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path: root/crawl-ref/source/spl-summoning.h
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* Hauntify Tukima's Dance.Nicholas Feinberg2014-05-271-1/+1
* Change Tukima to be a targeted spellJeekaroose2014-05-271-2/+2
* Revert "Don't waste time casting Animate Dead, usually."Shmuale Mark2014-05-271-1/+0
* Don't waste time casting Animate Dead, usually.Shmuale Mark2014-05-231-0/+1
* Remove the Summon Elemental spellChris Campbell2014-05-061-4/+0
* Rename Summon Menagerie to Monstrous Menagerie.Steve Melenchuk2014-03-061-1/+1
* New spell: Summon Mana ViperDracoOmega2014-03-061-0/+1
* New spell: Forceful DismissalDracoOmega2014-03-061-0/+2
* New spell: Spellforged ServitorDracoOmega2014-03-061-0/+2
* Replace Summon Ugly Thing with Summon Menagerie (pending a better name)DracoOmega2014-03-061-1/+2
* Replace Mass Abjuration with Aura of AbjurationDracoOmega2014-03-061-1/+2
* Remove Demonic HordeDracoOmega2014-03-061-1/+0
* Overhaul Summon Dragon for playersDracoOmega2014-03-061-0/+3
* Rod of demonology -> Rod of shadows.Steve Melenchuk2014-02-261-2/+4
* Convert alignment of a monster avatar when its summoner's alignment changes.gammafunk2014-02-191-0/+1
* Merge branch 'master' into summon_spellsDracoOmega2014-02-131-0/+1
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| * Don't directly shadow mimic conjurations; use shadow spells.Steve Melenchuk2014-02-101-0/+1
* | Remove Summon ScorpionsChris Campbell2014-02-101-1/+0
* | New spell: Summon Guardian Golem (L4 Summ/Hex)Shayne Halvorson2014-02-101-0/+1
* | New spell: Summon Lightning Spire (L4 Summ/Air)Shayne Halvorson2014-02-101-0/+1
* | New spell: Summon Forest (L5 Summ/Tloc)Shayne Halvorson2014-02-101-0/+1
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* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-0/+8
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| * Trigger grand avatar on ranged attacks (tenofswords).Steve Melenchuk2014-01-221-1/+2
| * Demonspawn warmongers: Grand Avatar.Steve Melenchuk2014-01-211-0/+7
* | Don't let monsters cast a summon spell if it's already at its capDracoOmega2014-01-281-0/+1
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* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-2/+0
* Cap monster summons.Steve Melenchuk2013-11-281-1/+2
* Inline a function.Adam Borowski2013-11-101-1/+0
* The dead are crawling!Neil Moore2013-11-091-0/+1
* Prefix spectral weapon properties with "sw_" and use #define for them.Ed Gonzalez2013-06-261-0/+7
* Make Spectral Weapon reset on player's next turn for real this time.Ed Gonzalez2013-06-261-0/+1
* Revert "Make Spectral Weapon reset on player's next turn if it hasn't attacked."Neil Moore2013-06-261-1/+0
* Make Spectral Weapon reset on player's next turn if it hasn't attacked.Ed Gonzalez2013-06-261-0/+1
* Report summons limit in spell descriptionsPete Hurst2013-06-251-0/+1
* Limit number of summons per spell typePete Hurst2013-06-251-0/+26
* Post-merge Skald cleanupPete Hurst2013-06-241-1/+1
* Rework spectral weapon AI to attack on its own turn.Ed Gonzalez2013-06-131-1/+3
* Fixed allied monster spectral weapon not attacking and related crashes.Ed Gonzalez2013-06-121-0/+1
* Initial casing for monster spectral weapon.Ed Gonzalez2013-06-121-1/+1
* Encapsulate some spectral weapon code in functions in spl-summoning.hEd Gonzalez2013-06-121-2/+4
* rough implementation of newskald spellslain2013-05-071-0/+2
* Rename Summon Small Mammals to Summon Small MammalChris Campbell2013-05-061-1/+1
* Tweak cast_shadow_creatures() to make better use of default values.David Lawrence Ramsey2013-03-231-1/+2
* Merge branch 'mon-pick'Adam Borowski2013-03-211-3/+1
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| * Remove layers upon layers of code for TSO summons.Adam Borowski2013-02-261-3/+1
* | Replace scrolls of unholy creation with (revised) scrolls of summoningDracoOmega2013-03-201-1/+1
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* Get Battlesphere castable by monsters.Steve Melenchuk2013-02-091-4/+5
* Rename arcane familiar to battlesphere.elliptic2013-02-091-6/+6
* Make familiars fire at monsters hit indirectly by explosionsDracoOmega2013-01-281-1/+1
* Add Fulminant Prism spellDracoOmega2013-01-281-0/+1