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* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Don't instakill the player with antimagicNicholas Feinberg2014-07-181-8/+15
* Make potions of cancellation a little more consistentNicholas Feinberg2014-07-131-12/+11
* Rename antimagic() -> debuff_player().Shmuale Mark2014-07-061-2/+2
* Remove victory-dancingNicholas Feinberg2014-06-291-2/+1
* Partially refactor cast_healing()Nicholas Feinberg2014-06-261-17/+16
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+55
* Allow enchanting/recharging/(un)cursing melded equipment (#6841)Neil Moore2014-05-131-3/+4
* Remove unnecessary code.Sage2014-05-071-2/+0
* Staticalise identify()Neil Moore2014-05-021-89/+0
* Remove another unused argument to item scroll functions.Neil Moore2014-05-021-1/+2
* Remove an unused argument from identify().Shmuale Mark2014-05-021-17/+2
* Don't turn holies neutral when worshipping a good godChris Campbell2014-04-281-7/+40
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Make HUPping at a read-ID scroll prompt behave more consistently.Steve Melenchuk2014-03-281-3/+3
* Remove `auto_list` optionChris Oelmueller2014-03-111-7/+4
* Make the Battlelust card a bit better.Shmuale Mark2014-03-101-5/+5
* Let ?vulnerability remove dimension anchorDracoOmega2014-03-061-1/+1
* Make curse armour/jewellery always work as if worshipping AshenzariChris Campbell2014-03-031-53/+9
* Finish making all scrolls read ID.Steve Melenchuk2014-03-011-4/+26
* Make curse scrolls and remove curse read-ID.Steve Melenchuk2014-03-011-2/+23
* Base RMsl/DMsl expiry on current power rather than power at cast timeChris Campbell2014-02-111-2/+2
* Let some new effects be dispelled by vulnerabilityChris Campbell2014-02-101-1/+3
* Give Repel/Deflect missiles a chance to expire per deflection instead of a du...argonaut2014-02-081-0/+6
* Vine stalkers added.Sage2014-01-261-0/+2
* Drop pointless empty lines after or before a brace.Adam Borowski2013-12-211-1/+0
* Restrict mpr() to literals only.Adam Borowski2013-11-291-6/+6
* Remove mpr_nocap().Adam Borowski2013-11-291-1/+1
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-4/+4
* Swiftness changes.elliptic2013-11-271-0/+3
* Fix an old and harmless mistake.blackcustard2013-11-221-7/+4
* More formatting fixes for return (...);Neil Moore2013-11-151-3/+3
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-1/+1
* Give Trog's Hand its own duration.pubby2013-11-101-9/+1
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Use cell_is_solid where appropriate.Neil Moore2013-11-011-2/+2
* Allow querying \ screen when reading scrolls of identifyChris Oelmueller2013-10-211-2/+4
* Reformat multi-line array literals.Adam Borowski2013-10-051-2/+4
* Macabre Finger Necklacepubby2013-09-221-1/+1
* Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-1/+1
* Use a finer scale for magic contamination.Raphael Langella2013-08-161-1/+1
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-8/+8
* Rename a misleading function.Neil Moore2013-06-301-1/+1
* Silver wall tile.ontoclasm2013-06-281-3/+3
* Don't let Ely pacify insects.Adam Borowski2013-06-071-2/+2
* Merge branch 'lava_orcs' into lava_djinnAdam Borowski2013-05-291-1/+1
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| * Clean up tentacle/tentacle segment handling somewhat.David Lawrence Ramsey2013-05-271-1/+1
* | Merge branch 'master' into djinnAdam Borowski2013-05-291-12/+8
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| * Refactor tomb effects to use terrain change markersDracoOmega2013-05-261-12/+8
* | Djinn: stealing their magic makes them true monsters.Adam Borowski2013-04-281-1/+2
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