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* stationary monsters should also block passwall (2019)Jesse Luehrs2014-08-031-1/+2
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Improve a stoneskin messageNicholas Feinberg2014-07-241-1/+1
* Make Stoneskin use spellpower instead of EarthNicholas Feinberg2014-07-241-8/+5
* Make Condensation Shield use spellpower instead of IceNicholas Feinberg2014-07-241-0/+1
* Make Passwall check spellpower instead of EarthNicholas Feinberg2014-07-241-3/+3
* Improve some Death's door-related messagesChris Campbell2014-07-231-4/+1
* Make Sublimation of Blood only effective when cast on the playerChris Campbell2014-07-231-80/+33
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-1/+1
* Remove some duplicate code.Neil Moore2014-07-131-11/+5
* Improve messaging when failing to cast Condensation ShieldChris Campbell2014-07-091-1/+7
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-0/+1
* Make on-level recall trigger trapsNicholas Feinberg2014-06-251-0/+3
* Melt away lava orcs.Steve Melenchuk2014-05-141-0/+2
* Double death channel duration.Sage2014-05-061-2/+2
* Increase the poison scale again.elliptic2014-03-131-1/+1
* Rescale DUR_POISONING from 4 times damage to 100 times damageDracoOmega2014-03-121-1/+1
* Convert Cure Poison and OTR to the new systemDracoOmega2014-03-061-1/+6
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-1/+1
* Replace `mprf(s)` with `mpr(s)`Chris Oelmueller2013-11-281-1/+1
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-1/+1
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* A better fail message for self-Sublimation for bloodless races.Adam Borowski2013-11-011-5/+5
* Use cell_is_solid where appropriate.Neil Moore2013-11-011-1/+1
* Rewrite monster_iterator.Adam Borowski2013-10-311-1/+1
* Rebase hunger values at 0 (from 100).Adam Borowski2013-10-271-1/+1
* Use vector.empty() for emptiness tests.Adam Borowski2013-10-171-1/+1
* Limit self-sublimation to 90% of current HP.Neil Moore2013-10-151-2/+4
* Fix lots of typosChris Oelmueller2013-07-231-1/+1
* Lava orc stoneskin fixes (#7130)Neil Moore2013-06-041-0/+8
* Merge branch 'forest_redux' into masterNeil Moore2013-05-291-1/+1
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| * More variety for Forest monster spell sets.Steve Melenchuk2013-05-281-1/+1
* | Merge branch 'master' into djinnAdam Borowski2013-05-291-0/+6
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| * New monster spell: Dimension AnchorDracoOmega2013-05-261-0/+6
* | Djinn: the munchies make them glow.Adam Borowski2013-04-281-0/+2
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* Unify the checks for monster and player recall to avoid code duplication.Raphael Langella2013-04-201-13/+1
* Make Yred/Beogh's recall abilities prevent recalled dudes from running offSamuel Bronson2013-04-141-0/+21
* Allow summoning/recalling fliers over deep waterDracoOmega2013-04-021-1/+1
* Allow recall to move monsters in LoS closer to the casterDracoOmega2013-03-191-2/+5
* Formatting fixes.Adam Borowski2013-03-091-4/+0
* Recall allies in rough order of HD (with random jitter)DracoOmega2013-03-061-5/+27
* Make two _functions actually static.Adam Borowski2013-03-041-1/+1
* Add formatting fixes.David Lawrence Ramsey2013-03-031-3/+7
* Remove code for old version of recallDracoOmega2013-03-031-75/+0
* Change recall to be incremental instead of instantDracoOmega2013-03-031-1/+111
* Don't recall companions into portals and other places you can't normally take...DracoOmega2013-03-031-1/+2
* Interlevel recall for Yred and BeoghDracoOmega2013-03-031-0/+8
* Get rid of a lot of references to secret doors.Adam Borowski2013-01-061-1/+0
* Indentation fixes.Adam Borowski2012-12-051-1/+1
* Merge branch 'master' into glasnostAdam Borowski2012-08-311-159/+3
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