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spl-tornado.cc
Commit message (
Expand
)
Author
Age
Files
Lines
*
Create prompt.cc
Nicholas Feinberg
2014-07-27
1
-1
/
+1
*
Move canned_message() from stuff.cc to message.cc
Nicholas Feinberg
2014-07-27
1
-0
/
+1
*
Separate 'permanent' and 'temporary' monster hit dice
Nicholas Feinberg
2014-07-13
1
-1
/
+1
*
Move a little more code out of misc.cc
Nicholas Feinberg
2014-07-02
1
-1
/
+1
*
Remove some hard-coded 1e38s (floatingatoll, Grunt).
Neil Moore
2014-05-14
1
-2
/
+3
*
Remove mangroves from vaults.
Shmuale Mark
2014-03-29
1
-1
/
+1
*
Remove mangroves, make single trees block LOS.
wheals
2014-03-29
1
-1
/
+1
*
Axe a buttload of useless #includes.
Adam Borowski
2013-11-03
1
-1
/
+0
*
Don't blow clouds into mangroves, either. Simplify.
Adam Borowski
2013-10-18
1
-3
/
+6
*
A yet another mangrove+cloud fix: tornado.
Adam Borowski
2013-10-18
1
-1
/
+2
*
Fix a mapstat hang due to dying to a tornado obelisk.
Adam Borowski
2013-10-03
1
-10
/
+12
*
Move mons_is_stationary() to struct actor.
Adam Borowski
2013-09-13
1
-1
/
+1
*
Add MSG_OK when canceling for various prompts
Pekka Lampila
2013-06-10
1
-0
/
+1
*
Clean up tentacle/tentacle segment handling somewhat.
David Lawrence Ramsey
2013-05-27
1
-1
/
+4
*
Remove a number of dead assignments (SLi).
Neil Moore
2013-02-21
1
-7
/
+0
*
Give tree form -MOVE, -TELE and -Fly.
Adam Borowski
2012-12-31
1
-4
/
+12
*
Some more minor tentacle refactoring
DracoOmega
2012-12-09
1
-1
/
+1
*
Revert "Prevent Tornado from moving monsters through solid features."
Adam Borowski
2012-12-03
1
-6
/
+6
*
Assert that tornado rotation found a valid spot.
Adam Borowski
2012-11-23
1
-0
/
+3
*
Fix tengu EV not getting updated on changes in flight status.
elliptic
2012-11-10
1
-0
/
+4
*
Remove unnecessary calls to burden_change().
elliptic
2012-11-09
1
-2
/
+0
*
Replace levitation with flight and remove controlled flight (elliott)
Chris Campbell
2012-11-07
1
-21
/
+15
*
Remove unnecessary includes from header files.
Jay3.1415
2012-10-23
1
-1
/
+2
*
Make most misc effects use victim->apply_ac().
Adam Borowski
2012-10-03
1
-2
/
+2
*
Unify checks for liquefaction, don't slow stationary monsters
Chris Campbell
2012-09-28
1
-3
/
+3
*
Use std namespace.
Raphael Langella
2012-08-26
1
-17
/
+16
*
Prevent Tornado from moving monsters through solid features.
Steve Melenchuk
2012-08-04
1
-1
/
+6
*
Massive style fix (braces, indentation, etc.)
Neil Moore
2012-08-01
1
-2
/
+1
*
Remove a good deal of header inclusion.
Adam Borowski
2012-05-23
1
-1
/
+0
*
Mindexicide: behaviour_event().
Adam Borowski
2012-04-21
1
-1
/
+1
*
Use a helper function for a bit of readability.
Adam Borowski
2012-03-27
1
-6
/
+2
*
Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.
Adam Borowski
2012-03-22
1
-2
/
+2
*
Use actor->is_player() instead of (actor == &you) as well.
Adam Borowski
2012-03-22
1
-3
/
+3
*
Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).
Adam Borowski
2012-03-22
1
-2
/
+2
*
"include" -> <include> for system headers.
Adam Borowski
2012-01-12
1
-1
/
+1
*
Replace a bunch of floating-point sqrt()s by integer ones.
Adam Borowski
2011-11-13
1
-4
/
+1
*
Simplify.
Raphael Langella
2011-09-16
1
-5
/
+3
*
Tornado adjustments.
Raphael Langella
2011-09-15
1
-3
/
+9
*
Item mimics use the new generation algorithm too.
Raphael Langella
2011-09-05
1
-2
/
+0
*
Reduce Tornado damage some more
Chris Campbell
2011-07-29
1
-1
/
+1
*
Don't miscast when the spell can still be aborted (#4281).
Raphael Langella
2011-07-21
1
-3
/
+5
*
Reduce Tornado damage
Chris Campbell
2011-07-21
1
-1
/
+1
*
Tornado: alter the rules for "short translocation".
Adam Borowski
2011-07-20
1
-16
/
+53
*
Revert "Don't allow getting round Tornado cooldown by blinking"
Adam Borowski
2011-07-20
1
-1
/
+1
*
Don't allow getting round Tornado cooldown by blinking
Chris Campbell
2011-07-19
1
-1
/
+1
*
Adjust Tornado damage.
Adam Borowski
2011-07-18
1
-1
/
+1
*
Fix teleportation moving Tornado with you.
Adam Borowski
2011-07-18
1
-8
/
+43
*
Tornado: clear the cooldown when taking stairs.
Adam Borowski
2011-07-17
1
-0
/
+1
*
Tornado: make the effect of AC independent of the way damage calls are split.
Adam Borowski
2011-07-13
1
-2
/
+3
*
Fix a tornado crash when a Royal Jelly spawn goes into a prepared space.
Adam Borowski
2011-07-13
1
-10
/
+38
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