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path: root/crawl-ref/source/species.h
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* Pull some functions into species.ccNicholas Feinberg2014-07-161-0/+3
* Merge branch 'master' into dwantsAdam Borowski2013-11-011-0/+4
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| * Clean up checks for disabled species/jobs when starting a new game.elliptic2013-10-141-0/+4
* | Merge branch 'master' into dwantspubby2013-10-011-0/+1
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* Lava orcs can swim in lava unless it is flagged as dangerous to them.Eronarn Palazzo2013-01-081-0/+1
* Initial implementation of lava orcs.Eronarn Palazzo2013-01-071-0/+1
* Use std namespace.Raphael Langella2012-08-261-2/+2
* Clean up genuses of removed species.Adam Borowski2011-10-251-2/+0
* Get rid of strlwr().Adam Borowski2011-09-071-2/+0
* List HP and MP mods in aptitudes.txtAdam Borowski2011-06-211-0/+1
* Change racial MP mods to aptitude style numbers.Adam Borowski2011-06-211-0/+1
* Don't treat species HP modifier as a frail/robust mutation.Raphael Langella2011-06-121-1/+1
* Move species_likes_water() from player.cc to species.cc.David Lawrence Ramsey2011-02-081-0/+1
* Fold claws_level() into species_has_claws().David Lawrence Ramsey2010-10-121-1/+1
* Move conversion of player to monster species to its own function.David Lawrence Ramsey2010-10-111-0/+1
* Bring sanity to enums by making them diffable/patchable.Adam Borowski2010-06-081-1/+1
* Simplify species_name() now that draconian hacks are not needed.Adam Borowski2010-06-081-2/+1
* For consistency, rename GENPC_OGRE to GENPC_OGREISH.David Lawrence Ramsey2010-04-041-1/+1
* Fix newlines at end of file.Adam Borowski2010-01-211-1/+0
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-0/+18
* Use species_type/job_type instead of int.Robert Vollmert2009-10-231-5/+5
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+19