| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8610 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8608 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8607 c06c8d41-db1a-0410-9941-cceddc491573
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able to use scrolls of immolation or holy word in the future. Also, add
a power parameter to immolation, so that it can be reused for an
exploding Tome of Destruction.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8599 c06c8d41-db1a-0410-9941-cceddc491573
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it for holy word in order to generalize it. This way, monsters as well
as players may be able to use it in the future.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8598 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8568 c06c8d41-db1a-0410-9941-cceddc491573
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dealing with Zot miscasts and the like, since many actor interfact
functions require a valid source on the monster side. This way, for
example, divination miscasts will use the monster's own HD when
confusing. With kill_category and kill_type set as they are, no one
should get improper credit for any kills caused by Zot traps. Also, if
the player worships TSO and gets the "poisonous cloud" Zot miscast, any
monsters poisoned from it will not trigger the poisoning conduct.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8567 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8565 c06c8d41-db1a-0410-9941-cceddc491573
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into account, too.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8564 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8563 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8550 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8548 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8530 c06c8d41-db1a-0410-9941-cceddc491573
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being used to wizard test Xom acts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8525 c06c8d41-db1a-0410-9941-cceddc491573
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player_is_unholy(), a la mons_is_unholy(), and use it where possible.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8522 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8519 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8518 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8515 c06c8d41-db1a-0410-9941-cceddc491573
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interface, and use it in necromancy miscasts that drain experience.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8496 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8478 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8477 c06c8d41-db1a-0410-9941-cceddc491573
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an explosion of BEAM_HOLY around the player instead of an aimable
effect.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8467 c06c8d41-db1a-0410-9941-cceddc491573
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Move randart spellbook tiles into subfolder /artefact, like for other
artefacts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8415 c06c8d41-db1a-0410-9941-cceddc491573
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there'll be a base to work on; of course the format can (and should)
be improved. Currently it's one line per resistance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8396 c06c8d41-db1a-0410-9941-cceddc491573
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miscast, as it's not used anywhere else the player glows, and the fact
that backlight is used on monsters as a substitute for levitation means
that monsters glow often enough as a result of miscasts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8394 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8393 c06c8d41-db1a-0410-9941-cceddc491573
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it glow, since the player will probably glow from the same effect.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8391 c06c8d41-db1a-0410-9941-cceddc491573
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target's being alive first. Among other things, this fixes an assertion
failure when a translocation miscast kills a monster, and then attempts
to blink the dead monster afterward. Don't bother to check for being
alive if the miscast effect is player-only, of course, since, once the
player's dead, the game's over.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8390 c06c8d41-db1a-0410-9941-cceddc491573
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translocation miscast.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8389 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8379 c06c8d41-db1a-0410-9941-cceddc491573
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Code quality improvements for Twist.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8358 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8352 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8346 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8341 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8333 c06c8d41-db1a-0410-9941-cceddc491573
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If a melee miscast kills the attacker don't let it get any more hits in.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8261 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8260 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8259 c06c8d41-db1a-0410-9941-cceddc491573
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chaos spawns vs. 20 glowing shapeshifters), by using the target
parameter properly.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8258 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8184 c06c8d41-db1a-0410-9941-cceddc491573
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monster-creating spells, and avoid assertion failures caused by setting
an abjuration duration of 0 and a spell_type to something other than 0.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8162 c06c8d41-db1a-0410-9941-cceddc491573
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least partially.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8064 c06c8d41-db1a-0410-9941-cceddc491573
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statues to attack monsters as they attack the player. Also fix clouds not being cleared on level reset in dungeon.cc.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8017 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8005 c06c8d41-db1a-0410-9941-cceddc491573
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However, there might be quite a few bugs lurking in this rewrite. Sorry.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7975 c06c8d41-db1a-0410-9941-cceddc491573
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non-hack version involves much larger changes to the menu system. Eventually...)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7950 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7934 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7912 c06c8d41-db1a-0410-9941-cceddc491573
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1) For zero-level (message only) miscasts there's a 1 in 20 chance that
a non-standard message will be given, like "Your shield spins",
"The scales of your dragon armour briefly wiggle", and so on.
2) For all other miscasts the string used for "your hands" will be
randomized to only sometimes be normal, to get messages like
"Your nose glows momentarily" or "Noxious gasses pour from your feet".
This can lead to some bizarre messages like "Sparks play between your
ears", but then, this *is* Xom.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7906 c06c8d41-db1a-0410-9941-cceddc491573
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