| Commit message (Collapse) | Author | Age | Files | Lines |
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When you strip away the fundamentally broken tension mechanic, you're
left with a species that is essentially "Hill Orcs WITH FIRE". No effort
has come forward with code to fix either aspect of them despite the
length of time they've been around in trunk, and the code is littered
with a very large number of special cases in their presence.
Current lava orcs should be able to finish their games fine, but new
starts are disallowed.
There are a couple of bits I've left present but which will have no
function for the moment, mostly related to interactions with lava (as
there are a couple of species proposals floating around that benefit
from having those interactions).
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They can't use GSC, so they probably shouldn't be able to
use large rocks either.
See also commit 9a20582491
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Fo casters have slight MP problems, and the reduction of their EXP apt
from 2 to 1 only made this worse. This commit compensates.
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Djinn games can't be started (hopefully including using the rcfile),
and djinn code should be removed on save-compat bump.
Also, schedule a few SE things to be removed.
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The poison vulnerability did sometimes encourage unusual equipment choices
but wasn't very interesting otherwise and was often problematic early on.
The stasis is their central feature, and giving them more standard HP and
XP apts lets them be more focused on that.
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This shouldn't place. Mainly it is for the player vine stalker glyph.
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In case people are wondering what vine stalkers get when biting e.g. geckos.
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Weirdness and Mutations:
- Fangs II (Becomes III at xl8)
- Antimagic bite (Much stronger than standard bite, bites every turn,
applies antimagic brand, and restores your mana)
- Potions and wands cannot restore your HP
- Regen III
- Unbreathing
- Spirit shield
- HP -3
- MP +1
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HP to -1 and Spellcasting to 0.
Because of this change, their exoskeleton mutation no longer provides
extra HP.
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This is intended to give them a little more/faster natural HP.
Flavour-wise, insects mature really really fast.
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There isn't a good reason why MP was at -1 before.
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It was possible to get around these checks in various ways. Hopefully this
stops all of those ways and will make it easier to maintain this code in the
future, since only is_species_valid_choice and is_job_valid_choice need
to be modified now.
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Conflicts:
crawl-ref/source/dat/des/variable/mini_monsters.des
crawl-ref/source/enum.h
crawl-ref/source/itemprop.cc
crawl-ref/source/main.cc
crawl-ref/source/mutation-data.h
crawl-ref/source/mutation.cc
crawl-ref/source/newgame.cc
crawl-ref/source/ng-restr.cc
crawl-ref/source/rltiles/dc-player.txt
crawl-ref/source/spl-selfench.cc
crawl-ref/source/throw.cc
crawl-ref/source/tilepick-p.cc
crawl-ref/source/wiz-you.cc
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It was intended for the stealth modifier, but that is handled as
a racial modifier instead (and doesn't strictly follow profile
size, anyway: witness minotaurs and djinn).
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Conflicts:
crawl-ref/docs/crawl_manual.reST
crawl-ref/source/abl-show.cc
crawl-ref/source/dat/descript/ability.txt
crawl-ref/source/delay.cc
crawl-ref/source/enum.h
crawl-ref/source/main.cc
crawl-ref/source/mon-cast.cc
crawl-ref/source/mon-gear.cc
crawl-ref/source/mon-spll.h
crawl-ref/source/mutation-data.h
crawl-ref/source/mutation.cc
crawl-ref/source/ng-restr.cc
crawl-ref/source/ng-setup.cc
crawl-ref/source/output.cc
crawl-ref/source/player-act.cc
crawl-ref/source/player.cc
crawl-ref/source/species.cc
crawl-ref/source/spl-data.h
crawl-ref/source/wiz-you.cc
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Good natural AC but low HP is a combination that does not occur on
any current player race, and I think might be an interesting point of
distinction for gargoyles. (Nearly all low hp races are EV-focused,
and both draconians and naga have very good hp). Plus the natural AC
should help make them feel more genuinely stone-like.
For the time-being I am erring on the side of 'probably too good' and
possibly either their AC or HP could use further reducing (but it is
worth pointing out that at spriggan HP levels, the spriggan's EV focus
actually results in lower average damage taken than gargoyle's AC would,
in addition to them being much better at fleeing harm)
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Tavern post:
https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8298
Wierdness & mutations:
- poison weakness
- retractable antennae (can wear headgear and ignore mutation)
- chitin skin (+3 AC)
- most weapons 1-handed, big weapons 2-handed
- permanent stasis
- ability to shaft self
- ability to dig
- Starts with 2 curing pots
3 monster versions of formicids were added:
formicid, a weak fighter
formicid drone, a stronger fighter
formicid venom mage, a magician with olgreb's and mass cure poison
[ Pushing to a branch for experimental playtesting on CSZO.
Also optimised the new tiles. -nfm ]
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This reverts commit 00ac9bc19cb9dab331e902372e0f9798505d0d7b.
What the good Lord giveth, he taketh away.
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The perl regexp to do so is:
s&ASSERT\(([^\n]+) >= ([^\n]+)\);\s*ASSERT\(\1 < ([^\n]+)\);&ASSERT_RANGE($1, $2, $3);&sg;
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Since they're unliving, there's no point in calling them something else.
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For every playstyle, you can find another race which can do it better:
their main schtick, unarmed transmuter, can be done far better by merfolk.
Such a transmuter has no synergy with necromancy (Lich Form being an
utility that doesn't provide means of dealing damage by itself), and
there are better earth elementalists as well.
We already have two other elven subraces: Deep Elves who nearly define
conjurers, and High Elves, who make pretty distinct medium armour
hybrids. Sludge Elves, on the other hand, had no niche on their own.
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Conflicts resolved:
crawl-ref/source/enum.h
crawl-ref/source/ng-restr.cc
crawl-ref/source/player.cc
crawl-ref/source/species.cc
crawl-ref/source/tag-version.h
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Conflicts:
crawl-ref/source/enum.h
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Waiting for Grotesks and the Forest to go live!
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Being immersed in lava maxes temperature and prevents any decline.
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This includes their:
* starting screen description
* starting mutations
* restricted classes/gear
* aptitudes
* orcishness (genus)
* monster version
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Give Grotesks the ability to self-petrify.
This power gets a duration bump at level 7 and again at level 13.
Next up, make petrifying Grotesks more powerful.
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A gargoyle-like species. Good at earth, bad at air.
Soon to have wings.
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Convert conjunctive assertions into separate assertions. This ought to be correctness preserving. I ran the stress tests and didn't notice anything unusual. While I have confidence in it, if you are the slightest bit suspicious of this, please roll it back.
Found instances with `ASSERT(\([^(|]*\) && \([^)|]*\))`
Manually inspected each instance.
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They have I<->ı and İ<->i.
Fortunately, people are quite unlikely to type capital letters in response
to prompts, perhaps save for the stat gain one.
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They were stepping on human toes with Exp apt +1 (Ko and Ha aren't really
directly comparable to Hu, being small). In exchange, give minotaurs a bit
more competition with melee.
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