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* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-9/+5
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-2/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-2/+2
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-2/+2
* Unify mesmerisation code.Robert Vollmert2009-11-051-3/+2
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-1/+1
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-3/+3
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Disintegration can be very messy.Stefan O'Rear2009-11-041-11/+44
* Move random_near_space into new teleport.cc.Robert Vollmert2009-11-021-0/+1
* Split up monstuff.ccMatthew Cline2009-11-011-1/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-2/+2
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-311-3/+3
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-241-5/+5
* Also briefly flash red when Igniting Poison.Adam Borowski2009-10-251-0/+9
* Give a message when a monster is affected by Ignite Poison.Adam Borowski2009-10-251-0/+1
* Move player_see_invis into player class.Robert Vollmert2009-10-221-2/+2
* Remove tabs, and add minor cosmetic fixes.David Lawrence Ramsey2009-10-201-22/+20
* gods: added "Chronos", the slow godSteven Noonan2009-10-201-0/+26
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Naming consistency.Robert Vollmert2009-10-171-3/+3
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-161-1/+1
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-3/+3
* Some find_ray related cleanup.Robert Vollmert2009-10-161-2/+1
* Fix bug [2874791], Merfolk stat change issuesCharles Otto2009-10-161-4/+9
* Protect features from damage with marker propsMatthew Cline2009-10-161-0/+12
* Remove fallback calculation from find_ray.Robert Vollmert2009-10-151-1/+1
* Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.Eino Keskitalo2009-10-151-1/+1
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-2/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Mutagenic fog. Comes from Evaporate and fog generators. (due)Adam Borowski2009-10-071-0/+9
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* * Also allow Maurice to steal the occasional spellbook or piece ofj-p-e-g2009-09-241-0/+3
* * Fix 2862312: examination of items in shops not working after buyingj-p-e-g2009-09-211-1/+7
* Smarter exclusions, yay!j-p-e-g2009-09-151-1/+1
* Use Jude's nicer messages for the Phase Shift spell.j-p-e-g2009-08-161-2/+2
* As per FR 2837779, change Forescry to Phase Shift (Trl). Same level,j-p-e-g2009-08-141-8/+8
* * Add support for packaging save files with tar. (Patch by Trent W. Buck.)j-p-e-g2009-07-251-1/+1
* Detected secret doors are now treated as a distinct new door type, soj-p-e-g2009-07-111-0/+2
* Fix 2815574: Venom card not waking monsters.j-p-e-g2009-07-041-1/+9
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-1/+1
* Add still more minor cosmetic fixes.dolorous2009-05-151-5/+6
* Display a message when renewing TSO's divine shield, and redraw armor dolorous2009-05-151-2/+4
* Remove handling of unseen horror corpses in Fulsome Distillation, as dolorous2009-04-231-1/+0
* Per jpeg's suggestion, add a "desecrate orcish remains" conduct for dolorous2009-03-151-0/+5
* Add miscellaneous minor fixes.dolorous2009-03-141-17/+16
* Remove unused god abilities.dolorous2009-03-121-24/+0