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* | Properly attribute draining and sticky flame deaths.Steve Melenchuk2013-05-061-3/+3
* | Refactor ASSERT(a && b) -> ASSERT(a); ASSERT(b);Brendan Hickey2013-04-281-5/+10
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* Fix a monster_type misbuild with clang-3.3.Adam Borowski2013-04-261-1/+1
* Merge branch 'mon-pick'Adam Borowski2013-03-211-5/+5
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| * Simplify summoning of demons by tier.Adam Borowski2013-02-261-5/+5
* | Don't blame the player for the result of Hell effectsDracoOmega2013-03-061-2/+1
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* Merge branch 'bad_forms'Adam Borowski2013-02-131-21/+30
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| * Make tmut miscasts a lot more polymorphey.Adam Borowski2013-01-301-21/+30
* | Don't hard-code Abyss max depth in two more placesChris Campbell2013-01-011-3/+5
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* We need to go deeper.Brendan Hickey2012-12-301-1/+2
* Fix several things involving cold damage.elliptic2012-12-241-1/+1
* Indentation fixes.Adam Borowski2012-12-051-1/+1
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-17/+2
* Drop a lot of unnecessary braces.Adam Borowski2012-10-241-2/+0
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+2
* Don't use random uselessness as a monster miscast effectChris Campbell2012-10-221-3/+2
* Make most misc effects use victim->apply_ac().Adam Borowski2012-10-031-1/+1
* Use std namespace.Raphael Langella2012-08-261-31/+29
* Revert player mummy death curses, which were committed by accident.Steve Melenchuk2012-07-301-7/+0
* Upgrade death curse message on mummy player death to actual death curse.Steve Melenchuk2012-07-301-0/+7
* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-3/+3
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-13/+13
* Make feature renames local to a vault rather than the whole level.Adam Borowski2012-07-051-1/+1
* Fix monster no_tele not being heeded in a number of places.Adam Borowski2012-06-171-6/+11
* Rename STINKING_CLOUD to MEPHITIC.Adam Borowski2012-05-101-3/+3
* Merge branch 'master' into portal_branchesAdam Borowski2012-04-251-1/+1
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| * Grant at least half XP when banishing monsters.Adam Borowski2012-04-181-1/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2012-04-121-84/+67
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| * Simplify.Adam Borowski2012-04-021-88/+69
| * Fix a crash on monster tloc miscasts.Adam Borowski2012-04-021-2/+4
* | Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-54/+56
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| * Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.Adam Borowski2012-03-221-12/+12
| * Use actor->is_player() instead of (actor == &you) as well.Adam Borowski2012-03-221-1/+1
| * Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).Adam Borowski2012-03-221-32/+32
| * Fix a crash on casting pure Air spells (and a load of off-by-one problems).Adam Borowski2012-03-191-1/+1
| * A few tloc miscast messages for invis monsters.Adam Borowski2012-03-121-1/+4
| * Remove the Holy spell school.Adam Borowski2012-03-081-3/+2
| * Record the cause of mutations.Adam Borowski2012-02-271-4/+4
* | Merge branch 'master' into portal_branchesAdam Borowski2012-02-201-11/+15
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| * Fix tloc miscasts crashing when the monster dies.Adam Borowski2012-02-081-2/+4
| * Fix inconsistent punctuation.David Lawrence Ramsey2012-01-261-1/+1
| * Let Divination miscasts drain the stats of undead playersChris Campbell2012-01-261-8/+10
| * Make high-level monster creation return monster*Adam Borowski2012-01-051-1/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-1/+1
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| * An bunch of missspelings.Adam Borowski2011-12-011-1/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2011-11-231-2/+2
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| * Merge branch 'master' into unified_combat_controlRobert Burnham2011-11-161-1/+1
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| * \ Merge branch 'master' into unified_combat_controlRobert Burnham2011-11-161-1/+1
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| * \ \ Merge branch 'master' into unified_combat_control with help of -X patienceSamuel Bronson2011-11-041-1/+1
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| * \ \ \ Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-311-2/+2
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