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* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
* Create prompt.ccNicholas Feinberg2014-07-271-0/+1
* Prompt when reading ?blink if it won't allow controlNicholas Feinberg2014-07-061-0/+16
* Clean up ?blinkNicholas Feinberg2014-07-061-2/+2
* Rename 'mesclr()' to 'clear_messages()'reaverb2014-06-221-5/+5
* Make corpses and skeletons stationary items (minmay)gammafunk2014-05-261-3/+8
* Make apportation not depend on item mass at all.Shmuale Mark2014-05-261-34/+2
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Freely allow blinking in the Abyss.Shmuale Mark2014-05-071-20/+0
* Remove scrambling.Shmuale Mark2014-04-061-6/+6
* Remove throwing net degradation, instead mulch probabilisticallyDracoOmega2014-03-121-1/+1
* Make all abyss teleports shift the Abyss (minmay).Shmuale Mark2014-03-081-15/+7
* Don't crash on semicontrolled blink (#8236).Steve Melenchuk2014-03-061-4/+4
* Turn Portal Projectile into a durationChris Campbell2014-02-091-26/+7
* Confirm Portal Projectile attacks against allies etc.blackcustard2014-01-301-0/+2
* Simplify butchery handlingChris Campbell2013-12-061-2/+0
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-10/+10
* More formatting fixes for return (...);Neil Moore2013-11-151-1/+1
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-3/+3
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-2/+0
* Use cell_is_solid where appropriate.Neil Moore2013-11-011-2/+2
* Prevent a few more potential clouds in solid features.Neil Moore2013-11-011-3/+6
* Rewrite monster_iterator.Adam Borowski2013-10-311-1/+1
* Rewrite (x*y)/z as x*y/zAdam Borowski2013-10-261-1/+1
* Fix a wizmode player teleport crash.Adam Borowski2013-10-241-2/+3
* Get rid of random_shuffle().Adam Borowski2013-09-101-1/+1
* Whitespace fixes.Adam Borowski2013-08-171-1/+1
* Use a finer scale for magic contamination.Raphael Langella2013-08-161-6/+6
* Give up if we can't find a spot for player teleport (#7472)Neil Moore2013-08-161-7/+14
* Prevent orb apportation in SprintChris Campbell2013-08-041-3/+5
* Remove a special case for Minotaurs amusing Xom in LabsChris Campbell2013-07-291-4/+1
* Revert "Track who destroys an item; incur Nemelex penance for deck destruction."Adam Borowski2013-06-151-1/+1
* Track who destroys an item; incur Nemelex penance for deck destruction.Steve Melenchuk2013-05-231-1/+1
* Delay all teleports on the orbrun, instead of half of themChris Campbell2013-05-221-1/+1
* Simplify.David Lawrence Ramsey2013-04-191-5/+2
* Formatting fixes.Adam Borowski2013-04-101-1/+2
* Make controlled teleports take longer to go offChris Campbell2013-04-091-1/+7
* End teleport control duration after a controlled blink or teleportChris Campbell2013-04-091-4/+16
* Make the ring of teleport control's effect evokable instead of passiveChris Campbell2013-04-091-14/+3
* Fix teleporter vault trapping players.Adam Borowski2013-03-271-7/+1
* Constify.David Lawrence Ramsey2013-03-191-2/+2
* #369 #3456 Mesmerisation applies -cTelePete Hurst2013-03-191-1/+3
* Player is not the Bugblatter Beast. Fixes disjunction not working against mon...Pete Hurst2013-03-141-1/+1
* Increase chance that the Orb refuses to be apported.elliptic2013-03-031-2/+2
* Don't lose mana and time on HUP-aborted cblink.Neil Moore2012-12-311-1/+6
* Don't lose mana+time on HUP-aborted cancellable semi-controlled blink.Adam Borowski2012-12-311-1/+7
* Avoid an infinite loop when HUPping at the scblink prompt.Neil Moore2012-12-311-1/+1
* Handle non-item sources of -TELE.Adam Borowski2012-12-291-5/+5
* Fix teleporters ignoring stasis, add failure messages for some vaultsChris Campbell2012-12-241-1/+7