.Adam Borowski2010-06-081-4/+4
* Don't use hacks for hiding draconian colour, change the species at level 7.Adam Borowski2010-06-081-31/+16