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path: root/crawl-ref/source/spl-tornado.cc
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* Create prompt.ccNicholas Feinberg2014-07-271-1/+1
* Move canned_message() from stuff.cc to message.ccNicholas Feinberg2014-07-271-0/+1
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-1/+1
* Move a little more code out of misc.ccNicholas Feinberg2014-07-021-1/+1
* Remove some hard-coded 1e38s (floatingatoll, Grunt).Neil Moore2014-05-141-2/+3
* Remove mangroves from vaults.Shmuale Mark2014-03-291-1/+1
* Remove mangroves, make single trees block LOS.wheals2014-03-291-1/+1
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Don't blow clouds into mangroves, either. Simplify.Adam Borowski2013-10-181-3/+6
* A yet another mangrove+cloud fix: tornado.Adam Borowski2013-10-181-1/+2
* Fix a mapstat hang due to dying to a tornado obelisk.Adam Borowski2013-10-031-10/+12
* Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-1/+1
* Add MSG_OK when canceling for various promptsPekka Lampila2013-06-101-0/+1
* Clean up tentacle/tentacle segment handling somewhat.David Lawrence Ramsey2013-05-271-1/+4
* Remove a number of dead assignments (SLi).Neil Moore2013-02-211-7/+0
* Give tree form -MOVE, -TELE and -Fly.Adam Borowski2012-12-311-4/+12
* Some more minor tentacle refactoringDracoOmega2012-12-091-1/+1
* Revert "Prevent Tornado from moving monsters through solid features."Adam Borowski2012-12-031-6/+6
* Assert that tornado rotation found a valid spot.Adam Borowski2012-11-231-0/+3
* Fix tengu EV not getting updated on changes in flight status.elliptic2012-11-101-0/+4
* Remove unnecessary calls to burden_change().elliptic2012-11-091-2/+0
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-21/+15
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+2
* Make most misc effects use victim->apply_ac().Adam Borowski2012-10-031-2/+2
* Unify checks for liquefaction, don't slow stationary monstersChris Campbell2012-09-281-3/+3
* Use std namespace.Raphael Langella2012-08-261-17/+16
* Prevent Tornado from moving monsters through solid features.Steve Melenchuk2012-08-041-1/+6
* Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-2/+1
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-1/+0
* Mindexicide: behaviour_event().Adam Borowski2012-04-211-1/+1
* Use a helper function for a bit of readability.Adam Borowski2012-03-271-6/+2
* Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.Adam Borowski2012-03-221-2/+2
* Use actor->is_player() instead of (actor == &you) as well.Adam Borowski2012-03-221-3/+3
* Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).Adam Borowski2012-03-221-2/+2
* "include" -> <include> for system headers.Adam Borowski2012-01-121-1/+1
* Replace a bunch of floating-point sqrt()s by integer ones.Adam Borowski2011-11-131-4/+1
* Simplify.Raphael Langella2011-09-161-5/+3
* Tornado adjustments.Raphael Langella2011-09-151-3/+9
* Item mimics use the new generation algorithm too.Raphael Langella2011-09-051-2/+0
* Reduce Tornado damage some moreChris Campbell2011-07-291-1/+1
* Don't miscast when the spell can still be aborted (#4281).Raphael Langella2011-07-211-3/+5
* Reduce Tornado damageChris Campbell2011-07-211-1/+1
* Tornado: alter the rules for "short translocation".Adam Borowski2011-07-201-16/+53
* Revert "Don't allow getting round Tornado cooldown by blinking"Adam Borowski2011-07-201-1/+1
* Don't allow getting round Tornado cooldown by blinkingChris Campbell2011-07-191-1/+1
* Adjust Tornado damage.Adam Borowski2011-07-181-1/+1
* Fix teleportation moving Tornado with you.Adam Borowski2011-07-181-8/+43
* Tornado: clear the cooldown when taking stairs.Adam Borowski2011-07-171-0/+1
* Tornado: make the effect of AC independent of the way damage calls are split.Adam Borowski2011-07-131-2/+3
* Fix a tornado crash when a Royal Jelly spawn goes into a prepared space.Adam Borowski2011-07-131-10/+38