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* Don't let player teleports shake off monsters when under Ashenzari wrathDracoOmega2012-12-121-1/+1
* Ignore dead monsters for disjunctionBrendan Hickey2012-12-091-1/+1
* Fix an infinite loop with teleportitis in the center of Labyrinths.Adam Borowski2012-11-281-1/+2
* Make levels 1 and 2 of teleportitis dislocate you only a limited distance.Adam Borowski2012-11-211-3/+5
* Make Disjunction check no_tele instead of just stasisChris Campbell2012-11-181-1/+1
* DisjunctionBrendan Hickey2012-11-181-0/+53
* Remove unnecessary includes from header files.Jay3.14152012-10-231-2/+3
* Use std namespace.Raphael Langella2012-08-261-5/+5
* Some more return deparenthesization.Adam Borowski2012-07-051-2/+2
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-12/+12
* Blink isn't guaranteed to work when constricted (2 escape attempts).Raphael Langella2012-07-041-2/+5
* Remove spaces between function identifiers and arguments lists.Adam Borowski2012-06-211-4/+4
* Fix monster no_tele not being heeded in a number of places.Adam Borowski2012-06-171-0/+1
* Fix repetition of controlled blink wasting MP.Nathaniel Rook2012-06-141-1/+1
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-2/+0
* Move throwing code out of item_use.ccAdam Borowski2012-05-131-0/+1
* Merge branch 'master' into portal_branchesAdam Borowski2012-04-251-1/+1
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| * Use a space after control statements.Adam Borowski2012-04-201-1/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2012-04-121-8/+14
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| * Introduce shrieking orb mimics.Zannick2012-04-091-1/+1
| * Don't apport items through statues/gratesChris Campbell2012-04-061-1/+1
| * Don't place Tloc clouds when wizmode teleportingChris Campbell2012-03-311-2/+5
| * Wrap some egregiously long lines in the source.Adam Borowski2012-03-281-4/+7
| * Move the Sprint teleport block to distortion code.Adam Borowski2012-03-151-5/+0
| * Fix instant teleportation (like, from distortion) working in Sprint/with -TELE.Adam Borowski2012-03-151-0/+5
* | Merge branch 'master' into portal_branchesAdam Borowski2012-02-201-52/+42
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| * Confirm cancelling semi-controlled blink, slightly simplify.Adam Borowski2012-02-201-16/+41
| * Allow random blinks and teleport to put the player on mimics.Raphael Langella2012-01-241-1/+1
| * Get rid of interactions between constriction and translocations.Adam Borowski2012-01-051-79/+4
| * Allow escaping constriction with Bend Space.Neil Moore2012-01-021-6/+9
| * Don't use a turn trying to tele/blink when constricted.Neil Moore2011-12-291-2/+5
| * Avoid doubled "along for the ride" messages.Neil Moore2011-12-281-4/+24
| * Do not lose constriction when teleporting.Neil Moore2011-12-281-4/+18
* | Standardize branch checks to player_in_branch(BRANCH_BEDLAM).Adam Borowski2011-12-281-1/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-37/+64
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| * Replace a hardcoded constant in an (approximately) million places.Adam Borowski2011-12-271-4/+4
| * Merge branch 'constriction'Adam Borowski2011-12-221-1/+38
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| | * Whitespace fixes.Adam Borowski2011-12-221-22/+22
| | * Added / fixed constriction status messages.blueDave2011-12-221-2/+2
| | * constrict w/o attack, more transloc effectsblueDave2011-12-221-1/+17
| | * constriction -- teleport and blink effectsblueDave2011-12-221-0/+21
| * | Prevent casting some smite-targeted spells through transparent wallsChris Campbell2011-12-051-3/+3
| * | Update the Orb's position after throwing or destroying it.Adam Borowski2011-12-021-6/+0
| * | Consistently use a space after flow control statements.Adam Borowski2011-12-021-2/+2
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| * Make Apportation move items partway if possible if bad terrain is in the way.elliptic2011-11-281-25/+21
* | Merge branch 'master' into portal_branchesAdam Borowski2011-11-231-4/+4
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| * Merge branch 'master' into unified_combat_controlRobert Burnham2011-11-161-4/+5
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| * \ Merge branch 'master' into unified_combat_control with help of -X patienceSamuel Bronson2011-11-041-13/+26
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| * \ \ Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-251-109/+145
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| * \ \ \ Merge branch 'master' into unified_combat_controlRobert Burnham2011-04-261-12/+24
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