| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5718 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
allies. Note: This does still not handle the actual clouds, just
the basic beam.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5701 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5614 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* name the monster you're firing through ("your goblin zombie")
* use maximum possible range
* make it work for spells and abilities, as well
Still todo:
* apply the same logic to firing missiles
* don't prompt for monsters that wouldn't be harmed
(e.g. living allies for Dispel Undead, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5177 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5060 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
stamina. Also, consolidate the routines for removing Zin's divine
robustness, Zin's divine stamina, and TSO's divine shield.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5059 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
chaining it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4932 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
after being used. Note that there is currently no check for its being
used in succession yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4731 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
parameter to cast_revitalisation(), instead of determining it randomly
inside the function.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4730 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
now restored in greater amounts at high Invocation levels.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4599 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4423 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
| |
the MP increase relative to the HP increase. As a side effect, the MP
increase is a bit more powerful; at maximum power, it's now 7 instead of
5.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4422 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4421 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
to avoid conflict with VC++ direct.h header.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4390 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4316 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Since this only leaves them with 1 hp, they'll soon be dead anyway,
so I consider it as a mixture of flavour and a warning to the player
to heal the ally in question.
Make the retribution healing hostiles effect only happen if you
worship an evil god, as is done for the other retribution effects.
Allow healing to choose a target rather than a direction, but allow
Revitalisation (Zin!) to only work on the player. (That's how it was
intended, I think.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3817 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When a follower of Elyvilon attempts to heal a hostile monster
(via ability or wand) there's a chance, depending on the healing
value, max monster hp and monster type, that Ely will make that
monster become neutral. If this happens, Ely hands out a bit of
piety and his follower gains half of the monster's xp value.
If the pacifying attempt fails, the monster is never healed,
though you still lose your ressources (mana, piety, charges).
Killing neutral monsters currently means you won't get any xp.
Also, Ely dislikes this and hands out penance for doing so.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3812 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
?recharging, ?enchant armour and ?identify.
If you read one of these scrolls and the type isn't known yet you are
prompted with "Modify which item?" (better message needed!) and get to
choose from the entire inventory.
If the chosen item can be usefully "modified" by the scroll (unID'd item
for identify, wand for recharging, enchantable armour for EA) the usual
effect takes place and the scroll is identified. (Reading other scrolls
of the same type will then only offer a more sensible selection of items.)
Otherwise, nothing happens.
Further, recharging and enchant armour now allow direct choice of the
item in question, and it doesn't even have to be wielded or worn.
I think this change actually makes the id game more interesting and also
improves the interface. Gameplay might dictate that we reintroduce the
"armour needs to be worn" rule, but that remains to be seen until after
some more playtesting.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3514 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
discussion in October/November.
Zin effects:
- protection from harm (like all good gods)
- feeding when starving (as before)
- mutation resistance (chance of piety/200)
Zin restrictions:
- no cannibalism (like all good gods)
- no attacking friends
- no eating of intelligent beings' corpses
- no deliberate mutating
Zin invocations:
- Smiting (general priestly ability?)
- Revitalisation (Minor Healing + 5 mp)
- Sanctuary (protection from attacks)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3164 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
in level generation.
Clouds now have a "spread rate" field, which by default uses the same
per-cloud-type rate as before (normal spread rate for steam, grey smoke
and black smoke, no spreading for other cloud types). Might want to make
the spread rate decrease as the cloud spreads (currently it remains
unchanged).
Added new dungeon event type "entered level", to complement "entering level".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2489 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
rock wall, stone wall and permanent rock wall. These are for use in
vaults, and are never randomly generated. Magically translucent
versions of the normal wall types are used, rather than glass, so we
don't have to figure out how glass would react to things like digging
and Shatter, but can re-use the code for the normal wall types.
I've tried to fix all the places where the old code assumes that any
square which is visible to the player has no walls between it and the
player, but I've probably missed lots; this will require a lot of play
testing before its ready for non-developers.
viewwindow() now has two calls to losight(), the second one
determining what squares would be visible if all translucent walls
were made transparent, so that there's a quick way to see if there's
any translucent walls between the player and a square. This second
call to losight() doesn't cause any noticeable slowdown for me, but it
might on an older system.
Other than viewwindow() making a second call to losight(), there
shouldn't be any changes to game-play or game-logic if there aren't any
translucent walls around.
The wizard blinking command (&b) has been changed so that it ignores
all normal restrictions except for needing to see the target square and
not landing on monsters; if the player lands on a wall square it's
changed to floor. Wizard blinking also doesn't increase magical
contamination.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2145 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
[1750729] Controlled Blink (the spell) now decays to semi-controlled blink on
levels that block teleport control and is less likely to be blocked by the
Abyss.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1873 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
More type-safety.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1624 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
its duration.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1428 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1401 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
| |
creator of the cloud is now remembered with the cloud, so kills from
friendlies' poison clouds are credited appropriately.
Increased MAX_CLOUDS to 180.
Breaks save compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1076 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
power that could train Invocations was the 7mp demon summon).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1061 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
with weird targeting (like Conjure Flame) still target after the miscast check.
Tweaked targeting prompt slightly.
Don't dock turn for zapping non-wand.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1039 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
|
|
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
|